
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无趣,首发烂成这样的情况下居然还能拖这么久不更新,还是卖得太好了
Can't recommend a game that LITERALLY will not run (cuz it crashes at start-up 100% of the times for no reason) and causes the PC to freak out every time and makes you feel it will BS.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если бы эта игра была отдельным продуктом, а не частью серии DRG, я бы хорошо это оценил. Но что мы имеем в итоге. Очень сырой продукт, который разрабатывали забив на обычную DRG и стоило ли оно того? (Нет) Они изменили структуру на рогалик и это здорово! Новая игра - новый билд. Но на самом деле на 20 часу игры вы поймете структуру билдов и будете собирать их лишь с небольшими изменениями от катки в катку. Так вот почему я так не люблю эту часть. В DRG я в соло могу закрывать 5 и иногда даже 5х2 хазарды. А тут, после 3 хазарда начинается дрочь. Ты тупо ничего не успеваешь в соло. Если вы скажете найти тиму, я вам скажу, что разрабы могли не забивать на соло гейминг. Короче лютый дизреспект, жду патчей
The developers have gone in the wrong direction and listened to players who don't care for the difficulties of a rogue like as the player base is mainly filled with the same people that played the original Deep Rock Galactic. Though the past version was a joy to play, the current build is too easy and gives no difficulty after just a few upgrades. Despite these present issues, the devs have decided to indulge the players that beg for more changes essentially remove any challenge from the game that comes from a rogue like such as how the upgrades are distributed among players. The only difficulty in the game at the moment only comes from a poorly implemented reckless timer that is only challenging due to forcing the players into the next area through rapidly spawning invulnerable enemies that appear at the end of the timer rather than through making the enemies you normally fight more difficult.
обычный дрг был веселее
头一次见肉鸽的buff池子和队友共享的,制作人真是神人是也!!!
Jeu complètement déséquilibré au niveau de la difficulté et les devs en rajoutent une couche au moment où j'écris ces lignes. Le moindre monstre vous détruit en quelques coups et vous n'avez que quelques minutes pour faire le maximum de tâches avant que des ennemis invincibles n'arrivent pour vous tuer. C'est peut-être fun pour certains mais mourir en boucle ne m'amuse pas longtemps. Deep Rock Galactic était sympa pour tuer le temps mais Rogue Core ne s'adresse qu'aux joueurs du jeu original qui ont quelque chose à prouver.
Разумеется будут сравнения с ДипКок Галактик [list] [*] робовойс вместо живого нарратора [*]дизайн и внешность персонажей будто нейрослопом обмазали [*]КОЛОДЫ, КОЛОДЫ ♥♥♥ перков [*]векторная подсветка ландшафта - даже если это перк ловчей, мне не понравилось от слова совсем [*]база, вне хаба команды - огромная пустая недоделаная лока [*]в самой кают-компании также довольно бедное пространство в котором натыканы посреди ничего верстаки. [*]хотя сама боевка кажется неплохая, не покидает ощущение что частично игру делали нейрослопом [*]
Listen, if you're seeing this, and you have your doubts due the price, or the mixed reviews, that's okay. I'll just say my two bits... This game is EARLY ACCESS. Of course it's going through it's growing pains. You aren't buying a finished product, you're buying an opportunity to guide a game to the success it deserves. You, yes YOU can see what the game's like, can GIVE FEEDBACK, and can TELL THEM WHAT YOU WANT TO SEE. Game too hard? Tell them. Game too easy? Tell them. Game too boring? Tell them. This is a child. Foster it.
[h1] Оригинал лучше :( [/h1] Провел 750 часов в обычном ДРГ, Rouge Core успел мне надоесть чуть меньше чем за 3. На первых этапах геймплей сводится к "найди закопанный в земле ящик и получи плюс +10% урона на свою винтовку" а потом "дойди до лифта и отбивайся от жуков пока он не приедет" снова и снова и опять и опять. ИНОГДА в конце надо убить босса. Скорее всего в игре ещё полно контента, но я не смог себя пересилить и играть достаточно долго чтобы его разблокировать. Короче мне не зашло, надеюсь игра находится ещё в сыром виде и ghost ship games™ готовят изменения к лучшему. Пока лучше купите вафель на эти деньги что-ли :Р Rock and stone!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $40.9M | 380.1K | 97% | $8.99 | |
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| $10.6M | 28.7K | 95% | $14.99 | |
| $10.7M | 7.2K | 70% | $59.99 |