
Turn-based, tactical RPG where players command a powerful band of warriors.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 156reviews | 83% | — | $26.9K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Demon's Rise - Lords of Chaos, developed and published by Wave Light Games Inc., is a deeply strategic turn-based tactical RPG that deliberately embraces old-school design principles and a dark, morally inverted fantasy setting. Rather than casting the player as a heroic savior, the game places you firmly on the side of chaos, commanding monstrous and demonic forces as they carve a bloody path across a war-torn world. From the outset, the game makes it clear that its priorities lie in tactical depth, player agency, and long-term strategic planning rather than flashy presentation or cinematic storytelling. The setting is bleak and uncompromising, portraying a realm shattered by endless conflict between corrupted powers and desperate remnants of civilization. You lead a growing warband in service of dark gods, expanding your influence through conquest rather than righteousness. This reversal of traditional fantasy roles gives the campaign a distinctive tone, allowing players to explore a narrative space where brutality and domination are normalized rather than condemned. While the story itself remains largely in the background, it effectively frames the player’s actions and reinforces the grim atmosphere that permeates every battle. Combat is the unquestionable centerpiece of the experience. Battles unfold on grid-based maps where positioning, terrain, and line of sight are critical to success. Every turn demands careful consideration, as reckless advances or poor formation choices are punished quickly. Flanking, cover, elevation, and zone control all play important roles, and the game rewards players who think several turns ahead rather than relying on brute force. Spells and abilities are powerful but situational, often requiring precise timing and positioning to achieve maximum impact. Victory frequently comes from exploiting small advantages rather than overwhelming enemies outright. One of the game’s strongest aspects is its extensive class and party customization system. With a wide range of character classes available, including undead warriors, blood mages, beastly brutes, and dark hybrids, players are encouraged to experiment with different compositions and synergies. Each unit type fills a distinct battlefield role, and the interplay between melee fighters, ranged attackers, and spellcasters creates a satisfying strategic puzzle. Equipment, abilities, and level progression further deepen customization, allowing players to tailor their warband to suit a preferred tactical approach, whether that means aggressive frontal assaults or slow, methodical battlefield control. Progression across the campaign is lengthy and demanding, often spanning dozens of hours. Missions vary in objective, sometimes requiring total annihilation of enemy forces, other times focusing on survival, positioning, or strategic movement across the map. Side encounters and optional challenges add variety, though the core loop remains firmly rooted in tactical combat. The difficulty curve is intentionally steep, and the game does little to soften its learning curve, making early mistakes feel costly. However, this same unforgiving design is what gives victories their weight and makes long-term mastery deeply satisfying. Visually, Demon’s Rise – Lords of Chaos reflects its indie roots. Character models, environments, and animations are functional rather than ornate, prioritizing clarity over spectacle. The interface and camera can feel clunky at times, especially for players accustomed to more modern tactical RPGs with streamlined UI design. Despite these rough edges, the visual presentation remains readable during combat, which is ultimately more important given the game’s strategic focus. Sound design and music are understated, serving to reinforce the grim tone without drawing attention away from gameplay. Randomness plays a noticeable role in combat outcomes, particularly through hit chance calculations and damage variance. This can occasionally lead to frustrating moments where carefully planned strategies are undone by unfavorable rolls. For some players, this unpredictability adds tension and realism to battles; for others, it can feel punishing when luck overrides positioning and preparation. Learning to mitigate randomness through smart positioning and ability usage becomes part of mastering the system rather than something to be avoided entirely. Narratively, the game takes a minimalist approach. Dialogue and story beats are sparse, and character development is largely implied through class roles and battlefield performance rather than explicit writing. This choice keeps the focus squarely on mechanics and strategy, which will appeal strongly to players who value gameplay depth over narrative complexity. The world-building exists more as context than as a driving force, allowing players to project their own interpretations onto the unfolding conquest. In the end, Demon’s Rise – Lords of Chaos is a game that unapologetically caters to fans of deep, challenging tactical RPGs. Its presentation may lack polish, and its systems demand patience and persistence, but beneath those rough edges lies a rich and rewarding strategic experience. For players willing to invest time learning its mechanics and embracing its unforgiving design, it offers a substantial campaign filled with hard-fought victories, meaningful customization, and the rare satisfaction that comes from mastering a genuinely demanding tactical system. Rating: 7/10
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дешевое недобро без души, но если организм требует чего-то такого, то потыкать можно,
no next unit button. bad ui.
Good Combat, love the choices of teams and decent graphics
fun
Very good turn tactic game! I like it very much :)
Bon jeu simple tour par tour avec plusieurs choix de classes.
o'kok
Spoko gra, na pierwszy rzut oka nic specjalnego ale strasznie wciąga.
Fantastic game! It's so customizable it can meet any play style. If you enjoyed other games from this publisher- this is s a must have. I really hope they keep making titles in this series. My highest recommendation even at full price.
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