
Who dares reduce you, a mighty Demon Lord, to just a block? Uncover your secret nemesis and take your revenge in this action roguelite where the world only moves when you do. Plan your moves step by step or dodge, parry, and collide with enemies for powerful attacks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 6 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Demon Lord: Just a Block, you play as a revived Demon Lord reduced to nothing but a block. On your journey back to the throne, fight, build your deck, and make choices to reunite with your old subordinates, challenge the usurping Dragon Queen Heyla, and uncover the truth behind the Demon Lord's sealing.
This is a Roguelite adventure that blends action-packed combat with strategic thinking.
If you love the combat feel of Hades, Hollow Knight, or Dark Souls — but wish you had a beat to think between moves — this one's for you.
Enemies move only after you do. Every dodge, parry, and counterattack is yours to plan — no twitch reflexes required, but nothing stopping you from playing fast once you've mastered the rhythm. One-handed friendly: four directions is all you need.
Wield 14 weapons — from greatswords to laser cannons to your own golden skull — each with its own upgrade path. Draw from 200+ ability cards to piece together lightning builds, turret builds, invincibility builds, shuriken builds, and more.
Everything you see can be broken. Environments, enemies, NPCs, treasure chests — smash it, move it, use it. Procedurally generated levels keep every run stocked with new hidden rooms and events.
Forget bullet sponges — every boss runs on its own rulebook. Learn the pattern, break the mechanic, and beat them at their own game (expect shades of Tetris, card draws, chess, even fighting your own doppelganger).
Hand-drawn, colorful, and disarmingly cute — until you notice the gallows humor underneath. A revenge story that doesn't take itself too seriously, but never runs out of personality.
7 chapters, 3 endings
70+ enemies and bosses
14 weapons, 10+ builds, 18 room types, 200+ ability cards
Golden skulls, tough bones, stickers, defeat-screen art, and more to collect
One developer. One computer. One game. One year.
Yuwave builds everything here solo — art, design, code, all of it. If you can feel a bit of weirdness, some dark humor, and the particular stubbornness only an indie dev brings to their own game — that's on purpose.
Engagement
Reviews
Themes across 209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好的游戏,作为一个回合制2D战斗肉鸽游戏,还创新性的加入了一回合二动的隐藏机制,设计的武器也是各有特色,武器局内升级能力设计的也很好,经常能玩到割草爽游,一般来说30-40小时就可以全成就了,好评送上。
8/10
Very fun roguelike made with lots of love, held back by an extremely awkward core mechanic of "not really turn-based". It was ALMOST one of my favorites, but the inconsistency got to me. ✅ Pros [list] [*]When it works, the combat feels very satisfying [*]Really well balanced, with a good progression system and a nice amount of content [*]Power ups and weapons are interesting and fun, roguelike/roguelite done right (FINALLY) [*]Made with love, with lots of references and very rewarding secrets/collections [/list] ❌ Cons [list] [*]The core mechanic of "not really turn-based" is very ambitious, but feels awful. Everything moves when you move (take a turn), with the addition of you being able to dodge if you're quick enough, or parry if you walk into their attack zone and tap in their direction. However, it doesn't work the same for all enemies and effects, which makes it feel incredibly inconsistent, frustrating, and impossible to master. Some enemies move on different timelines, some enemies move twice (or more) per turn, and some just defy the laws of parry/dodge by awkwardly jumping(?) on you. This mechanic alone takes it from feeling like a complete game, to an early demo. [*]The style is nice to look at, but nothing special. Some power ups and enemies (!) are straight up emojis, which makes the game feel very cheap [*]The story/characters are just OK, nothing memorable [/list] If you enjoy roguelikes, I say give it a go, maybe the core mechanics will work for you
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*, French*, German*, Spanish - Spain*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 210 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,无需多言
优秀的游戏,有趣的feature.就是UI可以更进步一些,分类展示获得的所有物品.
好玩
不赖,构筑还是有点少
不好玩,不易上手
脑洞可以
特價買就對了~ 非常好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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