
Triangle Service presents the essential arcade experience! Power up your ship, evade enemy fire, and blast your way to the final boss in DeltaZeal!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−80% | 83reviews | 76% | — | $4.2K |
| $13.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
remote together nie dziala steam remote play together not working
If there was ever a ''diamond in the rough'' or a ''hidden gem'' then this one counts, it really counts. This game has something most other games can't seem to understand, good, grimy, muddy and downright rough looking pixel art that gives the game an authentic feel, it reminds me a lot of the old RAIDEN TRAD game, in a very very good way. The music is outstanding, gotta give props to level 3 music the most. The powerup system is interesting, and quite fun and challenging that ends up rewarding. The only downside is that it's incredibly hard and almost unfair at times, i really hate the split second it takes from when the bullet hits and u lose, thinking u got away with it, but u actually lost. Starting the game with 2 credits and then eventually 3 is not enough for most casual players, but u do end up getting good at it, and u notice u get a bit farther each time. If u love the genre and find it cheap, get it, it is a good game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
グラフィック良い。 ただちょっと自機が鈍足で、爽快感があるか怪しいな~という感じ...
yes
Shump maravilhoso, ótima jogabilidade, lindos gráficos porém bem difícil, a última fase dele é insanamente complicada.
bit frantic but fun; awesome pixel graphics. yeah, as many others pointed out: enemy bullets? i see ♥♥♥♥.
Incredible retro shmup. I'll have some settings to enjoy this to perfection for Nvidia users in the discussion forum. I tried to add it here but ran out of characters unfortunately, which I didn't know was a thing for Steam reviews until just now! I'll start with the one con - 720P max and exclusive fullscreen only. So the key to this game is set to 720p windowed mode and lossless scaling as 2 x integer scaling mode for 1440 or 3x for 4K, and it will look incredible as well as be in a borderless window. Regardless whether you own this game or not, I have lost count on how many times I recommned every Steam gamer get Lossless Scaling anyway, as it is an absolutely indespensible tool. Note, there is a current crazy sale price on the Buy Shooting Love Anniversary Edition XIIZEAL & DELTAZEAL bundle for 5.90 AUD which is a steal. Active as of 15/12/25 AEST. For those who like retro shmups in the 80's style (the original game was actually released in 2002 named G-Steam G2020 but is distinctly a retro style shmup), buy this immediately. In fact I recommend the entire 4 games in this specific series. Ok so what makes it good? Well, the power ups are so creative that I don't think I have ever seen it done this way before, plus there is a "black hole" safe zone you can launch when the meter at the bottom says "OK", and depending on how many enemies you have killed before you launch it dictates the length it appears (the number you will want to see to get an idea of this is to the immediate left of the OK indicator on the bottom left of the screen. Higher number = longer black hole). This not only damages the enemy but if you are inside it you are effectively in a wormhole that enemy fire does not go through. So the entire key to this game, besides the mix of insanely challenging 80's style patterns fused with a touch of bullet hell, is managing the more complex than usual weapons system and black hole usage. More on that below. Oh, you also get 2 bombs with each new life and can pick some extra along the way. What makes THIS version so good? To sum it up, besides the resolution issue (to be fair, the arcade was 240p, so this is a perfect 3x Integer scale of the original arcade if you choose the maximum 720p), everything else is flawless about this port: 1)Some of the best input lag of any retro arcade emulator on Steam I have ever experienced (disclaimer, this might be Nvidia specific, but the lag was very low with Intel iGPU also, and all 4 games had an issue with very HIGH lag on Nvidia for some time - the games themselves were not updated, so Nvidia realised it was a bug in the driver which fixed it for all 4 games in this series and I presume other games also - basically, the lag is non existent and feels like playing retroarch final burn neo with look ahead enabled, it's that tight) 2) They have mucked about with the rom so you can adjust the music and sfx balance. Besdies this, I know of only one other dev that has ever done this with an arcade retro release on Steam. So I can have the music THUMPING whilst not being deafened by sound FX (said music is retro EDM heaven. Cheesy tech/dance of the highest calibre. If you have decent speakers, pump it). 