
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing entry to the Rogue like genre and lore is nicely intertwined from previous entries. Good work Ghost Ship.
It is a very fun Roguelite and if you liked DRG you will like this one! But it also does it's own thing enough that after playing DRG it still feels new and interesting! I love it! You don't have the same control over your build because of the randomness of perks and upgrades but the builds themselves can get much crazier then in DRG. The side opjectives are not as complex as in DRG since it is much more focused on beeing fast, but i think it fits the game.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.7M | 17.6K | 75% | $12.49 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.7M | 16.6K | 96% | $39.99 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.6M | 13.4K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $134.3M | 380.2K | 97% | $29.99 | |
| $6.5K | 24 | 62% | $9.99 |
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
beer.
Early Access and still no fishing? Literally unplayable.
когда заканчивается время , вылазиют черви и раньше было 1-3 а щас по штук 10 и более появляется и не возможно что либо сделать , разработчики усложнили игру после своих обновлений последних , так же нет возможности как в 1 части пополнять боезапас без ящика патронов
The beginning of each mission where you remove the barrier adds nothing but wasted time. Please remove it.
sad
Great game, very different to DRG, its much more stressful and punishing. We play it regularly and enjoy it a lot. Main ship is still quite dull and the training/beer mechanic is very annoying.
游玩现在,这游戏国人玩得非常地少,目前问题是,卡牌问题影响每个角色能力和伤害,在原版DRG里面,每个角色是固定装备。 团队协助肉鸽?队友意识残差不齐可以交给时间和会用指示器的意识解决,总要有一个人去承担,选择能力吃最烂的卡牌,原版工程为什么这么强是工程承担输出最多的一方,与其自已吃伤害最多的,不妨想看看队友武器怎么怎么选,你抢他们的好牌,自已伤害量都烂成这样,他们会问候你,玩开心就行,还有这个每层类深潜,是和原版深潜用时是多和少的区别, 在这承认,不是所有玩家都玩类深潜这种DRG rogue core,每层都要花上十分钟就下一层,没有主要目标驱使,导致玩家各自分散增加Tab勤地形的时候,就是找锻造台、武器台的路上,挖经验矿是顺带的,拖到剩下1分多就开电梯完事走下一层,希望能多改进地形结构,所需要“路程”变得更加"短"同时希望不影响体验。
good soup
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