
Deliver Us Mars is an atmospheric sci-fi adventure taking you on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 3Kreviews | 75% | — | $530.1K |
| $29.99 | 4.9Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
D'abord le négatif. Tous les personnages sont laids avec des bras trop long des mains de pantins. mal construits. Mal pensé et taillé à la hache du bon sentiment : Le père égocentré et la fifille chougneuse qui chiale à chaque chapitre. Le positif : décor et graphisme, gameplay fluide et énigmes à résoudre suffisamment complexes sans pour autant être compliquées. Un bon jeu mais exaspérant
《Deliver Us Mars》是超乎預期的精彩敘事作品。 或許是期待值不高的關係,即使我很喜歡前作《Deliver Us The Moon》,但續集的火星之旅評價普遍沒有月球好。 所以我決定來幫補血一下,我口味是非常吃太空體驗的玩家,對我來說,某些程度上,我其實更喜歡本作大於前作。 《Deliver Us The Moon》在解謎與孤寂感的呈現無庸置疑,但《Deliver Us Mars》則更以寂靜的太空環境,刻畫出人性的紛擾,激發強烈對比。 角色們的動機從前作得到了延伸,並在追求和諧互助的表面下,競爭彼此主張。其中還參與了旁觀、潤滑劑的角色,使整體的層次提升不少。 甚至,這些角色都有明顯的成長曲線,並在遊戲的推進中,使玩家不斷地被反轉,但又能馬上理解出動機如何轉變(如果有認真看的話),體驗是相當飽滿且深刻。 交叉敘事的手法也很有趣,能一邊營造地球毀壞前後的對比,還能一邊帶出角色過去的回憶,以及現在的動機是如何被形成。 而就純粹的太空體驗而言,我也是喜歡本作大於前作,雖然我對滿是塵土的火星沒什麼好感,但在太空飛船的段落,居然有好幾次可以更飽滿地一覽宇宙風景,甚至還能太空漫步,走到你爽為止(氧氣量超多)。所以即便少了孤寂感的成份(畢竟多了一堆活人),我還是很享受本作的旅程。 至於人物建模與攀岩系統確實是一大敗筆,這點沒什麼好說的,只希望團隊若有這麼強的敘事能力,至少把人物的表情捕捉搞定,才不至於讓玩家們出戲。 期許下一部回到地球,能減少這些影響故事體驗的地方,我肯定會再買來支持的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 11 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +1 more
| $29.99 |
| 604ratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For some reason, every creator of a sci-fi space game these days fancies themselves a writer for Interstellar... despite having Redditor-level writing chops, at best, and access to minimally-viable-product-level character modeling tech, which doesn't jive well with attempts at being serious. Despite loving every aspect of Deliver Us the Moon, I couldn't sit through the self-indulgent "narrative" sequences that are so prolonged, you forget the game mechanics. Somewhere beneath this is a decent puzzle game, I'm sure, but you need cosmic levels of patience to want to get to it.
The story is great and really hits you emotionally. I’m really hoping there’s going to be a sequel!
Tolle Atmosphäre, sehr gute Story, nachdenklich. Bis auf den Herschel Steinbruch, Bug im PC Game beim Klettern, Googeln! sehr gutes Spiel.
We need more excellent games like Moon and Mars (Earth yet to come). These two are the absolute reason why story driven games must exist in abundance. Regarding game experience I can only say Moon is much more task focused and Mars more narrative driven although with good game mechanics. Both games complement a good narrative with a solid argument. It leaves you thinking right to the very end what´s the right choice to make - settle on Mars and start over or go back to Earth and try to fix it.
1000/10 оценки! Крутой интересныe!
einfach krass
GOOD STORY
+System sterowania +Fabuła -Modele twarzy postaci
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $529.8K | 466 | 40% | $29.99 | |
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| $530.4K | 928 | 87% | $12.49 | |
| $530.4K | 790 | 86% | $19.99 | |
| $529.6K | 3.9K | 95% | $7.99 | |
| $530.6K | 1.9K | 86% | $14.99 |