
Democracy 4 lets you take the role of President / Prime minister, govern the country (choosing its policies, laws and other actions), and both transform the country as you see fit, while trying to retain enough popularity to get re-elected...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GDPに上限があり、それに抑えられたまま他のマイナス的な指標の増加は、「ゲームバランス」を言い訳にしたとしても、「ゲーム自体の難易度」ではなく、ただの「ゲーム開発者からの縛り」にしか感じない。「プレイヤーが運営するゲーム内の国」としての成長はそこで止まり、事実上「ゲーム開発者の意思」によって、強制的に衰退に転じていく。これ以上のゲームプレイ意欲は全く起きない。加え、ゲームの情報量が多く、そこまでたどり着くためのプレイ時間(その制限に気づくまでの時間)は自然と2時間を超えてしまうため、返金も断念せざるを得ない。 本来ゲーム開発者は「バランス調整によりプレイ可能時間を延ばしたいつもりだが」、そこで「ゲーム開発者の意思による縛り」が来ると、プレイ意欲が0となり、どんなにゲームコンテンツがあるとしても、プレイ時間が数時間で永遠に止まってしまう。 [Machine Translation] Even if the GDP is capped and other negative indicators increase while being held down by that limit, even if the excuse is "game balance," it feels like nothing more than "restrictions imposed by the game developer" rather than "the difficulty of the game itself." Growth as a "player-run in-game country" stops there, and it's effectively forced into decline by the "game developer's will." There's absolutely no motivation to play any further. Additionally, the game contains a lot of information, and the playtime required to reach that point (the time it takes to realize the limit) naturally exceeds two hours, forcing refunds to be given up. Game developers would normally "extend playtime through balance adjustments," but when "restrictions imposed by the game developer" come into play, motivation to play drops to zero. No matter how much game content there is, playtime ends up being stuck at a few hours.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Portuguese - Brazil, French, German, Spanish - Spain, Polish, Russian, Korean, Simplified Chinese, Japanese, Arabic*languages with full audio support
| $26.99 |
| — |
| 86% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What it does well: - representing voters as a diverse group, each person having many affiliations and interests. - modelling ministers as having interests, experience, loyalty. - modelling the connections between different areas of state, business, society, environment. What is does badly: - economic modelling: a good economic model is essential for a game of governance. D4 is far from realistic. - a poor behavioural model: voters shrug off most fiscal changes. - a poor political model. Parties don't have ideology, don't propose counter policies, don't challenge your record. You pick a party of the Right? You may find it contains a lot of socialists! - doesn't track events: playing as the UK I left the EU every single term over an 11-term government. - parties are fixed. I had a religious party as one of my largest opponents even as religious belief dwindled to next to nothing. A socialist party when there socialists had all but vanished. Nothing came to replace them. I switched to PR from FPTP. Parties should have split into new entities. They didn't, nothing changed. The good points are very impressive, but are completely undone by the serious deficiencies. How could the developers have got to the fourth release with such glaring problems?
It's a fun-filled afternoon or evening of ruining a country. Those interested in current events or politics will certainly want to try this out (especially if it is on sale).
Eu posso criar meu partido e fuder o pais, melhor jogo do mundo amei fundar o pt
I can make Canada not absolute ♥♥♥♥, so thats pretty cool
The bug which prevented it from booting up has now been fixed, and it is a fun game. Some of the policies don't seem viable when they should be when used alongside other ones, so it sometimes feels like there is always a "correct" option to play, which takes away from the fun of trying to make certain policies work.
Não é bom
画面に並んでいる政策と関連する支持層を理解して、問題が発生する度に対処を行うのではなく、問題が発生するであろう政策である事をうまく利用し、それに応じた成果を上手に摘み取るゲームです 政策を施行し思った通りに毎月のレポートが表示されるとにやにやできるゲームです 独裁者プレイで犯罪率100%にし、目についた人を逮捕状無しで拘留し、趣味で拷問する事も出来ます(ヤバイゾー ───わたしはやりませんよ?! 以下気になった点 政策アイコンの上に乗せて数秒待つと説明ポップアップと矢印が表示されますが、その間隔が少し長いです 難易度が高い国ほどたくさんの政策アイコンがならんでいます。チェックの時間がかかるのですぐに表示されないとプレイに支障がでます 特定の国で官僚主義が発生し易いが、対処し難い。 MODは英語が多いです。有用で面白い内容のMODも多いですが、日本語でプレイするとアイコンと何も書かれていないMODになる事も多いです。英語表記と併用する事はありませんのでこのような事になるのでしょうか?(公式に罪は無い) tips たくさんの政策が並んでて、統計も出ていますが、それとは別に表記されていない内部データがあり、その見えないデータを推測し、頭の中でグラフを作りながら政策を行うと、難易度の高い国でも上手く黒字運営できます
Not for a lot of people, including me. Too many buttons lack of explosions
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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