3) Difficulty settings i.e. difficulty dip switches are present - start on easy to learn the game IMO (there is very easy for those who are new to shmups, but it's still not very easy truth be told). Those looking for a challenge will not be disappointed. Hardcore players will love the harder modes for sure. 4) Not too long, not too short., 9 stages that are not drawn out means that this is one of those games you will want to keep playing through again and again just so you can blast the soundtrack and have fun for a half an hour every so often. 5) Online leaderboards. 6) Full control remapping, including analog trigger support, therefore full support for arcade sticks with 8 buttons means you will be able to assign any of the game's 3 functions to any button you desire and duplicates too. I advise right click/properties/disable Steam controller support for this one, and rely soley on the superb native support. Even with bluetooth mode with the 8bitDo M30, the lag is uber low. BTW, besides an arcade stick, there is no better way to play this than with an 8BItDO M30. Rapid Fire set to LT (which is physically the right bumper on the M30), normal fire set to A (i.e. when you want to launch a black hole and need to hold fire down), bomb set to B. It's shmup control HEAVEN, I promise, and with the best d-pad in the world at that. 7) Score Attack mode for stages you have beaten. When you complete the stage it will then connect and give you your ranking just for that stage. Very cool feature. 8) Emulation window size for both vertical and horizontal with very small increments (you can set back to default, so no issue experimenting) and TATE mode. What more could you want from an emulator? Well I suppose save and load, but the game is arcade length, i.e. not LONG, and they have actually purposely made this so you can't brute force with credits, so for ME at least, this next feature is a MASSIVE WIN for retro release lovers everywhere: 9) You get 3 credits - this means you have to GIT GUD to complete the game, PERIOD. No rewind, no unlimited credits. HUGE WIN. Finishing it with skill is the only way. Re the weapons system. Basically, you have a gauge on the bottom left of the screen just under the Black Hole status indicator, and this is filled by the colours of 3 weapons types - default blaster (red), missiles (green) and laser (blue). The gauge is made up of 10 increments, and each time you pick up a weapon pick up (they cycle colour so you pick up what you want, all the pickups for weapons are identical) you fill one up (note, it cycles 1 to the left each pickup). The more you have of each colour, the stronger that weapon is. If you fill it all one colour only, you get that weapon in beast mode. Beast mode of the lazer and main blaster is very strong and fun - but I personally do NOT recommend using beast mode of the homing missile as it's slow and not as powerful as the others. The only use I can find for the missiles when there are enough of them (i.e. maybe 6 gauge slots) is that they destroy smaller targets on the extremeties of the play area that you can't get to in time, and therefore you'll get a lot more pick ups. So for uber skilled players who are score chasing, the lazer/missile or default blaster/missile might be a good combo. Just IMO of course. The game happens to tell you, via achievement, that the main red blaster in beast mode is the most powerful weapon in the game, and it smothers the entire screen. However, I think the lazer is more piercing and I like a combo of both. Just enough lazer increments till you get dual lazers, and the rest red, i.e. main blaster. Or, either main blaster maxed out or lazer maxed out. I don't even bother with the missiles because to make THEM powerful enough and enough missiles on screen, you need to weaken the other weapon(s) too much. But that's just me. BTW, I think it's worth maxing out each of the 3 main weapons to get the achievment and at least see what they do when maxed out. With the Black Hole, it will stop at the point it touches an enemy and stay there for however long your charge number is, so if it doesn't touch an enemy it will go to the very top of the screen and be pretty much useless. I hope that explains why the gameplay is a bit different to a lot of retro shmups and there's that second and third skill added on top of just dodging in that you need to really have skill just to get the weapons the way you want it and to use the black hole at the exact right moments (usually boss fights). In fact, Xiizeal, in the same series, has a very unique gimmick also which I will talk about in the review of that one. Do I recommend this? Absolutely without a doubt. For me it's a very solid 9/10 arcade shmup. LOVE IT TO BITS!
