
DeckLand is a rogue-lite mixing traditional Eastern elements into the deck-building genre. You are a monk returning to the kingdom of morning calm. Use various cards and tools to break through obstacles, defeat strong enemies, and approach the source of the catastrophe plaguing the kingdom!
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DeckLand is a rogue-lite mixing traditional Eastern elements into the deck-building genre.
Set against the ancient Korean dynasty, the country of morning calm, battle against powerful monsters and strong enemies born from calamity with your martial arts skills inspired by Korean oral tradition and traditional folktales.
Create a deck around your own innovative strategy and synthesize cards even more overwhelming to break through and win at any cost.
One day, you step into the shoes of a guru of a kingdom on the brink of destruction. An unexpected catastrophe sweeps across the kingdom, transforming it into a living hell where monsters roam freely.
The truth of the past lies hidden in the fog, alongside the unknown secrets of the cataclysm. To untangle the jumbled threads of fate and save the world from imminent destruction, you must embark alone on an adventure toward the source of this calamity.
■ Your adventure, guided by the constellations
Venture out into the world, heading in the direction the constellations in the night sky point toward. When you arrive, some unknown dangerous ordeal may await—or perhaps merely a resting place to take a breath.
■ Limitless strategy combining deckbuilding and Yutnori
Move back and forth between maps like a board game, strategizing with the cards you collect along the way. Monsters, strong enemies, and new cards to test your abilities are waiting around every turn.
■ Rule the battlefield as your experience grows
Failure shouldn't bring frustration. Use 'talismans' to apply various growth buffs and 'card synthesis' to combine multiple cards into more powerful ones in order to grow into a powerful guru able to overwhelm any battlefield.
■ A lyrical tale of martial arts embodying the sentiment of han (sorrow and longing)
Peek into the truth of the past through 'mystery events' you encounter along your adventure as your choices determine fate's tipping point.
■ Beautiful graphics blended with traditional Korean elements
The elegant, fantastical graphics fashioned into the world of DeckLand become a feast for the eyes. Enjoy the immersive story through dynamic cutscenes.
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©2026 JellySnow Studio All rights reserved. Published by CFK.
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Reviews
키보드 5번 연타하니까 튕기네요 그 외에도 용어에 대한 설명이 도움말 등이 없는 것도 아쉽고 전체적으로 알 방법이 본인이 직접 여러번 해보면서 겪는 수 밖에 없고 패시브 중에 검 표시 카드만 사용 가능하게 하는 패시브가 있는데 2스테이지? 3스테이지?에서 참격 무효인 몹이 존재해서 아예 클리어 불가하는 경우가 생기네요 실력과 무관하게 그냥 데미지를 줄 방법 자체가 없어서 클리어가 불가능해짐 근데 그게 패시브를 버리는 기능조차 없어서 중간에 알아채도 결국 그 판은 그냥 거기서 끝임 여러모로 재밌어 보여서 후원하고 했지만 오래 걸린 것에 비해서 생각보다 아쉬운 성능에 오류가 많고 잔렉도 많은데 튕기는 상황은 또 많음 튕겼던 상황들이 클릭 연타, 스테이지 넘어가기, 상점창 들어갈 때 모션 스킵 이렇게인데 이중에서 클릭 연타는 하면 무조건 튕겼음 컴퓨터 성능이 나빠서 튕겼다 할 수도 있어서 컴터 사양 공개함 수정 연타시 튕기는게 아니라 참격 무효 몹 있는 스테이지에서 무조건 튕김
[h1] 일단 개추박고 시작합니다. [/h1] 이 평가를 보는 분들은 게임을 추천. 해도 될것 같습니다. 물론 덱빌딩 로그라이크를 딥하게 즐기시는 분들에게는 조금 라이트하게 느껴질 수도 있지만요. 방송으로 알게된 게임이지만 너무 재밋을거 같아 슬더스2 보다 먼저 구매하게 된 게임입니다. 처음 게임을 시작할때는 랑의 이동이 따로 없었지만 패치를 통해 랑의 이동이 생기고, 랑의 방향전환도 생겨서 없었을때에 비해서 게임의 난이도가 조금 내려간 느낌이 되었지만, 그 이동을 통한 공격의 회피등의 이동이라는 "아이덴티티" 가 조금 더 강조 되게 된 것 같아서 개인적으로는 더 좋았습니다. 그리고 패치내역을 보면 계속 되는 개발자 분들의 버그 수정 및 현재 얼리엑세스에서 게임을 완성하기 위해서 노력하시는 부분이 뚜렷하게 보이는게 가장 마음에 드는 부분이었습니다. 게임을 진행하다보면 나오는 연출도 의외로 맘에 들었고, 일러스트들도 매우 맘에 들었습니다. 잘 들어보면 BGM 또한 특유의 동양풍의 느낌이 물씬 들어서 매우 좋았습니다. [h1] 덱빌딩을 좋아한다면 한번쯤은 찍먹해도 좋을것 같다고 생각합니다. [/h1]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean*, English, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 37 reviews with recorded playtime.
