
Fight what should never wake. Deliria is an infinite multiplayer sandbox with no cubes and no grid: carve the world smooth, build a town people actually move into, and hold it against blood moons, invasions and nine Lovecraftian gods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This game isn’t finished, and it isn’t going to be. Deliria gets free content updates for as long as I can keep making them. Already on the list:
And plenty more beyond that. No dates promised — each update ships when it’s actually good.
Deliria is a world you cut open.
It is an infinite multiplayer sandbox where the building has no blocks. Ride mounts, command pets and summons, switch between swords, guns, bows and magic, and push your style rank up while the soundtrack goes enormous behind you.
Over 17 biomes with their own weather, light and wildlife: deep forests, deserts, frozen ridges, ruins.
Build a house and someone moves in. Build a few more and you have a town

Deliria is better with people in it. Explore together, build enormous arenas, gang up on bosses, hold the town through an invasion. Or flip PvP on.
Nine bosses, hundreds of ordinary nightmares in between, and a bestiary that fills itself in as you go.
Your attacks build a style rank, letter by letter, the way character action games do it. Keep the chain going and it climbs. Get hit, get sloppy, or lean on one button and it falls. Can you win against legions of spears, and hundreds of arrows?

Smooth terrain, spheres, ramps, overhangs, caves you dig out by hand. Creative mode for when you just want to build, plus a grapple and a set of wings for when the ground stops being interesting.
The Necronomicon tracks what you have found, what you have killed and what you have not met yet, chapter by chapter, with missions pointing you at whatever you should be scared of next. 70 achievements too.
There is another dimension under this one. It is dark, it is sealed, and getting into it is a puzzle of its own.

Carve the world. Face the horror. Bring your friends. Survive Deliria.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NAH,Im so sorry but this game is just ultra junky and ill give thumb up because im looking forward too see this getting better Sorry incase my grammar suck and this review is write on 5/09/26 ( D/M/Y ) First the second i enter it just lag.. like the menu made me lag?????? this def need more opermize so i wont be the person complaning about shader render. ( as same pc that can run DMC5 smoothly ) Second the 3D model just doesnt work the hitbox of stuff suck and player just always be tweaking out Third idk if i doesnt play long enough but i saw no enemy other than slimes yeah the boss in showcase is cool af but for the normal enemy? weird. forth and lastly please put alpha or beta or staight up play test on the name not because the game is bad but i wish that the finish game would be better. Thank you for reading my review -yeah btw im refunding ts-
I had initially went into this, knowing the game was disliked for being unfinished, with an open mind. I knew that I was going to encounter some bugs, I knew I was going to encounter some issues, I knew it wasn't going to be the experience I was hoping for, and I wanted to accept it for it, judge it on its own merits, and say "hey, what's the worst that could happen with an early access game?" I am going to be perfectly honest, this is rough. For one, the game itself looks great in the trailer, but, on my PC, which is a lower end PC, but still capable of playing other games, including Modded Minecraft with Shaders on and still run at 60ish FPS, I was disappointed. Everything was lagging. The TITLE SCREEN was stuttering going through options, even once on the absolute lowest graphical settings. I don't mind if I have to turn my graphics down, and I knew going into this that the game would not look as good as it does in the trailers on my PC, but the fact that this was so un-optimized, where I didn't even have the option to make it run semi stutter-free was an issue for me. The character creation system is limited, though I don't have a problem with that, yet whenever I clicked "Shift" the character was crouching in the background. Gave me a laugh. Then onto the game itself... The gameplay of this consists of spamming the left-click button to kill slimes that deal more damage to you than you do to it, which I died numerous times to, for the record. Mining dirt takes a long time, and is quite glitchy too. I was teleported through the dirt and into a cave ceiling, where I took some damage. The lighting was a problem in these caves, where it kept on having the sunlight peek through the cave, even though there was no direct sunlight access. Monsters spawn right next to you and give little to no time to react and deal way more damage than you deal, as stated before. By the 30 minute mark, I had died around eight times, in particular to the equivalent of the flying eyes in Terraria. These enemies don't work in this environment, because you a) cannot see them, as the night has NO lighting, and b) they fly out of range of your jump. I wanted to play this game, and if it ever gets more optimized, I probably will, but right now, with the glitches, difficulty spikes, and lag-spikes, I can't bring myself to play what I don't find fun. However, I think there is a lot of potential in this game. A key takeaway that I would suggest to the creator is this: Don't try to convert everything from Terraria into a 3D space. Be influenced by it, but make changes when the gameplay of Deliria becomes less fun. I will NOT be refunding this game, I want to support this creator, but this game needs to change if it wants to become something.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good enough so far
dont khow why but yea its pretty nice
a good game with potential, the dev is passionate. the community is good. the price is good. i say it definitely should raise its price once more stuff is added and optimisation has had huge improvements. overall i like it, ill play more of it. within the first 15 mins youll know if you like the game or not.
my game keeps chrashing as soon as i make a character please fix
But the game went immediately went live have a line on the screen. That’s one issue bosses are extremely extremely hard very early on got a blood moon 10 minutes and didn’t stop dying for 10 whole minutes straight decided to go on a server online spawn in the main menu is still on my screen while I was running around hard bosses spawn way too quickly in the game all beginning items deal way too low damage. Every enemy feels like too much of a challenge. I really do see where this game can be lots of fun but a lot of issues. Hopefully there’s a quick fix update for some of the things going wrong but in time I can tell this game will be very fun if they manage to develop it correctly as of right now I’m in the middle but for how buggy it is can’t leave a positive review
Ожидания оправданы, игра супер хоть и сыровата, верю что дальше будет только лучше)
Я ждал этого момента 4 нет 5 тысяч лет!
fix game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.7K | 7 | 43% | $14.99 | |
| $2.6K | 19 | 42% | $4.99 | |
| $1.5K | 28 | 75% | $4.99 | |
| — | 367 | 52% | — | |
| $0 | 0 | — | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $36.5K | 428 | 71% | $2.99 | |
| $36.5K | 88 | 80% | $7.99 | |
| $36.5K | 347 | 90% | $2.99 | |
| $36.5K | 100 | 90% | $12.99 | |
| $36.5K | 135 | 79% | $9.99 | |
| $36.5K | 145 | 72% | $12.99 |