
DEEP 8 is a gritty RPG inspired by 90s classics. Fight tactical battles! Use mods instead of weapons which you can change any time while fighting. Combine them to build effective strategies and crush your enemies! Explore a vast scifi world and uncover the dark past of your characters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, German
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good for being free but I probably wouldn't pay too much for it. I heard it has been on sale for around 18$ which is somewhat appropriate for the game's length but not the depth and variety it fails to deliver. tl;dr; it's a weird game which has its moments but overall it's gonna be an interesting, fun and eerie experience. [h1] Dialogue [/h1] if you're bored and looking for a time machine into old school rpgmaker games with quirky and raw dialogue (can't speak for the english version as I played on german) this game will somewhat deliver - even if forced at some points. in some parts the dialogue is basically self-aware of being this way and then in crucial moments of the plot it still pulls through this scheme, where you wouldn't expect it. [h1] Plot/Story (SPOILERS HEAD) [/h1] the beginning is very interesting and got me hooked because of the premise, that a race literally has the power to [spoiler] eradicate planets with a gigantic cannon and in general is just overwhelmingly powerful, which gives a sense of helplessnes (considering early on you see that these people are your enemies) [/spoiler] the development of the characters is the most important factor since I have actually been waiting for finally understand the main characters actions and comprehend what they are doing. the game, for what I can tell, is mostly about [spoiler] dealing with (sexual) trauma und its consequences and how it could manifest in a person or even the world and your surroundings [/spoiler] the ending is kind of an ass pull in my eyes but I guess it is what it is, I might have missed the foreshadowing at some point. the overall structure that the game handles the mentioned [spoiler] trauma of the characters (not just the main character) [/spoiler] stands as the main point of the game. [spoiler] I'm gonna be honest, I did not really understand the people chanting in the end and all the lore the "Kinderficker" delivered onto us in the last hour of the game. it has been done in a way too overwhelming way. [/spoiler] I really liked the contrast delivered by the [spoiler] Droons and their society and how they are committing to it [/spoiler] [h1] Conclusion [/h1] the best part about this game overall is, that it has its own charme, its own identity to some extent - even if a bit insane - and actual fun game mechanics that keep you on your toes. [spoiler] even if the potential to collect panties weirded me out and was ultra confusing at first. [/spoiler]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DEEP 8 is an ambitious science-fiction role-playing game that draws considerable inspiration from the style and structure of classic 1990s RPGs while introducing several unconventional ideas of its own. Developed and published by IndependentArt, it has the unmistakable character of a highly personal indie production, favoring mechanical experimentation, exploration, and unusual storytelling over blockbuster presentation. Turn-based battles form the foundation of the experience, but platforming, puzzles, environmental interaction, character progression, side quests, and exploration ensure that the adventure rarely revolves around combat alone. The journey unfolds throughout Omnia, a solar system built around three stars and a collection of locations that players can explore with the assistance of Sabres, a talking airship. This interplanetary framework gives the adventure a broader science-fiction identity than a traditional fantasy RPG. Exploration rewards curiosity through hidden objects, secrets, optional encounters, Easter eggs, environmental puzzles, and side content. Areas can demand more interaction than simply walking between treasure chests and enemies, with jumping, grabbing, flipping, shooting obstacles, and navigating environmental hazards contributing additional variety. The complete adventure is intended to provide roughly 25 to 30 hours of gameplay, giving players plenty of opportunity to experiment with its systems. Combat follows a side-view turn-based format but distinguishes itself through an extensive modification system. Characters can equip different mods that affect their capabilities, and these can be changed during battle. This creates tactical flexibility because players are not permanently committed to a particular configuration once an encounter begins. Adapting equipment and abilities according to enemy behavior becomes an important part of combat, especially against stronger opponents and optional superbosses. Rather than relying entirely on raw statistics, difficult encounters encourage players to understand how different abilities and modifications complement one another. Character development provides another layer of experimentation. More than 80 mods, spells, permanent abilities, and other upgrades contribute to a large pool of possible combinations. The relationship between EP and AP is particularly interesting because players can influence whether progression favors conventional leveling or faster acquisition of additional