
Demon Castle Building Dungeon Management Simulation
Modeled estimate, not a reported figure. How we estimate →
About
A management simulation in which you take an old, run-down castle and turn it into a dastardly demon stronghold! Recruit unique monsters as your minions and vanquish adventurers who dare to enter your realm!
Install gargoyles, ritual altars, and other devilish decor to boost your castle's mystique and attract more monsters your way. Gift them food and other items to help them grow, and garner their support to fend off pesky adventurers.
You can also send your monster minions out to explore nearby dungeons and towns. They'll bring you back items and other loot, and maybe even some new allies!
As you progress, you can also start merging monsters together to make new ones.
And don't forget traps—essential equipment for proper castle defense! Develop a range of traps like sleep-inducing gas and heavy washbowls to thwart any who cross the threshold of your demonic haven! By placing and combining traps in imaginative ways, you can make your fortress of fiendishness virtually impregnable!
Fend off attacks from mighty adventurers and keep your minions sweet to become the biggest and baddest demon overlord of all time!
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Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 255reviews | 77% | — | $103.9K |
| $6.99 | 390ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
顶级 一开始听信毒攻略说陷阱没用啊,走了不少弯路,本作作为吸收了塔防元素的一座,陷阱的设计和布置其实是非常重要的一环。怪物的成长和进化放在这里也算是恰到好处吧,美中不足的就是魔王本身的成长比较弱,玩魔王堵门流的难度比较大。 steam 上中文和外文的攻略思路差距非常大,并且都不是非常好的内容,b站的相对会好一点。
[h2] Positif [/h2] [h3] Gameplay [/h3] Même si les jeux kairo se ressemblent TOUS et ont tous un gameplay similaire, ils ont toujours une certaine profondeur fusion des monstres pour en créer de nouveau [h2] Négatif [/h2] [h3] Gameplay [/h3] les pièges sont inutiles, ils s'activent qu'il y ait des ennemis ou non devient très vite illisible, entre les dialogues, les dégâts des attaques, les pop-up, les barres de PV pas de contrôle des monstres de votre donjon qui peuvent ne pas attaquer les heros [h3] Son [/h3] une seule musique, effet sonore très limité [h2] Conclusion [/h2] ça fait passer le temps
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $13.99 |
| 38ratings |
| 94% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]モンスター合体が解放されてからが本番[/h3] 魔王城経営×タワーディフェンス 冒険ダンジョン村から引き継いでいる要素が多いですが、ゲーム性は大きく改善されています。 [h3]◆良い点[/h3] ・魔王側となってトラップや部屋の配置を考えていく仕組みが面白い ・合体による戦力の急上昇、未知のモンスターの探究が楽しい ・取りにくい位置に宝箱を置く、あえてセーブポイントを設置するといったユニークなゲーム性 [h3]◆気になる点[/h3] ・真骨頂であるモンスター合体までが結構長い ・お金を使う機会が少ないので、他作に比べたら余りがち
タワーディフェンスが好きなので30thフェアで買いました。面白かったので似たようなゲームを探しましたが案外唯一無二なんじゃなかろうか?タワーディフェンスは決められた場所にユニット置いたら終わりだけれど、これは違ったなと思ったらルート自体を作り変えられるから従来のタワーディフェンスよりも面白い。モンスターがレベルアップするから愛着湧くし魔王もかわいいからキャラゲーとしても高評価。舐めてたらあっさり倒されるくらいの難易度はあるし。 洋ゲーなら似たようなのがあるけれども、3Dで画面ごちゃついて見づらいしセンス自体が合わない・・・ 何もかもがちょうどいい。こういうのでいいんだよな作品。
おもしろいですよb
画风很萌,主题很有新意
Good game
By far from Kairosoft - One of the best and great simple games to play and have fun with. Nothing too complex and just a simple Overlord trying to manage the castle while knocking out adventures! Out of all the other games from Kairosoft, I highly recommend this one to play around and have fun. 10/10 Demons.
鼠标点的我手指痛,我打10小时dota手指都没这么痛,真的离谱。从大海贼到冒险村1 2,到现在魔王城,游戏这么多代了,商店买东西喂东西这套养成是真的废鼠标,太恶心了。以后不会再买开罗游戏了
I have mixed opinions about this game. I will leave it as positive because it is alright as a short gaming experience, but it got boring for me in the long term. On the positive side, it is fun designing labyrinths with traps, monsters, decorations, and stuff. On the negative side, it has a lot of things I have an issue with. - I am starting to see why the other reviews hate the constant pop-up windows. Why should a game designed to be AFK not be able to run AFK? - It feels like a majority of the monsters are useless and only 2 or 3 monsters actually deal damage to the Adventurers. I can understand if it is trying to emulate classic RPGs where most enemies get beaten up by the heroes, but come on. Let me level them up so they do more than like 2 damage. They are not even chipping their health! - Having to keep doing New Game+ in a repetitive gameplay loop, where my hard-earned decorations and a majority of my monsters do not carry over. All that just to farm statues. - The fact that the player collects many monsters, but the game does not allow manual sorting or monster deletion (outside of monster fusion) to organize the collection. It is hard to find the specific monster I want on the list. - Is it just me, or are toxic swamp and lava traps useless in this game later on?
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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