
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра очень интересная, в ней кучу вариативных билдов, которые можно по разному собрать. Кооперативная часть игры изменилась, сравнивая с оригиналом, теперь вам нужно вместе с командой обсуждать кому какие улучшения взять, стоит выполнять конкретные задачи, а может лучше рискнуть и собрать побольше экспанита. Стрельба как и в оригинале отлично, истреблять ползунов одно удовольствие, при чем с этим помогают новые способности классов. Отдельно отмечу новую систему критов, очень приятно попадать по врагу и слышать приятный звук попутно наблюдая за огромными цифрами, зелеными, синими или даже желтыми. Рекомендую
If there is a yes and no, I would pick it. Yes because the game is still fun. Procedural maps are still here, and makes every mission fresh. There are a lot of new item, weapons, and QoL. Like Molly Not being able to walk so it does not block the player, and still a hassle going anywhere but here. No because some are recycled from the original DRG game. You don't get to call in supply pods, but there are supply pods on the planet's surface, and you don't heal from it making every move and decision crucial. Fun new weapons, and the original weapons from the DRG game is here, and I wished that It wasn't.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 17.6K | 75% | $12.49 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.7M | 16.6K | 96% | $39.99 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.6M | 13.4K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $134.3M | 380.2K | 97% | $29.99 | |
| $6.9M | 29K | 73% | $9.99 |
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic addition to the DRG universe! This is Early Access? You could've fooled me.
ROCK AND STONE!!
6 hours in and it's really fun. I will say it feels like they lost a bit of that DRG character along the way, which knocks a few points off it. It's hard not to compare it to the master piece that is DRG, but I know the devs will make this game leagues better in the future. Some things off the top of my head that should be changed immediately are: - Let me pick male/female on the classes (please don't force inclusivity into the dwarf mining game) - Need more quirky voice lines/things to ping/things to find to bring back some of that DRG character - Combos need to combo - i.e I got on "RELOAD" release poison cloud and another that was on kill "RELOAD" one bullet into main gun. By word this should also release a poison cloud. Stuff like that. The negative reviews kind of over exaggerating, but I get it. I know in time this will be something great.
Great, Climatic Shooter with excellent gunplay.
Game is fun and addictive same as the original DRG was with a few new mechanics and additions. Very fast paced and it does require teamwork and communication, The only thing that i would have a complaint about would be the upgrade system and having your teammates choose stuff that doesn't compliment their build only to stand around or not help.
I've been really enjoying this. its hard buts they softened it up as little bit. the missions take on average an hour for a easily distracted duo ( we dodge worms good ) if you enjoy the original game its a lot of fun. aesthetic is the same as DRG. the rogue like aspect is with the random upgrades through the mission the the difficulty of the bosses/waves. the new classes are fun. I like you can add beards to all classes.
fun as always
Builds on everything you know and love about Deep Rock Galactic with a rogue spin!
Active players
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