abilities. It turns advancement into a strategic choice rather than a completely predetermined process. Players who enjoy experimenting with builds should find considerable room for customization, while an Easy Mode makes the adventure more accessible to those who primarily want to experience the environments and story. DEEP 8 also makes an effort to prevent exploration from becoming passive. Platforming mechanics allow characters to jump across gaps and interact with environments in ways uncommon for traditional menu-driven RPGs. Certain situations involve hazards such as poisonous plants and spores, while Barbatus' Submarinegun can be used against obstacles. Puzzles and other environmental challenges periodically interrupt the standard rhythm of exploration and combat. Not every mechanic feels equally refined, but their presence creates an appealing sense of unpredictability. New locations can introduce an unexpected interaction instead of merely providing different scenery for essentially identical gameplay. Visually, the game combines a deliberately retro RPG foundation with artwork and sequences created using more contemporary production techniques. Its presentation has an experimental quality rather than a perfectly uniform aesthetic, fitting the unusual science-fiction setting. The soundtrack takes a similarly distinctive approach and contributes significantly to the strange atmosphere. Players accustomed to highly polished modern JRPGs may notice the limitations of an independent production, but the presentation possesses personality and generally serves the game's eccentric universe effectively. The narrative deserves particular consideration because its humorous and sometimes absurd personality exists alongside significantly darker material. The story tackles subjects involving violence, discrimination, substance abuse, sexual abuse, homophobia, gender dysphoria, suicidality, and other potentially disturbing themes. Dark comedy, strange encounters, cameos, secrets, and deliberately ridiculous details occasionally provide contrast, producing a tone capable of shifting rapidly between serious drama and eccentric humor. That mixture will not appeal equally to everyone, but it helps prevent the experience from feeling like another straightforward imitation of older RPGs. Steam Deck compatibility is rated Playable rather than Verified. The game can run on SteamOS, its default graphics configuration performs appropriately, and the displayed text should remain readable on the handheld screen. However, the experience is not completely optimized around the Deck's controls. Some functions can require touchscreen interaction, alternative controller configurations, or manually adjusted inputs, while certain prompts may reference keyboard, mouse, or non-Deck controller commands. External controller use can also require manual controller-order adjustments. Consequently, DEEP 8 is suitable for portable play, but players should anticipate occasional control configuration rather than expecting a fully seamless Deck-native experience. Taken as a whole, DEEP 8 is most compelling when viewed as an experimental RPG created for players who appreciate unusual systems and independent design. Its combination of tactical turn-based combat, interchangeable mods, flexible progression, interplanetary exploration, platforming, environmental puzzles, secrets, optional challenges, and mature storytelling gives it a surprising amount of substance. Some mechanics and presentation elements reveal the project's modest production scale, and its abrupt tonal changes can occasionally feel uneven. Nevertheless, there is considerable creativity behind the adventure, particularly in the way it refuses to restrict itself to the safest conventions of its genre. Players willing to embrace its rougher edges will discover a distinctive science-fiction RPG with plenty of ideas and an identity that remains memorable long after its retro influences become apparent. Rating: 8/10
DEEP 8 is a really good sci-fi rpg maker game that makes me think back to my younger days. Although the game is obviously meant to appeal more to the adult audience due to the themes it addresses. Throughout much of the game there is a good sense of progression in both character development and story. The end, however, is a little abrupt. I like both the combat and the ability system very much, which overall almost always leads to exciting fights. The allusions to other games also put a smile on my face from time to time. To my taste, there could have been a little more late-game content, but all in all, it's a really good game that I would recommend without further ado.
DEEP 8 — это научно-фантастическая RPG с мрачным сюжетом, где игроки исследуют заброшенные станции и сражаются с врагами в футуристическом мире. Плюсы: Глубокая система прокачки — множество навыков и умений для создания уникального персонажа. Интересные механики — сочетание пошаговых боёв и мини-игр. Атмосферное оформление — детализированные локации и впечатляющие визуальные эффекты. Минусы: Сложный и тяжёлый сюжет — игра затрагивает множество спорных тем. Баги с переводом — иногда встречаются ошибки в локализации. Проблемы с балансом — некоторые бои могут быть слишком сложными. Итог: DEEP 8 предлагает уникальный и захватывающий опыт для любителей мрачных RPG с глубоким геймплеем, несмотря на некоторые технические и сюжетные сложности.
