
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Most likely between $6.4M and $18.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am not going to bore you like other people 'i have x amount hours on drg' so do I. I am a solo player, so take this with grain of salt too. I did not have fun with the mission and the playable and the removing of shields and using armor instead, i just dont like the mechanics. I thought I would be into this type of playstyle too, with time limit, but it just isnt what I thought the game was going to be unfortunately. Anyways, I personally wouldnt recommend this game to anyone whos solo too, it just seems to overwhelming and I dont do enough damage to the boss, its like its a actual sponge, and took way to long to kill (i could also just have a ♥♥♥♥ build) . anyways I prefer the first game and will just stick to that.
I want to preface this with a 'certainly needs way more time in the oven', but even now it's still enjoyable. My main gripe is that for solo, Cautious feels mandatory, and you have some ♥♥♥♥♥♥♥♥ deaths here and there. I do have to say though, that my main gripe is the lack of real synergy between upgrades, or just a general lack of scaling for the most part. Combining upgrades that make red sugar drop, with better healing from red sugar, an the elemental combo of poison and fire to make repeated bursts of fire are the only real pieces of synergy I've seen. I still recommend the game, it's fun and has amazing gunplay, especially now with the higher focus on being precise to get things done making a well aimed shot all the more satisfying. In addition, one of the classes, along with crit upgrades, and possibly stacking loads of crit chance, can allow for multicrit, which feels incredibly satisfying and was a joy to see properly implemented. The other classes have fun gimmicks, too. The rewind of Retcon feels enjoyable. The drone also feels good to just release as. The Slicer has incredible crowd control up close, and Guardian is an okay tank, and is the only one that doesn't feel super great to me. I think this'll end up being something great with time.
Such an amazing rouge like with DRG aspects baked in. The classes feel well balanced and the games difficulty feels like a step up from the last game. Overall well worth the money and don't listen to any of these other bozos, games fire.
I think I might like this over the original deep rock. It’s real fun to play with people and the gameplay loop is satisfying. I would recommend it but when playing keep in mind that it’s still early development (as of this review) and bugs can be expected.
Decent enough considering the price and early access, not a whole lot of variety though. Lots of potential for improvement.
весело =)
I had an issue I thought it locked up in some way but it was you get some thing then you give the robots some thing didn't see this part before so didn't know, so the not happy with it isn't on you it was me so I'm happy with the game a few things but it is early access so it'll get ironed out since I'm not the only one playing you should have gotten feedback already once it is off of early access and it is still there it is either a hardware on my end or it is an odd bug of some sort on your end.!?
pros: fun guns go pew pew cons: the reaperworm makes me shid and cry
THIS GAME IS SO FIRE!!!!!!! I LOVE IT!! THE LORE AND INTRODUCTION IS SO COOL, THE CALL BACKS TO DEEP ROCK GALACTIC IS SO COOL. I LOVE EVERYTHING!!!
Оригинальная DRG — моя самая любимая игра, в которую я играл. И перенос жанра на рогалик, как по мне, ничуть не ухудшил геймплейную часть, а, наоборот, добавил разнообразия в виде разных билдов и сборок (хоть пока и без механики взаимодействия классов: этими сборками каждый пользуется отдельно, и у каждого — своя сборка). В игре на данный момент не очень много контента, но мне хватило и этого на нынешнее моё время в игре, и я планирую играть ещё. Также хочу, чтобы добавили какие‑нибудь предметы на мобильность — по типу крюка разведчика — и большего разнообразия (которое появится с обновлениями). Короче, как по мне, игра не заслуживает таких плохих обзоров.