
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great game, but it is NOT DRG, or a DRG 2. It is very entertaining, but be warned that the easiest mission you can go on is the equivalent of a deepdive with a bossfight at the end that makes the dreadnought look tame. Very fun to play solo or with friends, but if you like having the same build everytime you fight, this probably isnt for you
rock&stone
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 17.6K | 75% | $12.49 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.7M | 16.6K | 96% | $39.99 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.6M | 13.4K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $134.3M | 380.2K | 97% | $29.99 | |
| $6.5K | 24 | 62% | $9.99 |
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ROCK AND STONE TO THE BONE!
Крутая игра, на релизе были некоторые механики которые могли многим не нравиться, но разработчики поменяли их в угоду игрокам например раньше для повышения уровня экспанитом всем игрокам нужно было собраться рядом с дроном и только тогда можно было выбирать карточки баффов, теперь же качаться можно в любом месте если хотя бы 1 игрок нажмет на кнопку, теперь при выборе карточки баффа или оружия на его месте появляется бафф или оружие такой же редкости также при выпадении, к примеру, фиолетового оружия, все оружие на выбор будет фиолетовым (с улучшениями также) это как будто мелкие улучшения, но из-за них геймплей чувствуется гораздо менее напряженным В общем и целом игра гораздо лучше чувствуется чем на релизе, как весьма старый игрок в дрг могу сказать что игра мне нравится
НЕПОКУПАЙТЕ ЭТУ ИГРУ!!! Стим запрещает писать негативные обзоры на дипрок, так что напишем негативно положительный. НЕПОКУПАЙТЕ ЭТУ ИГРУ!!! На данный момент игра несбалансированная, недоделанная и однообразная. Баланса в игре в принципе нет, прокачка не по сути ничего не дает, и сделана просто чтобы было чем заткнуть дыру, оружие делится на имбу и туфту, без промежуточных вариантов или ваншотает всех кроме боса или не может убить даже самого простого моба. Вариантов билдов по сути нет, тк абилок и перков мизерное количество, сколько там на выбор 10 билдов на всю игру? Ах нет, это же рогалик, вам просто не выпадут те улучшения которые вам нужны. Враги или сносят тебе все хп за два удара или полчаса облизывают тебя без урона. Босы представляют из себя губки для впитывания дамажки с мизерным окошком для нанесения урона по ним самим. И мизерное окошко это не про время, это про размер хитбокса куда надо стрелять. При этом босы носятся как припадочные по уровню и вся арена трясется. Игра на данный момент недоработана и требует долгой шлифовки. Такое впечатление что геймдизайнер сначала делал шутан на спидах, а потом ему показали ТЗ. Не покупайте, оно того не стоит. Сыграйте лучше в оригинальный ДРГ.
ничем не хуже легендарного DRG
i like as a lover of the og game this is nice can be better but i'd say it is worth it and not to much of roguelike but still is a lil like ond
I love DRG so much. I was so excited to see Rogue-lite/Rogue-Like type of DRG. I waited for so long and at the end, Theres a lot of missed opportunity. I hope for same replayability as in my Beloved Rogue-lite/Rogue-like games. The thing I got after that long wait is just DRG 2. Whats wrong with DRG:RC? - [b]Its too short[/b]. Not in the Overall amount of content (its early access, that I can forgive). Its Too short in terms of "Runs". You choose a sector (same as in DRG) Then you go and "Raid" the ♥♥♥♥ out of Cave monsters there (same as in DRG) and Come back "home" (same as in DRG), and thats the problem, the game is just DRG with [b]VERY LITTLE[/b] Rogue-lite twist. The thing I love about Rogue-lite/like games are that [b]LONG[/b] runs with possibility of going infinite, getting completely overpowered if you manage to survive long enough. In my opinion, if they would make it possible to go "Infinite", reclaiming one site after another keeping all those upgrades, where the game progressively gets harder with each floor, it would be a great game in DRG universe. And if you die, you need to start over (the "loadout" progression is fine in my eyes). - [b]Time Limits[/b]. The Clock is really really short, each floor looks the same, you go in search for same stuff, making sure you can do it in this [b]Time limit[/b], if you dont, you're basically dead, especially if you're playing alone. I think they should get completely rid of that Clock and let people be on the floors for unlimited amount of time, Hello, theres still Ammo, so you cant be there forever anyways, why to even have that [b]Time limit[/b]? Overall, this game is just "DRG 2" [spoiler](More like 0.5, but okay)[/spoiler] with Fun Twist ruined by Questionable choices like time limit For now. NOT WORTH BUYING. Wait few years and see. I will Change that review when things will change
Годная игруля, не пойму хейта. Поиграл, миссию запустил, побегал и выполнил дайв - по контентному наполнению до дрг ей ещё далеко(основываю мнение по не полностью заполненному декором кораблю и количеству противников в бестиарии), тем не менее это лишь [u] ранний доступ [/u] и в будущем, если проект не закроют и игра доживёт до полноценного релиза контента соответственно будет больше, надеюсь. Игра пока-что не лучше оригинала, но в некоторых аспектах её превосходит, как например звуки или наполнение локаций точками интересов; стрельба приятная и импакт ощущается, про графику ничего не могу сказать - стиль дрг присутствует, местами выглядит лучше чем в оригинале, но и местами хуже. Дизайн оружия выполнен приятно, как написал выше стрельба также хороша, прокачка оружия и вцелом взаимодействие с интерфейсом более менее сделаны интуитивно. Вцелом взаимодействие на карте с обжективами сделано относительно понятно и нормально. Из критических минусов это наверное оптимизация (в основном на корабле) и ограниченное время, не позволяющее с умеренной скоростью осмотреть фулл пещеру и всё изучить из-за чего приходится исключительно бегать в попыхах, по крайней мере новичку первое время будет тяжело изучить весь контент на локациях и в общем из-за темпа.
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