
Fight what should never wake. Deliria is an infinite multiplayer sandbox with no cubes and no grid: carve the world smooth, build a town people actually move into, and hold it against blood moons, invasions and nine Lovecraftian gods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This game isn’t finished, and it isn’t going to be. Deliria gets free content updates for as long as I can keep making them. Already on the list:
And plenty more beyond that. No dates promised — each update ships when it’s actually good.
Deliria is a world you cut open.
It is an infinite multiplayer sandbox where the building has no blocks. Ride mounts, command pets and summons, switch between swords, guns, bows and magic, and push your style rank up while the soundtrack goes enormous behind you.
Over 17 biomes with their own weather, light and wildlife: deep forests, deserts, frozen ridges, ruins.
Build a house and someone moves in. Build a few more and you have a town

Deliria is better with people in it. Explore together, build enormous arenas, gang up on bosses, hold the town through an invasion. Or flip PvP on.
Nine bosses, hundreds of ordinary nightmares in between, and a bestiary that fills itself in as you go.
Your attacks build a style rank, letter by letter, the way character action games do it. Keep the chain going and it climbs. Get hit, get sloppy, or lean on one button and it falls. Can you win against legions of spears, and hundreds of arrows?

Smooth terrain, spheres, ramps, overhangs, caves you dig out by hand. Creative mode for when you just want to build, plus a grapple and a set of wings for when the ground stops being interesting.
The Necronomicon tracks what you have found, what you have killed and what you have not met yet, chapter by chapter, with missions pointing you at whatever you should be scared of next. 70 achievements too.
There is another dimension under this one. It is dark, it is sealed, and getting into it is a puzzle of its own.

Carve the world. Face the horror. Bring your friends. Survive Deliria.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot of the problems people are complaining about in the negative reviews have been already fixed. There were a few issues popping up that the dev was not aware of. I will say game still needs polishing but the dev works hard and does a lot of good work on his end so I would definitely advise the game. For 9 bucks I can heavily say its definitely worth it. Dev has also stated he plans on working on this for a very long time. So I'll happily give this a yes. If your not a fan of games that need work than give this game a few more months and it will probably be way better. But if you don't mind helping a dev figure the bugs and notifying them join the discord get the game and feel free to mention issues you see.
Extremely rough around the edges, the game feels like it should've released as early access rather than a full release. There is just about enough content to be considered a full game, but, there are a lot of glaring flaws. The progression feels really wonky, certain weapons that are acquired near the start of the game, namely, the Starcatcher (pre-boss, melee) and Choir of Carcosa (second boss, magic), are so insanely powerful that they remain best in slot all the way till the final boss. The penultimate boss, Rhan Tegoth, is very weak compared to the bosses that come before it; I was able to kill it with an on-level bow and fire arrows while standing still and not wearing any armor. Many weapons acquired late into the game feel extremely underwhelming for their requirements (I'm looking at you Fire Ripper). I had chosen to start my first world with the red evil biome rather than the purple one, a mistake that would come to haunt me later on, as I would not be able to acquire the final inventory upgrade due to the merchant only selling it if the boss from the purple evil biome were to be defeated, thus leaving me unable to max out my inventory space until starting a new world and performing the requisite steps there. Despite the many problems, I very much enjoyed Deliria. It was nice to play an open world survival crafting game where you're basically just given a recipe browser and a list of who you need to kill and how to kill them and the rest is left up to you, rather than a handholdy tutorial reading simulator with bright flashy objective indicators, yellow paint, and a rigid main story questline that must be followed to the letter, like most so-called open world games of recent times. I also really enjoy the aesthetics of the game, the funky mix of voxel geometry, 3D models, 2D sprites, and the trippy lighting is very pleasing to me for some reason; combined with the great soundtrack leads to an audiovisual experience like none other. I absolutely love it and now that I've experienced it I don't want it any other way. Thank you Linesway and everyone else who had a part in making this game what it is today, I look forward to part two and all the other updates to come.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 121 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
waiting for the bug fixes, congrats linesway for releasing the game.
Сырое подобие демоверсии. Баг на баге, багом погоняет. Ждем патчи и фиксы.
Bro Played Terraria in the dreamlands and snuck it back to the waking world
Ваша игра не доделана, очень много багов, проблем с шейдерами, с физикой, очень мыльные текстуры, предметы выглядят ужастно, в системных требованиях написано что рекомендованный проц это интел пентиум а у меня видеокарта и процессор сильно греются, выше 70 градусов на высоких,80 фпс в QHD, при том что требования намного ниже идея создать 3д террарию была хорошей но реализация очень плохая
I spent nearly an hour killing about 200 slimes and other occasional beasties. I had no time to build anything, and I couldnt figure out how to start constructing a house. Game has wicked awesome potential, needs some more love though. Like cutting the slime population in half or something. Something needs to be done about the constant slime assaults.
def got some bugs to fix but i can see it having really great potential in the future. and the keyboard controls are kind of nuts for certain things like inventor. would like to see the dev bind actions to one single key in the future updates.
ждал эту игры 5 лет, очень хорошая техно-демка, а релиз когда? интерфейс хуже чем мой ♥♥♥♥♥♥♥♥♥ Обамой подъезд, "оптимизация" делает из игры презентацию по биологии на моём мощном пк, 2д предметы, половина игры это АССеты, ♥♥♥♥♥ 2Д ОБЪЕКТЫ В РУКЕ, что это за ужас? я ждал игру 5 лет, игру переносили 3 раза, были плей тесты, ♥♥♥♥♥, разраб, почему игра такая? почему ЭТО релиз? почему игры выпустили такой? игра не сырая, игры нету, есть только пара ассетов собранная на коленке. очень хорошо что снизили цену, но отдавать ДЕНЬГИ за ЭТО, это ужас. если бы тоже следили за игрой и думаете брать или нет, думаете "ну не может же там быть ВСЁ так плохо?", МОЖЕТ, не покупайте. сделаю рефанд и буду ждать дальнейшые слова разраба. сейчас это неиграбельный кусок калла. а ещё слизни, здоровье как у голема, урон как у мунлорда, спавн увеличили раз в 10
Продолжай развивать игру. У нее большие перспективы.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 0 | — | Free |
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