Got stuck right at the Chapter 2 boss fight. Can't even loot the treasure chests. There's no option to pick up items or end the turn. This game is basically unfinished.(05/03/2026) As a player, I’m glad my feedback and suggestions were carefully reviewed and promptly implemented. Your team demonstrates rigorous standards, courtesy and a pragmatic work ethic. You listen closely to players and roll out improvements swiftly, embodying integrity and sincere commitment to your community. Your dedication is what keeps this game evolving for the better. Thank you for all your hard work!(06/05/2026)
想了想还是选择推荐;虽然目前游戏主体只能算是能玩,BUG太多了,光是关卡内保存重进能卡掉程序,导致循环在关卡没办法进到地图就很致命;更致命的是车轮战,想学杀戮尖塔好歹把关卡长度控制在合适范围内;打完大蛤蟆我以为我能有选择先保存退回主菜单或者存档退出游戏的选项。结果捡完道具、卡牌,直接让我进下一章(此时已经0:05分了)鉴于之前的存档重进BUG,我有点不太相信我在地图界面存档还能在该位置继续。 好玩是好玩,但一局太久了,我该去睡了。
《DeckLand》是一款有趣并带有一定难度的卡牌肉鸽战旗爬塔游戏,玩家需要扮演古代韩国“宁静晨曦之国”的宗师,肃清王国的灾厄源头。 [h3] 游戏玩法 [/h3] 卡牌作为最基本的攻击手段,玩家需要进行合理的规划,从进入战斗到合理的安排休息,以及进行适当的购物,游戏内处处透露着古韩国元素,爬塔的背景也更像是星罗棋布的牌阵。除了最基本的爬塔闯关外,在规定回合内杀掉全部敌人也会获得来自商人的一定奖励。并且你需要在一些关键节点做出选择,是适可而止见好就收还是斩草除根统统杀光,都在一念之间,也决定了后面你个人的发展走向。 [h3] 游玩体验 [/h3] 整体玩下来这款游戏对我来说算是一款爽游,最喜欢的莫过于游戏的过场动画,漫天飞雪间侠客闯荡而行,光影流转,独具特色。游戏目前处于抢先体验阶段,还是有一些bug的,汉化不完善以及有时候抽不到相应的过牌或者牌组太复杂打不出来只能够对着空气干瞪眼,卡太多的时候也偶发卡顿的情况。如果有什么建议的话就是希望能多一点金币的获取方式,相较于其他同类的游戏的游戏体验,我还是比较希望能在克服重重困难之后在商店痛快购物一番的。 [h3] 结语 [/h3] 如果你是喜欢卡牌构筑、轻度肉鸽同时还热衷于一定程度的韩式奇幻故事的玩家,那么《DeckLand》将会是一款值得一试的游戏。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
非常看好的一款游戏,从demo就一直在关注,但是今天游玩体验非常差,出于对制作组的期望暂时没有退款,全是bug不说,连游戏流畅性都很差。 不知道作者有没有用键盘鼠标玩过游戏,所有界面都是手柄的按键提示,光标选牌的时候还会移到游戏外面; 战斗的时候画面是锁定的,根本不知道画面外还有没有敌人; 打牌动画很僵硬,没有使用卡牌的确认感; 合成卡牌的界面也让人难受,用起来像2000年的按键手机; 这个定价我都能买Hades,Issac这种级别的游戏了,发售只有这种完成度真说不过去 制作组加油优化吧,不退款就当赞助了,bug修好会改成好评的