I was given a copy of this game to Let's Play and was pretty blown away by how impressive it is. It uses a pretty old version of RPGMaker but still manages to pulls off some incredible visual effects and gameplay mechanics I've never seen before, even in newer versions of the software. My favorite thing about this game is its battle system. Instead of equipment, you unlock these "mods" on this big skill tree that you can mix and match mid-battle for all kinds of special effects. Enemies and bosses are infinitely creative as well. One word of warning I would give is that this game covers some extremely dark subject matter. The dev was nice enough to list some of the topics featured at the beginning but even that didn't 100% prepare me for how dark it was willing to go. I actually wasn't able to complete this game for this reason. There was one segment that was a little too much for me and I had to put it down, unfortunately. Although in spite of this I still very much enjoyed the time I did play. If dark subject matter and a complex battle system doesn't scare you at all then I would definitely consider checking this out.
me gusta
Bei mir hängt sich das Spiel immer auf, nachdem ich das 1. Mal den König mit dem Raumschiff besuche (Game-Breaking-Bug). :-(
= Preliminary Review = Deep 8 is a JRPG that sets itself apart from other RPGMaker games. It has non-standard sprites, lots of puzzles, three main characters (that I know of so far) all with refreshing personalities, a somewhat unique combat system and skill system with lots of depth, and its world is a mix of sci-fi and fantasy. Most of these things are positive and negative, in my opinion at least. For example, the non-standard sprites are a breath of fresh air and clearly made with love, but some things like walking animations look stiff and off-putting to me. The combat system is super interesting, but the fact that you have so many options right at the start but also don't get a lot of skills due to how the skill progression system works makes it hard to get into at first and then also stale for a while. There are also a number of small issues with text being doubled and somehow switching back to German for some dialogue, but nothing worth mentioning and also no game-breaking bugs. One annoying thing is that saying the game resets the level you're in to default, so you can't save in the middle of a puzzle or you'll have to do it all over again. The part that annoyed me the most so far but that I also have the highest hopes for is the characters and their development. To put it shortly, the main guy is a horny wimp, the main girl is a prude manhater, and the second main girl is a sexually liberal person. We get direct access to the characters' thoughts even during dialogue, which sounds great but is really annoying when the main guy constantly comments on how sexy he thinks the women he encounters are or when the main girl comments on how ♥♥♥♥♥♥ and wimpy the main guy is and how sl***y the second main girl is. Because there seems to be a theme of sexuality underlying all this, I hope the developer put more thought into this and this stuff gets resolved at some point in the story. I'll play through this game at some point and will update the review then.
Full disclosure: I was given a copy of this game and asked to leave a review. That said, I intend to be honest in my takes on this game regardless of that fact. I'm also only a few hours in at the time of writing this, so keep that in mind, but I'll update it as I play further into it. Pros: - Story had my interest right from the start. It's quite mature and dark. - Music and atmospherics fit quite well. - Lots of neat little side-quests/mini-objectives and such. - Good worldbuilding. You can pick up little tidbits of game lore if you want to take your time and examine everything. - Scifi rpg! They seem pretty rare. - Both Ramirez and Meiling are very flawed, and Meiling in particular seems to hate Ramirez (and everything else), and yet this dynamic makes for much more interesting storytelling than just "yay we're all bffs, lets save the crystals!" - Random encounters appear as visible dots on the map that (sort of) chase you, but are surprisingly easy to avoid. Neutral: (these may be pros or cons depending on how you roll) - It utilizes keys like shift and such, and while most of it can be played with a controller, you might need your keyboard close by for some parts. (Unless I'm missing something) - The weirdly-rendered character portraits clash horribly with the rest of the game's pixel style. Cons: - Combat starts out harsh and unforgiving rather than the game easing you into the mechanics. My first battle on the world map was a rather painful wipe. - Some combat elements have QTEs, which I absolutely despise. Really wish there was some way to opt out of them, but at least they're only stuck on certain abilities.
Feels like I played a long lost Sega CD RPG from the panty punishment timeline. Highly recommended!
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| $0 | 0 | — | $5.03 | |
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