
This is a innovative Roguelike game. We've replaced traditional, linear skill progression with a revolutionary custom skill system.With this system, you can transform a simple fireball spell into a rapid-fire fireball machine gun, or even a high-damage, wide-area fireball cannon!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 4.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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问题很多,现阶段不推荐 1.人物移动的时候转向会减速,我不知道是出于什么考虑,在类型存者这种前期要走位的游戏里搞这种? 2.怪物碰撞体积跟实际看上去的样子大小不太能对应上,最好还是细调一下吧,很劝退 3.技能在持续时间内的时候不进入冷却?不确定是不是所有技能都是这样,但是那个寒冰盾绝对是这样,不知道是程序员的失误,还是故意设计如此,如果是设计如此,那只能祝你们游戏大卖了 4.上来选技能的时候,不写清楚技能效果,就一个图标一个名字,要玩家自己去试错,多写几个字能怎样? 5.神技选择的时候,有的加了解释,有的没加,就一堆废话,看不懂,不知道该怎么选 6.技能之间没看出来有什么联动,就是各自打各自的,简介里说的什么打造技能,什么颠覆性,没看出来 7.割草游戏,4个技能加普攻升满了也做不到割草的爽感,走位还别扭,碰撞体还有问题,巨劝退 8.不知道分章节干嘛,而且地图上那些障碍物也不知道放着干嘛的,有时候一个很小的地图,障碍物占了一半,怎么走位? 9.冰原那张图,要打了心脏才进下一关,我直接在第一个心脏那里把技能刷满了,不知道谁设计的这个关卡,毫无紧迫感,玩得想睡觉 10.玩了2小时,就已经发现这么多问题了,希望后面能修复好吧,现阶段反正是不推荐,我退款了,就不给差评了
Game looks visually very nice and feels nice to play. The early stages feel empty but true to its theme the trials are becoming harder and harder. The mythical upgrades look nice and are fun to look at; don't you just want a big ass mythical white tiger on your side? The translation is good and the bits of the story I saw are fine, the game is rather humorous than serious. If you are unsure if you will like it - check out the demo, it's the first trial of the game and you will have about the right idea about the game after playing it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 28 reviews with recorded playtime.
槽点太多不知道从哪说起,别买,连半成品都算不上,远低于类幸存者平均水平。
这是一款能够爽到国产的类吸血鬼游戏,游戏以我国古代神话传说为背景,穿插的精卫填海、愚公移山、拔苗助长等成语小故事让我眼前一亮,喜欢中国神话故事的类吸血鬼幸存者玩家可以尝试一下这款游戏。游戏共有7大关,每一关都有独特的地图,后面几关还有各具特色的场景互动,在玩家升级过程中一共可以选择4种不同的技能,每个技能存在10级的等级上限,其中雷暴最为好用,合理搭配的雷暴甚至可以原地挂机。 游戏的不足在于选技能的时候前期4选1中会存在2个甚至3个相同的选项,普通攻击的音效听多了会很烦,选择技能的时候没有技能属性介绍。 总之,称得上一款割草爽游,希望能推出能多角色以及新的玩法,不然7章全通关以后就再也不想点开了。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
[h1]向日葵游戏评分【6/10】[/h1] 《古神:太古试炼》是一款幸存者like游戏,玩法和同类游戏相比没有多大区别,不过不用捡经验豆这一点好评,但是相比同类游戏本作的内容明显是比较单薄的。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
Pretty neat & simple game. Managed to get full achievement in 10 hours. Relic is probably the hardest & most annoying stage, where you die mainly because you get caught/stuck in/between the moving houses. Nova & meteor are the two skills I find the most useful for all stages. Enjoyed the game, will probably not play again until there are new characters and/or gameplay.
[h1]携远古神力闯荡试炼之地,爽![/h1] 《古神:太古试炼》是由Amii Game自研自发的一款国风像素风Roguelike动作割草游戏,游戏以我国太古神话为背景,让玩家操纵女娲后人进入试炼之地训练,通过层层关卡,了解其中的隐秘,为强大自身以求日后抵御天灾而努力! 游戏的画风相对简单,立绘有那么一丝国风的味道,一样下去还真有那么一点远古巫族画风的感觉,各种怪物也颇具《山海经》特色,除了第一眼可能感觉失望外,会越玩越顺眼越上瘾。如果游戏里NPC女娲告诉主角的,在这里,我们最大的任务就是活下去,直到最后!那种不断战斗不断强大的爽感是根本停不下来! 游戏以大关卡套小关卡的形式让玩家进行挑战,关卡地图毕竟是像素风,所以相当简略。但游戏的机制倒是有意思,学习了几个技能只能,之后获得的升级就是在这几个技能中不断的进行提升,是选择全面发展还是专精一俩门全在玩家自己选择之间。游戏最有意思的地方也就是这里,不同的技能搭配可以让游玩过程有不同的体验,同样的技能选择不同的进化方向也会有完全不同的效果,并且所有的技能基本都带着神话风格,与游戏题材相当契合,更是极大的提高游戏沉浸感。 正所谓大道至简,游戏用极其简单的画风和游玩机制构建出了这么一个神话爽玩世界,在探索中还有着相当不错的神话背景,你,又时候真的了解我国远古神话呢? [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
成长速度快,爽感可以。教程有点长。希望特色可以更足一点。提高平衡性,增加联动效果。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
挺惊喜的一个小游戏,风格和主流的幸存者游戏不太一样,整个游戏充满着作者那种“独特感” 整个游戏都很简洁,没有过多的文字,技能图标也是一眼就能分辨出来,这点我很喜欢 技能还能够自定义升级,这点是其他游戏没玩过的,算是意外的小惊喜 对了,每次过关后还能和女娲聊骚,可以
[h1]《古神:太古之炼》:小众但还行的幸存者[/h1] [h1]前言[/h1] 这是一款像素画风的幸存者游戏,画风清奇,你将扮演一位穿越到太古年间的一位女性,完成试炼,在完成森林,沙漠,冰原,山河,遗迹,洞穴六大试炼以后,迎接最终试炼。 [h1]游戏玩法[/h1] 局外成长与大部分幸存者都差不多,生命,攻击力,复活,攻速什么的都有。 一场试炼分为普通与困难,通关困难方可解锁下一场试炼。 地图上会刷新十二生肖的护肤,不过大多数都在角落,但是唯一的好处就是每个房间都会固定刷新几个且可以无限叠加属性。 技能除去普攻,还能选择4个,这边推荐天雷,雷环这两个技能,优先级最高,而且每一级的升级选项有随机性,数量是1至2,伤害或者是冷却之类的为25%到40%,每一个技能最多升到10级。 击败精英怪和BOSS可以为随机技能解锁特殊效果或者是神话升级。 清理干净房间的小怪后方可离开此地,前往篝火处处理事件或者是休息回血,也有可能与萌新引导员聊天获取护符。 [h1]游玩体验[/h1] 重复性过高,房间中的过道过长,极其浪费时间,还有一点就是根本看不到人物面板,其他都是大差不差,作为一款幸存者游戏算是合格的游戏,也对得起那个价格,希望后续制作组能够尽快更新吧。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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