
Fight what should never wake. Deliria is an infinite multiplayer sandbox with no cubes and no grid: carve the world smooth, build a town people actually move into, and hold it against blood moons, invasions and nine Lovecraftian gods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This game isn’t finished, and it isn’t going to be. Deliria gets free content updates for as long as I can keep making them. Already on the list:
And plenty more beyond that. No dates promised — each update ships when it’s actually good.
Deliria is a world you cut open.
It is an infinite multiplayer sandbox where the building has no blocks. Ride mounts, command pets and summons, switch between swords, guns, bows and magic, and push your style rank up while the soundtrack goes enormous behind you.
Over 17 biomes with their own weather, light and wildlife: deep forests, deserts, frozen ridges, ruins.
Build a house and someone moves in. Build a few more and you have a town

Deliria is better with people in it. Explore together, build enormous arenas, gang up on bosses, hold the town through an invasion. Or flip PvP on.
Nine bosses, hundreds of ordinary nightmares in between, and a bestiary that fills itself in as you go.
Your attacks build a style rank, letter by letter, the way character action games do it. Keep the chain going and it climbs. Get hit, get sloppy, or lean on one button and it falls. Can you win against legions of spears, and hundreds of arrows?

Smooth terrain, spheres, ramps, overhangs, caves you dig out by hand. Creative mode for when you just want to build, plus a grapple and a set of wings for when the ground stops being interesting.
The Necronomicon tracks what you have found, what you have killed and what you have not met yet, chapter by chapter, with missions pointing you at whatever you should be scared of next. 70 achievements too.
There is another dimension under this one. It is dark, it is sealed, and getting into it is a puzzle of its own.

Carve the world. Face the horror. Bring your friends. Survive Deliria.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terrible. This is a review, even though this is the first game for the dev and a passion project, it doesnt get special treatment. If you want to support this, I am not stopping you. But if you are looking for a quality game to sink hours into, this is not it. Got the game to play with friends excited for a '3D Terraria'. I enjoyed the time I have in Terraria, but this...is just a mess. There are so many bugs and issues that need to be addressed before it can be passable in my opinion. Just buy any of the many other survival games out there as there are quite a few, and many of them are great. A couple recent ones I have thoroughly enjoyed are Core Keeper and Necesse. Sure, these are not 3D. But the games are not a mess. Some of the issues right off the bat were with sound settings. I always take a moment to play with these a touch so that I dont just blast my ears. Unfortunately, some of the sound effects do not get adjusted through any of the settings. I almost instantly got teleported into a brick and then shot out to then fall to my death. Animations are very wonky, and a bit jarring. Why do I pick up decimal amounts of items?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 121 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, I couldn't just scroll past after seeing how hard people have been ♥♥♥♥♥♥♥♥ on the developer. I honestly don't know whether the creator will keep supporting and developing this game, so keep that in mind from the start. I decided to give him the benefit of the doubt, mostly because he seems to genuinely believe this project means a lot to him. Now, about the negative reviews. Unfortunately, a lot of the criticism is justified... and at the same time, what exactly did people expect? This is basically a solo project made by a fan. Come on. No disrespect to the developer, but the game really does look rough, and honestly, it has looked rough throughout development. The animations are especially bad. I was already saying during development that I hoped he would improve them, because they desperately needed work. And yes, right now the game is pretty hard to call fully playable. I ran into a bug where my wood somehow turned into dirt, and that was enough to kill my motivation to build a house. I wasn't exactly planning to live in a mud hut. But not everything is bad. The developer clearly put real thought into the targeting system. I can genuinely see what he is trying to do with the combat. It feels like someone tried to imagine Terraria-style combat in this kind of game, and some parts of it actually work surprisingly well. That said, it doesn't excuse the fact that the bow can basically turn into a machine gun if you spam the mouse button, or how stiff and clunky a lot of the action still looks. Also, I almost died laughing when a zombie started running toward me. Guys, I swear, it looked genuinely terrifying - just not for the reasons the developer probably intended. The achievement system is good, though. I liked it. The interface is also generally comfortable and easy to understand. Overall, I hope the developer keeps working on the game, seriously improves the animations, fixes the major bugs, and continues developing the project. There are clearly some good ideas here, and you can see that certain mechanics were actually thought through. Right now it's rough. Very rough. But I still want to see where it goes.
