
Deflector is a top down action rogue-lite set in a deadly microcosm. Dive deep into hostile worlds teeming with viruses. Strike down increasingly challenging enemies with your weapons and their own deflected projectiles. Live, die, grow stronger and become powerful enough to reach the Source!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Full Controller Support" 😂 Controller support is hot garbage, and this is 2 years after release. WTF man.
Game's amazing, but abandoned
Looks good and sleak but not my type of game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Russian, German, Portuguese - Brazil, Japanese, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No scenario avaliable here, only gameplay accompagnied with cool graphics. Music is quite good, but not incredible as well. Concerning the mecanics, it's realy good and unique. You can theorycraft a bit, although it's pretty limited. Do not expect too much from this. The 6 different playable characters are a lot different from each other, so in the end, it's very enjoyable if you like nervous games :) The only bad aspect of all this is, the game is a lot repetitive, so you'll probably be tired of the game way before you complete it at 100% with all characters.
Just can't really recommend this one. It is a clunky Hades clone and there isn't anything in terms of story or gameplay that does anything to draw me in. I will likely continue to play just to test some more stuff out but I can't really recommend it when there are better options in this genre already. Maybe it could be worth it on sale, tbh I don't even remember how this one made it into my library...
Non mi piace, non ha un bel loop di gameplay.
It's not bad theres just not a lot there. The good thing is theres multiple different characters and they play vastly differently. The shooting and dodging and other mechanics are done well and are consistent. The bosses are varied and are tough. But theres also a lot of negatives weighing down the experience. Theres 4 areas, with levels that all feel the same, with the same sub boss and main boss. Every time you play it you fight the same enemies in the same regions with the same bosses leading to it feeling stale fast. The game is also not an action game, but a bullet hell, something it should be tagged on the store page for. So if you like that enjoy, but if you're like me and don't enjoy it this will heavily reduce your enjoyment of the game. On the later levels theres tons of guys all shooting different projectiles, on top of added enviromental hazards it can be a lot. And for a game about deflecting like 1/2 the projectiles you can only dodge. And when the screen is filling up with both kinds it can mess with your mind. The other issue is healing is pretty limited, with only 1-2 healing stations throughout, and no good upgrades or mutations that let you heal or get back life. Some shells are also just strictly better, like the gunslinger compared to a close up melee character in a game where everyone shoots at you. The upgrades in the game are many times situational, with just effects from running out of dashes or chances to do something when you're hit. Some make a big effect but many feel useless, and none of them change playstyle at all. Also unlocking progressions for specific shells with new traits are so situational you'll never do them or they require so much grinding. "with this character kill 10 guys with 1 use of the ability" or "reflect your boomerang 500x (not 100x like it should be). So some of the progressions you feel no investment in doing, and theres no progress bar to check how far along you are with them. The permanent upgrades are pretty lame as well. No straight stat or ability changes leading to feeling of progressions, just things like "10% more healing in 1 of the 2 healing rooms" or very situational "get of chance of doing this when attacked". None of it changes your playstyle and it feels like lateral progress and after grinding for 2 hours for currency you'll unlock a single thing that barely does anything, but you're forced to buy one thing to unlock the ability to buy the next thing. Also the stat upgrades in game are pretty weak, getting 10% increase, then immediately 8%, then down to 6% after 2 more, crippling your ability to specialize and penalizing you for no reason with small stat upgrades. When your attack only does 40-50 damage, cutting gains to 6% is like 1-2 damage more for a room you only get 2-4x per area. So with how limited the variation in levels/gameplay is with the same shell, the lame perm upgrades, the super specific unlikely-to-get shell progressions, and the excessive bullet-hell feel, there are better roguelikes out there. Theres no incentive to play after you've beaten it once. But you could do worse. 7/10.
游戏是挺好玩,作为肉鸽类游戏,操作一点也不复杂,一左一右两个键就主宰了战斗的灵魂。 然而我手残,boss各种打不过,没办法。
Bon rogue like, super dynamique. Manque un peu de rejouabilité à mon goût
ПО ГЕЙМПЛЕЮ И МУЗЫКЕ ПРИКОЛЬНО А ЛОР И БАГИ ЭТО ФИГНЯ по идее прикольно, но по деталям полная фигня, тоесть смесь етг, дед селс рора это прикольно, но сейчас это скорее ранний доступ, есть баги, меч головореза который он кидает не всегда наносит урон(точнее только в серии атак, тоест только случайно выпущеный) и не возращается, у него что, мечей как стрел у лучника? а персонажи ужасные, робот ищущий биотипы советует поискать за кровавым водопадом, и что? и всё, а жук который там сидит тоже туп, хотя может все персы просто дебилы и не говорят что победили паука и за водопад сходили? ну и непонятно мы просто симуляцмя или мы антивирус по лору, наз называют эксперементом но мы убиваем вирус, короче по геймплею прикольно да и позвукам а остольное фигня
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.3K | 35 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.4M | 10.8K | 96% | $9.99 | |
| $458.4K | 985 | 90% | $12.99 | |
| $325.1K | 579 | 88% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $147.8K | 519 | 52% | $8.99 | |
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| $147.8K | 351 | 98% | $16.99 | |
| $147.9K | 623 | 94% | $9.99 | |
| $147.7K | 400 | 69% | $14.99 | |
| $147.7K | 252 | 82% | $12.99 |