No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $218.5K — a different platform, not this one.
Step into the boots of a demolition company owner. Accept and complete contracts to earn money, allowing you to buy new equipment and upgrade your business. Use powerful tools, from sledgehammers to giant excavators, and experience the realism of a true construction site, where every brick matters. Demolish & Build 3 is a first-person simulation game in which you play the role of a demolition company owner. Your main tasks involve demolishing and building various structures, while managing your growing company. To help you with those tasks, you can utilize a wide array of diverse tools, equipment and vehicles. The construction site is yours Breaking walls, cutting roofs, leveling land and building new structures are your daily bread. Diverse tasks from your customers are an excellent opportunity to earn a lot of money. Will you be able to complete them quickly and accurately enough to meet their expectations? Start the engines! Throughout the game, you can use numerous vehicles, all with detailed models and sounds. Each can be driven both from a cabin and outside perspective. Some vehicles, such as the Excavator, include several different attachments like shears or jackhammers to help you with more specialized tasks. The most realistic approach Have fun with a brand new, realistic demolish model, where every tool, vehicle and fragment is physically simulated. All parts of the structures interact with each other, meaning that getting rid of a few strategically placed elements can collapse an entire building. Delve into the perfect balance between realism, performance and joy of destruction. You are the boss You’ll start the game with a small plot of land and a simple shack. By the end, you’ll own a vehicle park. Every machine is versatile and can handle various tasks, leaving you to choose the right one for the job. Find your favorite set of equipment, master its operation and put it to good use!
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Xbox price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 0.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Xbox · Most Wishlisted · United States has just 14 day-to-day chart moves that followed a price cut, against 2,422 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the boots of a demolition company owner. Accept and complete contracts to earn money, allowing you to buy new equipment and upgrade your business. Use powerful tools, from sledgehammers to giant excavators, and experience the realism of a true construction site, where every brick matters. Demolish & Build 3 is a first-person simulation game in which you play the role of a demolition company owner. Your main tasks involve demolishing and building various structures, while managing your growing company. To help you with those tasks, you can utilize a wide array of diverse tools, equipment and vehicles. The construction site is yours Breaking walls, cutting roofs, leveling land and building new structures are your daily bread. Diverse tasks from your customers are an excellent opportunity to earn a lot of money. Will you be able to complete them quickly and accurately enough to meet their expectations? Start the engines! Throughout the game, you can use numerous vehicles, all with detailed models and sounds. Each can be driven both from a cabin and outside perspective. Some vehicles, such as the Excavator, include several different attachments like shears or jackhammers to help you with more specialized tasks. The most realistic approach Have fun with a brand new, realistic demolish model, where every tool, vehicle and fragment is physically simulated. All parts of the structures interact with each other, meaning that getting rid of a few strategically placed elements can collapse an entire building. Delve into the perfect balance between realism, performance and joy of destruction. You are the boss You’ll start the game with a small plot of land and a simple shack. By the end, you’ll own a vehicle park. Every machine is versatile and can handle various tasks, leaving you to choose the right one for the job. Find your favorite set of equipment, master its operation and put it to good use!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $17.99 | 148ratings | 38% | — | not modelled |
| $1.79−90% | 133ratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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