Did you ever hear the tragedy of Darth Draskir the Wise Critic? I thought not. It's not a story a normal gamer would tell you. It’s a Steam Review legend. Darth Draskir was a Dark Lord of the Steam Reviews, so powerful and so wise he could use his keyboard to influence the Steam algorithms to completely tank a game's rating on day one… He had such a profound knowledge of the first sixty minutes of gameplay that he could even judge a 5-year solo project based on a temporary building bug and a few starter slimes... He had such a profound knowledge of the launch day meta that he claimed he could even keep indie projects he cared about from failing. The refund window of the Force is a pathway to many opinions some consider to be unnatural. He became so powerful… the only thing he was afraid of was losing his high-and-mighty standards, which eventually, of course, he did when people actually read his logic. Unfortunately, he told a solo dev to pull the game from the store right after he finished his first hour of playing. He blasted the project based on a single temporary building bug and a few starter slimes, completely killing its sales on release. Ironic. He claimed he could save other games from failure, but his own feedback only brought destruction.
Very very very ambitious game. Even though I give it a thumbs up, I would totally recommend people to be cognizant that this is an unfinished game when purchasing. It starts out very slow, but once you get some speed boots like in Terraria, things change for the best in a great way. The movement feels very slick, you can zip around the world after getting geared up, and it has a lot of built in functionality that I'm honestly surprised to see off the bat. The dev has been hotfixing and working hard on it following its release, and I think it has a lot of potential.
I bought Deliria about a few hours after it came out for its original price, annoyingly it released on like 9/3 instead of 8/31. the game was on my radar for a while because like many others, the game looked rather interesting. I beat the game in it's current state with my friend, it was fun and we enjoyed it and will absolutely come back to play content updates. It's pretty much what I expected when I think of "3D Terraria". If Steam reviews had a midpoint between Yes and No that is where I would put it. I cant really recommend it now, but definitely later with proper updates, polish and patches. TLDR: unfinished, more like an early access game, bad release, buggy game, wait for patches to buy if you have hope, most of the listed things will definitely be patched/worked on. The game has that weird cheap feel and I'm a fan of it, it reminded me of 7-Days, Ark, and others. It's cool to see everything before it gets changed like placeholders and such. funny to see all the weird monster models. the cave structures and ore clusters reminded me oddly of Subnautica. I'm a huge fan of the world size and environment compared to the player and the vastness of world-gen. having a 3rd dimension to move in is a godsend. I like the combo system/sword combat, the enemy Lock-on is a very nice feature. Melee weapons are good for crowd control, ranged weapons are good for bosses. I can stun enemies and I am not getting ♥♥♥♥♥♥ up the ass 24/7 by contact damage and have all my health disappear because I grazed an enemy/projectile once. It feels like defense actually does something. all the bosses are manageable and not really difficult. I did not have to turn my brain off and spend 10-30 minutes building platforms just so I can spend another 30 minutes on fight attempts and I could just simply run around and shoot the boss while not taking too much damage, movement speed is sufficient. I don't have to deal with NPC housing being "too small" at all, and god forbid they ever add a "happiness" feature. very neatly standing on Hellstone doesn't melt your HP in seconds and is just a slight burning effect, hell is not made of lava and I can actually walk around, didn't have to make a giant map-wide boss platform. interestingly there is no water/lava in the game. you also likely won't run out of altars to smash or evil orbs to break for items or to spawn the boss which is really nice, ore would also be practically infinite, the game could even add regrowth. boss summons also drop from killing the boss :) Mini-shark is OP Spawn rate could possibly be tuned but it never ended up being a problem, and sometimes enemies would rarely spawn. would like to have less/shorter blood moons. Terrain has some inconsistencies mostly in terms of building structures but it can be improved. Would definitely like rope for traversing vertically, in caves and places. grappling hooks should have their own equipment slot. would like to see wedge/stair and half-block building options, in fact it would be nice to take inspiration from 7-Days block system with all the options. maybe some way to increase the mining size for pickaxes, not necessary. I would prefer if the Necronomicon was a UI element like "Boss log mod" and not an item I have to interact, but I like the cutscene and ambience that plays when you open it and putting together the little Herobrine totems. would like a zoom-out feature for the minimap, and a quicker way to open the large/entire map instead of accessing my inventory. I got used to the UI and don't mind it but it could use some cleaning up or a do-over and the Menu is