
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Most likely between $6.4M and $18.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun twist on the standard DRG game though it feels slower than DRG at times. roguelite and DRGs slow paced gameplay dont mix that well but whats there already is just ok. if youre looking to pick up the game to play solo, dont. solo play in its current state is bad and unforgiving at lower depths (higher difficulties). performance and loading times on rogue core are about equal compared to DRG though loading times are worse if the game isnt on an ssd.
while this game is still early access, i feel the devs did a pretty good job balancing the difficulty thatll make us go through trial and error, hence why we go in between winning and losing our runs. i also think its great we get the reroll mechanic in the upgrades section that makes it where we have more options to explore and think through for our builds, aside from the shared upgrades we once had in friend/public lobbies. taking criticism really is key into making a better game
lots more combat than normal DRG. fun gameplay loop overall classes are very different but seem to be pretty well designed. no crazy bugs from what I have seen
一代1000小时红侦察老兵 在难度最高的时候就爽完 很吃团队和操作 一代不是很熟练的慎选高难 我喜欢
玩家火力太低buf太少,武器种类少联机稳定性差,狗屎前期就是纯坐牢,甲加血才300不到,中型精英小怪一口100多,补给只回甲和子弹,抢不好整吧就纯坐牢,芯片升级只加高达4点的甲,小怪随便挠一下要你10多点学红糖位置刷在悬崖峭壁想点回血就没伤害没坦度想要坦度就其他都没有,回甲buf还必须配合枪械技能元素升级使用,依托弄写,不深岩,不肉鸽,更不黑夜君临这么久了,给玩家加强会死吗,你家里是少人吗,开局玩家就必须和你小时候一样坐牢草泥马
Very fun to play with friends especilaly if you like original DRG, there are still some fixes to be made but I believe this is already a very fun game
I give a thumb up out of the need to balance a bit on the negatives and to first and foremost reassert that this game still has the EA excuse for the time being. Give it time, it will get better just as the original DRG did. We already have a clean game experience with next to zero bug, 4 new classes of dwarves , each very fun to play, lots of new wacky voicelines, a fine Roguelike feature coming with the satisfaction of an OP build and indecent DPS by the end of the run, although it can get a bit antagonistic at times when picking perks and weapons without speaking to your team mates BUT, I nonetheless have to agree with the current downsides who's been pointed out. For a 30$ at launch, the current content is very much lacking in content in the main course of a run. I mean, every floor plays the same way with the exact same objective : find the elevator, defend the elevator. And at the end of it, a boss picked among 3. This is like having a single type of mission in DRG. It begs for twists, different main objectives and such. Even the main timer a la Risk of Rain needs more refining (and nerf) I'm confident it will get better, and I'm having a blast with my pals, but don't get it if you expect the same content depth as DRG. Right now they're only scratching the surface
Классная игра !
Дураки те, кто ставит плохую оценку, особенно те что винят игру за то что она рогалик. А ещё дипрок на релизе тоже пустоват был.
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