
Deconstruction Simulator is the ultimate demolition simulator, offering you complete freedom of action and a wide array of contracts to complete. Get ready for spectacular destruction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 7 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played 28hrs about a session every day or so till I was done with it. I wasn't expecting to like this, especially since the demo tutorial was janky (not so much glitchy, it's just poorly translated to English and the steps aren't laid out well). Decided to get it since it was only 15 bucks and I was looking for a novel job sim game. This turned out to be pretty novel. I haven't played teardown, but if you took some of the speedrunner mentality out of that game, grounded the concept into an actual blue collar job, then you end up with something like this. The game does crash. I don't think it ever crashed at a time that I wasn't going "uh oh, I'm losing frames" so it was likely my computer having a hard time handling a few thousand physics objects piling on top of one another. Or maybe some better programming was needed to optimize? Not sure. Another note is the UI and the features don't seem to be finished. As if the dev said, "good enough we need to ship it", and here it is. That being said, for 15 bucks I was still able to enjoy playing it while listening to youtube videos and I genuinely enjoyed it. Worth the money, gets a thumbs up from me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quick Note : I really don't like being negative about anything gaming related, but some things have to be said about this Deconstruction Simulator. Sorry if I'm being harsh, I tried my best not to be. [b]P r o s :[/b] - Funny concept. - Watching things blow up is always satisfying. - Managing the warehouse can be fun... at times. - Having to deal with garbage can be fun. - Sending stuff to customers for money is satisfying. [b]C o n s :[/b] [b](Gameplay)[/b] - Get ready to spend 75% of your playtime trying to fit objects inside your vehicle. Being off by a single pixel prevents you from closing the door, which in turn stops you from travelling at all. I would really have enjoyed something more fun (like a loading zone, for exemple, or even something which does not require pixel-precision) - In the early game, you’ll repeat the exact same two or three missions dozens of times. Some may not mind, but by the third run, the novelty had completely worn off for me (as my interest). - Time management feels completely arbitrary, mostly due to travel times. If you forget an item - which WILL happen, as you rarely know what you'll need in advance - your entire day will be ruined (on normal mode). - Game mechanics are sometimes so secret that I had to watch more than 4 hours of youtube videos to discover that there is a button to open the door leading to your factory... and that you have access to it right from the start of the game... I am so glad I dropped my previous save because I only got building contracts, thinking I did not have access to the factory yet ! Same thing with collecting roof tiles from the ground (you can build scaffolding, but you have to buy the right thing for that), or roof plates (which you can almost never get from the ground). Tooltips only appear afterwards, which is not really useful. - The difference between "Normal" and "Easy" modes boils down to tedious mechanics rather than meaningful gameplay depth: being forced to stop working at precisely 6:00 PM, or pixel-hunting with your cursor to unscrew individual parts. Not particularly engaging design. Not rewarding either. - Disappearing objects. Invisible walls. Unreachable zones. Basic tools costing three times more than a van. High-pitched sounds made by the most used tools ingame. Customers paying an absurd fraction of an object's cost. Trader on holidays 75% of the time. No way to store items for the factory if not for a contract (no buffer zone). Objects inside customer's vehicule but no accounted for the mission, despite being 100% the correct ones (2 large windows with only one counted, if I remember correctly - although it happened more than once). - I have seen plenty videos where players seems to have a ton of contracts (10-20) everyday to choose from. I never got more than 4 or 5 daily - and most of the time it's the same ones over and over. - Persistent bugs (I've yet to experience a single full workday without encountering one). For a paid game officially released nearly a year ago, this is unacceptable. Considering what solo developers achieve nowadays, the state of this product is frankly embarrassing. - Extremely infuriating moments—for example, picking up roof tiles or roof plates (on a contract's site), only to find the previously full palette almost empty upon return (to homebase). And also, good luck taking on a building contract that requires roof plates when deconstruction contracts with roofs only appear weeks later and you cannot grow stock because of this bug. - Vehicle management is broken: if you sell a vehicle to buy a larger one, the old one remains in your garage, and you'll still be forced to drive it. If you're lucky, your new (bigger) vehicle won't vanish. Conversely, the starter vehicle disappears as soon as you buy a second one, despite having open garage spots. - Many contract objectives are poorly explained, and the mission UI is too cramped, making it easy to accidentally destroy items required for completion. Destroy with caution, and carefully don't care. - House building (Factory) has potential, but being restricted to carrying one item at a time is absurd (especially with unusable trolleys scattered everywhere). The constant back-and-forth travels quickly turns into a chore, which makes the whole factory experience quite boring in the long run. Sad, because it could be so much fun ! [b](Other)[/b] - I won't even get into the physics engine (half-demolished houses floating mid-air, floating debris you're forced to destroy to complete missions but cannot reach them)... I know, ingame physics depend on the game engine, not your code. - Having "Unstuck Player" and "Reset Factory" buttons baked directly into the main game menu speaks volumes about the game's stability. - Graphics won't be judged here, as my GPU is too old to give a fair assessment.
Гарна гра, Але навідь при мінімальних налаштувань. Текстури обєктів (цеглиб доски, текст на машинах......) не прогружаются.
great.
Классная игра)
This game is exactly what it advertises, and it does it phenomenally. The mechanics are simple, fun, and easy to get into, and there seems to be A LOT of content, so you definitely get your money’s worth. There are a few things that still need some work, though. The tutorial has a bug that can prevent you from progressing unless you respawn. Luckily, it doesn’t make you restart the entire game, but it can definitely be frustrating. There’s also no option to skip the tutorial when starting a new save, meaning you have to play through the whole thing again, which gets tedious pretty quickly. Overall, though, these are small issues compared to how much fun the game is. Once the devs polish things up a bit, I can absolutely see this being a game everyone should have on their list. I’m excited to see what’s coming next!
Не рекомендую. Сырой симулятор на пару часов. Плюсы: Неплохая задумка и механика разрушения стен. Минусы: Ужасная оптимизация. Игра умудряется лагать и вылетать от обилия мелкого мусора после сноса стен, хотя ПК собран из актуального мощного железа. Топорная физика. Погрузка добычи в фургон превращается в пытку. Предметы и двери встают только под странными углами, нормально вращать их игра не позволяет. ** Однообразие.** Контракты штампованные, дома одинаковые, прогрессии и апгрейдов для инструментов (кувалды, мешков) критически мало. Игра надоедает за 2-3 часа, а ценник завышен. 3/10.
Excellent Game with so much fun to be had. It Fun and Destructive. It's Funstructive! It can take a little time to get up to the big money and all the best tools, but that's what makes it fun and challenging. Already maxed out all the tools, vehicles and space in the in-game storage centre and have gone back to starting a new game and have the fun of building up a major demolition company again. Certainly Looking forwards to the new updates and features that will make it even more fun. Five Stars for ease, quality, gameplay. A truly masterpiece of a game. Highly recommend for anyone who loves to smash up things with a sledgehammer or to just demolish everything in site.
Bien
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.6K | 80% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 1.3K | 73% | Free | |
| — | 0 | — | — | |
| $602.1K | 1.1K | 63% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 4.6K | 92% | $11.99 | |
| $1.2M | 2.4K | 70% | $19.99 | |
| $1.2M | 4.2K | 92% | $6.99 | |
| $1.2M | 4.9K | 82% | $8.99 | |
| $1.2M | 4.4K | 87% | $9.99 | |
| $1.2M | 3.2K | 87% | $19.99 |