先说结论,本作是一款处于EA阶段的韩国肉鸽DBG卡牌游戏。本作在杀戮尖塔的基础上加入了X轴,从而引入了攻击距离、移动、朝向等概念;将强化概念修改为四张卡合体;此外还加长了地图,拉长了单局的时长整体上来说局内和DBG的策略变得更加复杂,但单局流程更长,目前EA阶段有些小的UI问题,玩起来还算流畅,因此评价为大杯。 本作的剧情非常简单,玩家从失忆状态下被唤醒,然后就作为一个道士踏上了旅途。在地图设计方面,沿用了《杀戮尖塔》的设计,即玩家可以在地图界面预览后续会遇到的关卡,再进入关卡。 本作的局内相较于《杀戮尖塔》则是进行了相当程度的修改。首先是在回合制的基础上引入了X轴,从而为卡牌赋予了攻击距离、移动、朝向等概念,玩家每回合可以消耗能量直接进行移动,也可以利用卡牌的移动效果进行移动。同时本作还提供了一个另类的过关方法……如果你能越过敌人直接冲到关卡最右边,那也是可以通关的。因此局内掉落也做了修改,直接在地上,经过的时候就会拾取。 加入了朝向之后,局内的博弈变得更加复杂了。首先是你可以通过移动来躲避攻击,无需叠防过;并且当加入了移动、朝向、攻击距离之后,就会出现敌人在身后无法攻击的情况,因此卡组不能无脑塞卡,也不能无脑删卡,这样都会导致移动牌的浓度改变从而某些时候陷入死局。 而对《杀戮尖塔》另一部分的修改则是强化和遗物体系。被动遗物可以无限叠,但装备遗物只有三个槽位,它决定了玩家的基础生命值和基础防御值。相应的,卡牌也做了改动。现在敌人掉落物中会有强化素材,玩家可以在强化节点将四张卡(可以包含强化素材在内)合成一张卡,这张卡的耗能、效果会变成四张卡的总和。这种设计就很巧妙,它同时达成了精简卡组和强化的目的,同时耗能的叠加也使得玩家不能无脑合成。 就我个人的游玩体验来说,目前比较不足的有几个方向: 其一,UI设计。美术画风是经典的韩系二次元画风,但是这个画风在UI交互上有些奇怪,很多地方点上去没有反应或者是错位,同时偏黑暗的基调也使得一些UI不明显。 其二,单局时间耗时太长。单局长主要是因为局内的怪数量/血量和策略博弈更多,同时地图更长……我给你举个例子: 我在一层的时候就借由梅花派的衣服(给一个被动,打出消耗能量的牌时对距离1的敌人造成1点伤害同时恢复1点费用)+回旋镖(耗能1,造成伤害后若敌人未死亡则返回手卡)直接达成了无限Loop,然后我就在大蛤蟆处跟他打了十分钟……是的,我每次3点伤害打1800血的大蛤蟆,打的我手都酸了。打完之后一看,还有下一层,当时整个人就有点不太好了…… 整体上来说,由于卡牌的数量太多,我目前没有感受到太多imba的情况。个人游玩下来感觉本作还是玩法过关的,除了上述两个问题外都还OK。作为EA游戏来说符合期待。 [h1]总结[/h1] 本作是一款处于EA阶段的韩国肉鸽DBG卡牌游戏。本作美术画风是经典的韩系二次元画风,玩家从失忆状态下被唤醒,作为一个道士踏上了旅途。。玩法方面,本作在杀戮尖塔的基础上加入了X轴,从而引入了攻击距离、移动、朝向等概念;将强化概念修改为四张卡合体;此外还加长了地图,拉长了单局的时长整体上来说局内和DBG的策略变得更加复杂,但单局流程更长,目前EA阶段有些小的UI问题,玩起来还算流畅,作为EA游戏来说符合期待。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1]
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