definitely a little weird with the moving player and such, sometimes I get overlapping/duplicate UIs in the menu. As of posting, I believe two patches have came out, however they have not posted any of their changelogs on steam so there is currently no way to know what they changed unless you are in the Discord. Steam achievements now register, but did not previously. Extremely faulty multiplayer, Issues connecting and loading in. trying to load into a server will send you back to the menu and the server you tried to join will completely disappear. if you do manage to load in, there will be no terrain and the player character won't exist. there is a chance your player character will load in, but at that point everything will load and you can play, or you will fall into the void and despawn, forced to leave. after only a few hours of playing, exploring and storing items in chests, the world and characters became too large. This prevented my friend from loading in and we spent 30 minutes minimum trying to figure out what was going on, then we started a fresh world with the same characters and he loaded in instantly. I sent the world file to my friend and the structures did not pass over but we were able to use and play on the same world and simply had to rebuild and dig tunnels again. Killing bosses out of order messes with the Necronomicon and clears every boss before it rather than only marking itself as "slain". We killed "Eye of Deliria" early and it ended up being the fifth boss and all previous bosses were marked as "slain" even though we did not kill them, the same thing happened when we killed the dungeon boss and it was the second to last boss. I don't know if it affects progression or anything internally but it was definitely confusing. Interacting in a bed soft-locks you and you can't interact with the UI options like "set spawn, sleep, or get up" and required a restart or being hit by an enemy. NPC housing constantly throws chat errors and says the room is broken, with holes, or destroyed by an edit even though they fit the regular criteria and are enclosed with torches, chair&table and a door. got confused with the housing menu and couldn't give a room to the first boss NPC but my friend figured it out for me. Weird randomly colored lines between overworld surface biomes I could not open dungeon chests, even with "Gold Key", In my inventory and even interacting with the key selected and so I could not get the shadow key etc. when I switch from the golden key to my pickaxe and mine, I start swinging extremely fast and destroy lots of blocks and create lag with tiny delayed terrain indents. I only had my placed blocks turn into dirt once but it never showed up again, it seems to be inconsistent and only happens if placed blocks are nearly 1:1 in position with overworld blocks. Blue Soul/Mana Crystal can only be purchased when you have Fallen Stars, similarly all of the items sold from Mysterious hero can not be purchased because they require an item that has a 0% drop rate from all bosses and is not the "Lore Scroll" that you obtain from beating bosses, meaning the consumables that would increase your accessory limit are uncraftable. this was in no way apparent and I only found it out from looking at the recipes for the items which led me to believe that the shops were just completely bugged and I could not buy items even though I had more than enough gold. You can push yourself through the terrain and fall through the map by placing blocks over yourself, but this is a deliberate bug. however when you dig a straight-down hell elevator and fall through it, you will rubber-band, phase through the map, and get stuck floating in unloaded chunks at least 5-10 times before you make it all the way down. all of that aside, the game seemed to function well-enough, and the only thing that hindered me and my friends experience was trying to have my friend connect to my server without issues.
bugs and bumpy launch aside changing the price of your game by 50% after some players have already passed the refund window is actually insane
Игру делали 3 года , на трейлере она типо крутая но п факту хоррор на юнити лагучий баганый и тд
this game is an unfinished mess i cant break 80 fps on 1440p high, have been in the their discord for a few years waiting for this too Extremely disappointed
Игра сыровата. Но, зная, что разраб будет продолжать ее развивать и улучшать, советую, мне зашла
A lot of the problems people are complaining about in the negative reviews have been already fixed. There were a few issues popping up that the dev was not aware of. I will say game still needs polishing but the dev works hard and does a lot of good work on his end so I would definitely advise the game. For 9 bucks I can heavily say its definitely worth it. Dev has also stated he plans on working on this for a very long time. So I'll happily give this a yes. If your not a fan of games that need work than give this game a few more months and it will probably be way better. But if you don't mind helping a dev figure the bugs and notifying them join the discord get the game and feel free to mention issues you see.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $4.6K | 12 | 50% | $14.99 | |
| $2.6K | 19 | 42% | $4.99 | |
| $1.5K | 28 | 75% | $4.99 | |
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| $0 | 0 | — | Free |
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