
Deconstruction Simulator is the ultimate demolition simulator, offering you complete freedom of action and a wide array of contracts to complete. Get ready for spectacular destruction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 7 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is a complete mess now. Can't decide its focus - is it deconstruction like its name says? If so, why is there an emphasis now on building things? Plus, no tutorial or explanation of the build side so if you can figure it out, then great. But not everyone can or does. When they broke the game by updating and then inadvertently deleting all of your stuff, they came back with a 'fix' that doesn't fix anything. They were supposed to restore your stuff. Instead they simply gave you a bunch of consolation crap and filled every inch of your warehouse. That blows because now you have to sell of so much of it just to open up some space for going out on a contract again. Can't do it now because there's nowhere to put the stuff. Not to mention that my stuff was carefully curated - and I have still lost it all. It's like having 5 sports cars in your garage and they replaced it with 35 yugos. If I could refund, I would. Not sure this is for anyone looking to deconstruct and demolish things. Now you go and collect everything with the ultimate goal to build new houses. Just seems like a complete left turn for what this was supposed to be.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great chill game but tests your ocd lol
gf
Самое интересное — это улучшение и добавление новых потрясающих тем для создания модов. А ещё поиск уникальных и вдохновляющих идей для творчества. Это так увлекательно! И просто замечательная игрушка.
i like it, it ticks most of my boxes for a simulator game, just experiencing a few bugs still, like walls and such that dissapears when you go from a job back to wearhouse.
Really fun, i enjoy it
great fun
Je n'ai jouer que 12.1 en tout mais je peux dors et déjà dire que je regrette de ne pas l'avoir acheter plus tôt ! Je suis accro ! On a une liberté de choix, la physique de destruction est géniale, et franchement le jeu est trés beau pour moi. Jusqu'à présent ( et mon dieu que j'en ai fais des jeux de simulation) je n'avais jamais testé de jeux de simulation de démolition, et je le prend comme un défoulement, c'est tellement marrant de voir comment les maisons s'écroule ! J'adore le concept du menu du PC ou encore la façons dont son présenté les rapport de fin de journée ( simulation dans une pochette plastique, mise en forme vrm réaliste sur la papier etc...) Si je devait juste mettre 2 petite chose gênante, c'est le logo et le nom de l'entreprise, pour ma part je l'aurais bien vu comme dans la vie réelle, au milieu du camion avec la possibilité de modulé logo en haut, texte en dessous ou bien logo et texte côte à côte etc... Et le second, peut être es prévu ou en réflexion je ne sais pas, un petit mode multijoueur serais la bienvenue. Démolir à deux, voir en plein écran une maison s'écrouler dans son intégralité, la possibilité de gestion de l'entreprise a deux, ou carrément de la concurrence ! En tous cas, je vois les prochaine mise à jour, la dernière posté franchement je m'y attendais pas ! Même si j'ai hâte de la mise à jour qui rajoutera des contrat et visiblement le mode carrière ! Ah, gros point positif aussi, on a possibilité de refaire les contrats ! Dans d'autre jeux similaire ( de construction à l'inverse) une fois la mission finis, bah on doit avancer jusqu'au mot FIN. Là dans celui-ci on peux d'amuse ci j'ose dire à "l'infinis". Mais je ne peux pas terminer mon commentaire comme ça, bah non bien sûr. Je tiens à remercier l'équipe de développeurs, le studio entier même, pour ce jeux juste trop bien. Je vous encourage à poursuivre cet excellent travail, je suis comblé, je suis heureux de ce jeux et puis je suis motivé à voir la suite !!! Vous avez eu là, une idée, un gameplay etc... vraiment dans les cordes perso de ce que j'attendais ! Le terrain, comme le bureau ( la gestion) sont prenant, motivant et vraiment super ! MERCIIIIII POUR CE JEU !!!!
уже ♥♥♥♥ почти два года оптимизировать не могут, ну будьте вы людьми то
jeu tres bien rien a dire
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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