
DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 26 → 9.57/day in the week after.
About
DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
Kill bugs, upgrade your gear, and delve ever deeper into the lethal caves of Hoxxes. Collect and assemble a devastating array of guns, unleash hell upon wave after wave of alien monsters in fast and frenetic combat, and tunnel your way to collect precious riches from deep within the cave walls. With the auto-shooter gameplay, you don’t worry about aiming and firing – just run and mine for your life, as you automatically blast away.
Each mission is entirely unique with its own procedural cave generation and enemy waves, just as you've come to know from Deep Rock Galactic.
Dig deep, Miner! Once the Drop Pod releases you into the oppressive darkness, you’re on your own. Complete the mission objectives set forth by the Company, and make it back to the Drop Pod in time to try your luck at even more deadly and lucrative encounters. Progress deeper and deeper into the planet while you grow ever stronger, survive all the way to the very end of your assignment, and finally get extracted alongside your hefty sack of loot.
Now you can explore the Deep Rock Galactic universe in a whole new single-player-focused experience! Play each mission from a top-down perspective, navigating the caves of Hoxxes as you've never seen them before, soaking it up through nonstop auto-shooter action. Greybeard Deep Rock veterans will recognize much from Deep Rock Galactic, and if you are a recently joined Greenbeard: Welcome all the same! We are thrilled to have you on board. You will like it here. Management requires it.
ROCK AND STONE!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 46.3Kreviews | 86% | — | $15.7M |
| $12.99 | 2.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The multiple branches for completion, difficult grind, and satisfying feeling when overcoming a difficult stretch make this worth the purchase.
Exceptional
скучное дерьмо
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Italian, Korean, Portuguese - Brazil, Traditional Chinese, Ukrainian, Hungarian, Russian +5 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
leuk
A thoroughly enjoyable survival auto shooter. Fans of the genre will feel right at home here and as a deep rock galactic fan, i enjoyed all the familiar settings and gaming mechanics. There's plenty of tinkering to be done outside the the mission drops to customise for your play style. The difficulty is pitched nicely for me and there's enough randomizing to make each repeated drop feel slightly different. A very solid game. Great value for money.
8/10 game and I highly recommend it to any fans of both DRG and games like Vampire Survivors, this is easily the most fun, engaging, and unique take on the Vampire Survivors genre I have ever played. I 100%'d this game yet still play it very regularly, however I'm going to leave some criticisms/feedback below that I think the game should try to do better long term if possible as even some of my favorite games [such as this one] are never perfect. 1 - I wish Bosco had artifacts and/or upgrades for him. It's kind of lame how all you can do is one small gear slot dedicated to him and that's it. 2 - I personally think DLC content should be cosmetic only in the future, the new biome and egg hunt should of just been free additions to the game in my opinion, the new class I can kind of understand being paid but I'm not sure. Maybe I am spoiled too much by regular DRG's monetization model, maybe not, feels like this game really needs a meaningful free content injection for far too long now. Endless mode didn't feel like enough for that major update. 3 - As someone with tons of playtime, it really sucks not being able to spend credits/minerals on re-rolling the stats/attributes for gear to try to get the stats you want to make actual proper builds that synergize with different classes, instead of just slapping the same stuff on all classes all the time. The gear system is close to being awesome but it feels too hard to get stats/attributes you actually want out of it. Plus I think endgame players really need something to spend credits/minerals on endlessly, this would help a bit. 4 - I really want to see online and maybe local co-op support added to this game. A DRG game without co-op being an option just feels weird, and I'd like to note that Vampire Survivors added up to 4 player co-op post launch soh it's possible to make it work in games like this. The developers should look into this long term and maybe look at Vampire Survivors for inspiration, that game had to change some of the systems in the game for co-op mode specifically like how it handles upgrades/weapons/items and add some new mechanics like being able to revive dead teammates, it's possible to do some similar things here I think. 5 - I'd love to see an option to choose your starting weapon, maybe restrict it by class choice and make classes/gear that gives you access to certain weapons also let you choose those options too. Would make build diversity and gear selection a lot more interesting in the game I think and make certain weapon builds that arn't possible currently such as 4x elemental drones a thing finally. 6 - The game could benefit from giving players a lot more customization in how they play the game in some sort of new sandbox mode instead of tying a lot of it into weekly missions, some of it could be new permanent meta upgrades and others could just be options. Such as allowing players to limit how many weapons they can have in a run, being able to banish certain weapons/artifacts, etc. Could take a lot of inspiration from Vampire Survivors for these kinds of things. It'd make the game a lot more replayable than it currently is and a lot of this could be more endgame meta progression upgrades/settings for players to grind for and eventually unlock. Closing statement: I love this game and hope to see it grow a lot more in the future, it has tons of potential to be even more than it is currently and has such a great base to keep building off of. Funday Games deserves some free beers for developing such a great game and I hope they keep supporting this game for a long time with the love and care I believe it deserves, Rock and stone!
great vampire survivor type game. The mining really sets it apart
从首发测试版跟到了现在,完全看不出来这部“幸存者”到底有什么特色。也是第一次玩这游戏从开局15秒就玩困到闭眼的,[strike] 非常助眠 [/strike] 全程体验我只看到满满的旧作素材复用,局外装备和局内升级肉鸽了下就没了,还是那个诟病,局内经验给得非常抠搜,很多时候对面的强度上来而我还没有发育完成就已经暴毙了,没有闪避或者反击的操作(0支援装备下),只能靠走位,被包围了没有血条没有赌到闪避冲出去就是纯等死。就算到现在,打了500小时,局外专精全满,也仍然不能轻松应付前期压力和多重突变。 [spoiler] 本来这游戏的底子还可以,缺一个丰富的地图时间元素和多人联机,就那个外包开发商的能力嘛——还是别指望了。特别是这次4月份的更新,给我气笑了,42块——也就是比游戏本体原价差10块去买个更新内容,而且体验也不咋地,简单来说就是没有轮椅只有负担 [/spoiler] 当你刚好有二选一“深岩银河”或者“深岩银河幸存者”的机会,选前者,不要犹豫!
Одним словом - "залипалово"
залипательная игрушка
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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