
A roguelike tactics board combat combined with tower defense elements. Defeat the invading hordes to stay alive and save the land! Enjoy more tactics than a normal TD game, combined with the added challenge of building towers and fighting off waves of enemies!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.59−80% | 244reviews | 76% | — | $16.2K |
| $19.99 | 44ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Были некоторые ожидания от игры, но "ваши ожидания, это ваши проблемы". Игре не удалось меня увлечь. А это ведь главное. Мы наслаждаемся процессом, поэтому отдаем самое ценное, что у нас есть - время. Сюжет быстро кончается и дальше игра отпускает тебя в свободное плавание, но плавать особо не хочется, ибо всё, что будет дальше, ты уже увидел во время сюжетных битв.
Decent tile turn based roguelike. Although it has 'rook' in the game, unfortunately nothing chess related. Fairly straight forward premise with no story. Defend the rook with 3 characters that you can upgrade every round with permanent upgrades you can choose with progression. Decent strategic roguelike that has obtainable achievements if you're looking for perfect achievements. Good, but not memorable. 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Russian*languages with full audio support
| $14.99 |
| 29ratings |
| 64% |
| — |
| not modelled |
| $17.99 | 24ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this game a total of 50 hours or more as I played to it first on the switch. At the time, I had to stop as I was facing major bugs : game was crashing always at the same moment during a run. I tried several time but no way to keep playing. On computer it's different. The game will crash but randomly and you can relaunch and go further. But should a game crash that often ? NO ! There are also bugs for people who, like me prefer to play with a controller : suddenly the controller won't work anymore and you have to keep playing with the mouse. No reason and next launch (game not just the run) it will work again. Great game, great concept, pretty repeatitive as every goblins game but this one has too many issues to be recommanded.
Oyun mantık olarak güzel, hem karakter geliştiriyoruz hemde tower defense oyunu gibi kule koyabiliyoruz. Tabi bütün bölümler neredeyse aynı gibi olduğundan bir kaç oyundan sonra aynı şeyleri tekrar tekrar yapmak baya bir sıkıyor. Karakter ve kule geliştirmeleri ise her oyunda tekrar tekrar yapıldığı için bir proggress hissi de vermiyor malesef oyunu tavsiye etmiyorum :(
省流 好玩 塔防和战棋的结合还比较少见,还融入了卡牌构建,外带肉鸽,耐玩策略方面是高分的,好这几口的11.6内炒鸡推荐入库。卡牌构建方面比较花,因为要炮台,英雄,陷阱,敌人之间来回切着看有点晕(而且是鼠标要点来点去悬来悬去的看),这估计不好改进了;稍微有点难受,还是先搁置了。 特有规则或键位备忘:地图画面点相关按钮退出游戏自动存档,继续即回到当前,不确定战斗中是否能存档。 画面:*** 音乐:*** 剧情:*** 演出:*** 玩法:*** 创意:*** 手感:*** 难度:**** 丰富:**** 耐玩:**** 优化:*** 更新:* 热情:* 细节:** 打磨:** 诚意:*** 不足,bug,建议等:翻译有少量不准确,影响不大,如果可以请再校对。设置里选项开关有点多,请增加说明,不然有中文也看不懂啥意思。英雄移动后,待机的按钮应该在英雄附近方便点击。卡牌构建方面比较花,因为要炮台,英雄,陷阱,敌人之间来回切着看有点晕(而且是鼠标要点来点去悬来悬去的看),这估计不好改进了;相比纯卡牌构建类型来说,繁琐不少,请继续优化界面方便对比记忆等。成就也需要翻译。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
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In my opinion, this game is a really fun, roguelike twist on games like Fire Emblem or Pokemon Conquest—and as someone who enjoys that sort of game very much, this is kind of an addicting breath of fresh air. Reading some of the other reviews, I do agree that it *can* lack depth, and it doesn't really seem like there is much replay value, once you finish the laid out storyline. However, as someone who has maxed and played through Pokemon Conquest quite the number of times, this doesn't really bother me. Having to create tactics from the gimmicky rng is kind of the most addicting part of it for me, and the fact that it changes up and makes you adapt is really a big selling point of mine, idk. It's...definitely hard, but rougelikes should be hard, in my opinion. It makes getting to the end far more worth it. tl;dr: I would get this game, but probably on sale. I don't think I would have bought it for $18, but it does scratch that particular niche itch that I find myself enjoying. If more story/levels were added to the game, I'd probably recommend it with far more fervor. Given that it's several years old now, though, I don't really believe it'll ever happen. So, again, buy on sale! :D
숙련자 모드 / 승천 8에서 작성함 일단 추천은 눌렀지만 다른 로그라이크에 비해 게임성이 많이 단조롭다. 스토리는 단일인데다, 없는거나 다름없음. 전투 보상 업글이 클리어의 핵심인데, 주요 업글 몇가지 빼고는 눌러볼 일도 없는 쓰레기 업글이 많다. 이동력과 딜을 필사적으로 올려놓지 않으면 적 물량 처리가 안돼 하염없이 쌓이고 사방에서 얻어맞는데, 방어도 찔끔 올려주는 업그레이드가 대관절 무슨 쓸모가 있겠는가? 적들의 딜량은 15~20에 방어도 30씩 장착한 적이 네다섯마리씩 몰려오는데, '임시 방어도를 4 얻습니다' 이런 업글을 누르고 있겠느냔 말이다. 심지어 적 방어도는 한번 깐다고 끝이 아니라 다음턴 되면 풀로 재생됨 ㅋ 승천 단계가 오르고 적 스펙이 오르면 그에 맞춰 업글도 변형이 있거나 스펙이 올라가야 하는데 그런게 없어서 고승천으로 갈수록 선택하게 되는 영웅, 업글 스타일 등이 획일적이 될 수밖에 없다. 특히 방어도에 대한 설계가 아주 아주 형편없다. 내가 본 게임 중 방어도 시스템의 생리는 최악으로 꼽을 만하다. 적의 방어도는 요새 수준이고, 우리쪽 방어도는 천옷 하나 걸친 정도라고 보면 된다. 거기다 번역 오류인지 버그인지 모르겠다만, 분명 써있는데 발동이 안되는 효과가 있다던가 한글 텍스트가 쓰다 끊어져있는 어처구니 없는 툴팁 등.....조악하고 불친절한 인터페이스도 한몫 하겠다.
Yes.
https://youtu.be/aEIygwlo4YI Compelling theming that doesn't quite nail the balance which may push away players from getting past the earlier elements.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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