
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Most likely between $6.4M and $18.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Многие хейтят эту игру Но мне зашло, побольше контента, руды, мобов и всякого на локацию И топчик
quick game that you mostly enjoy playing with your friends. More contents soon, please.
This and Firebreak prove that you can have a strong setting and a fanbase, and piss it all away with a lackluster product. Like, I enjoy it still, and really wish this game would rise from the ashes, but it probably won't. I hoped the same with Firebreak and now it's just me and some russian guy playing it.
Rock and stone! Rogue like x one of my favourite games of aot? hell yeah brother
One big problem for players coming from DRG "Standard" is that the Corespawn are functionally very different from the Glyphids, so you cannot treat them the same way. The biggest problem is that the standard enemies frequently leap around, and are very rarely packed together like the Glyphids do. Once you get past that, it is a very fun game! Build variety mostly just comes down to your weapons, however, and perks are just to amplify what you can do for the most part.
I like it, I think they should dig more towards the upgrades and roguelike elements though
I think this game has a lot of potential. The way the weapons, grenades, and the new abilities feel to use is fantastic. We just have one boss elimination game mode (with only a handful of bosses) right now, but if we get more bosses and more mission types I can see it being fun. The timer is interesting, though my stance is rather neutral on it. I love how dangerous the enemies are, they really test your situational awareness, though I do think some of the elite enemies could use some weakpoint tuning. In regards to the actual roguelite elements, I think they need some work. A lot of the upgrades are kind of just numbers, which gets kind of boring after a while (though the GSG team is aware of this and at the time of writing have said that they plan to add more upgrades to eventually balance out the upgrade pool). Additionally, a lot of the time the runs kind of just feel like they come down to whether you got any health/armor restoration upgrades. While playing it was fun, but the gameplay loop didn't quite capture me enough to keep replaying it. I'm keeping my eye on it for now though and am hopeful for the future of the game.
Fun for a good amount of time, and has potential. Lets see where it goes
Drg combat with more focus on fighting than mining. It’s good, but barebones. It will be great in time like DRG was.
ROCK AND STONE BROTHERS!!! Cool game, I hope it continues to receive updates.