
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hello guys, Dwarfon Ego here, I think a lot of the negative reviews are a tad bit harsh but they do make some good points. Mainly in the lack of mission variety and lack of build customization options. In my opinion the reviewers are correct about mission variety as its very same samey, you follow cable, mine stuff, do events, go to elevator, and repeat until boss. I wish there were "specialized" stages where you have to do one major objective in exchange for large payout of sorts or stages or do multiple small tasks and get rewarded off of how many mini tasks you can do before time runs out. Lastly the final stage is rather underwhelming as you only have a pick between 3 bosses. If there were to be other major objectives, such as huge multi stage swarm you have to defeat, a point defense objective, or even just more bosses the end result would be much fun and varied and you would have to cater your build more to the final objective more. For build variety ill keep it much more simple, the only 2 things you can change on a class are 1, exchange half of their class specific upgrades for another class's 2 get a few minor buffs that are similar to perks in base DRG but with less overall impact I don't have a log of current suggestions about how they would add more changeability to the classes but one suggestion would be to give the classes a way of augmenting their main abilities. Such as instead of spotter's dart being able to either hit one enemy for an extended period of time or doing an AOE effect on the ground to tag multiple enemies for less time. He could have an augment that gives his base dart more AOE and have the enemies in the AOE be tagged for longer but be unable to tag one large enemy for longer, or the inverse of being only able to hit one enemy but the dart does more crit damage and lasts longer. Now onto why this is a positive review #1 all of these issues CAN BE FIXED #2 the classes are still fun there are also some very unique ideas being thrown around with them and even the more basic classes have some quirks to them #3 the gameplay loop leaves a lot to be desired but for now is still fresh, over time the game might get stale, but for now there is enough content to play through assuming they add more stuff (it is early access so let them cook) #4 as much as people dislike it the negotiating is fun in my opinion as more than once I've had to talk to my teammate about who would benefit more from an upgrade and given how most DRG fans are already pretty chill I have yet to see one of these talks devolve. One last comment, If you do not like the state the game is in right now you can always come back every couple of months to see how the game has evolved and if the content has changed to your liking, after all it taken 6 years for base DRG to reach it's current level of content and polish, games change after all but it does require time.
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i want to be deep in omega's rogue core
It is pretty early access and rough around the edges in places but is a very fun spin on DRG
[spoiler] Can push a button 5000 times over the course of an hour just to die [/spoiler]
si vous aimez les Dungeon crawler ou les rogue lite vous allez aimer le jeux manque peut être encore d'un mode infini et de variété d'ennemis mais il est déjà très prometteur
ROCK AND STONE!!!!
Не смотря на большое количества хейта, этой игре нужно дать шанс и если не ждать от нее того что она дрг то она очень хороша)
Good
7,5/10
Я люблю ДРГ, но долгие раунды здесь заставляют меня сыграть не более одной игры. Выматывает, хотя заявлялось как "быстрая экшен игра". Но в итоге всё медленнее. Надеюсь в будущем я смогу сыграть в неё вновь. Ей не хватает доработки кор лупа и удержания игрока... Дофаминовой зависимости от рогаликов...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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