Very good, and tight, I was surprised how good this was - note that the longer you keep playing the more credits they give you, so even if you suck a lot of you can beat this - it's tough though as it should be :D - best time when played on max difficulty
DELTAZEAL is a deliberately old-school vertical shoot ’em up that proudly embraces its arcade heritage, offering a tightly focused experience built around precision, memorization, and strategic weapon management. Developed by TRIANGLE SERVICE and published on Steam by KOMODO, the game is a revival of an early-2000s arcade title that wears its era on its sleeve. Rather than modernizing the genre with accessibility features or cinematic flair, DELTAZEAL commits fully to the traditions of classic arcade shooters, making it clear from the outset that it is designed for players who appreciate challenge, repetition, and mastery. The core gameplay places you in control of a combat craft flying vertically through a sequence of intense military-themed battlefields. Enemies pour in from all directions, ranging from small aerial units to heavily armored ground forces and elaborate multi-phase bosses. Movement and shooting are immediately responsive, reinforcing the importance of precise positioning and quick reactions. Survival depends less on raw firepower and more on understanding enemy patterns, bullet trajectories, and the safest routes through increasingly dense barrages. One of DELTAZEAL’s defining mechanics is its weapon gauge system, which adds an unusual layer of strategy to the familiar power-up formula. Instead of simply upgrading a single weapon, collected power-ups fill slots in a ten-segment gauge, and the distribution of those slots determines your offensive capabilities. Players can commit fully to one weapon type to unlock extremely powerful versions, or spread upgrades across multiple weapons for flexibility and coverage. This system rewards planning and adaptability, as committing too early to one approach can leave you vulnerable in later stages if conditions change. Complementing this system is the Black Hole attack, a charged special ability that can erase enemy fire and deal significant damage when deployed correctly. Its use introduces meaningful risk-reward decisions, as timing it too early wastes its potential while holding it too long can lead to unnecessary deaths. Because this mechanic also ties into scoring, experienced players are encouraged not just to survive, but to optimize its use for maximum efficiency and point gain. This integration of defense, offense, and scoring reflects the game’s arcade roots, where high scores and performance were just as important as reaching the ending. Visually, DELTAZEAL relies on detailed pixel art and a grounded military aesthetic. Tanks roll across deserts, aircraft swarm the screen, and massive bosses dominate the battlefield with mechanical complexity. The art direction favors clarity and density over spectacle, though this can occasionally work against the player when explosions, bullets, and background elements overlap. While the visuals may feel restrained compared to modern bullet-hell shooters, they remain faithful to the genre’s late-90s and early-2000s arcade sensibilities. The game’s structure reinforces replayability rather than narrative progression. With multiple branching paths, hidden routes, and score-driven incentives, DELTAZEAL encourages repeated runs to fully explore its content. Arcade Mode delivers the traditional full experience, while score-focused modes allow players to practice and refine specific stages. Online leaderboards and replay features further support competitive play, reinforcing the idea that the “true” completion of the game lies in mastery rather than a single clear. Difficulty is unapologetically high, especially for players unfamiliar with arcade shooters. Limited continues, strict hit detection, and escalating enemy density can make early attempts feel punishing. However, this challenge is consistent and fair within its design philosophy. Deaths often feel like lessons rather than random setbacks, and improvement comes through memorization, pattern recognition, and disciplined execution. For genre veterans, this difficulty is a major part of the appeal; for newcomers, it can be a steep barrier to entry. Ultimately, DELTAZEAL stands as a strong example of uncompromising arcade design preserved for modern platforms. It does not aim to broaden the shoot ’em up audience or soften its edges, instead offering a focused, demanding experience that rewards dedication and skill. For players who enjoy classic vertical shooters, strategic power-up systems, and score-chasing depth, DELTAZEAL delivers a satisfying and authentic slice of arcade history. For others, its rigidity and challenge may feel dated, but that very inflexibility is what defines its identity and enduring appeal. Rating: 7/10
Tried to play it this evening and it just won't start, just get a blank screen. It used to work, but doesn't any more...
Players by region
Where this game's players are, estimated from review languages.
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