
All the games in the classic Decision series bundled together. From the zombie-ravaged streets of the original Decision to the brutal medieval battlegrounds of Decision Medieval, this collection delivers the raw, blood-soaked combat, base building, and survival gameplay that hooked Flash game fans.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is good
buen juego pero se traba mucho y molesta demasiado arreglen el juego o borrenlo porque no se puede jugar
Каждая новая часть развивает концепцию Но проходить все части залпом скучновато Но еще скучнее проходить третью часть на сотку В целом неплохо
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's great to have all the games preserved on steam, but they do feel a bit clunky compared to the original flash versions. Not exactly game breaking but it seems like some hits on enemies register twice and ranged weapons' projectiles get stuck in the ground early sometimes, and the window behaves weirdly about resizing if I want to play windowed rather than fullscreen (fullscreen is fine though). Oh and also something strange is the aiming reticle for tower missions not aligning with where the cursor is, though the weapons still fire on the cursor rather than the broken reticle. This is at least from playing Decision Medieval, which has always been my favorite one. Either way, I can't exactly play the original flash one either because it is plagued by a save game bug that is way worse than a little clunkiness here, lol. Love the game otherwise.
Nostalgic playthrough, at least at first. I think I only ever played the original "Decision" game, so the sequels were new to me. Each sequel feels almost like the exact same game, with some minor adjustments. Sometimes the adjustments are good, sometimes unnecessary. For example: Decision 2: - paydays are locked behind helicopter drops which happen every few days. Unneeded and removed in later games - achievement requires you to visit every ATM and secret stash, but there's no indication where you might've missed - they only appear when you hover your mouse directly over the area. This required me to crawl back through every area, huge waste of time. - rambling - good addition because of those "collect all" Decision Medieval: - ADDED A COMPASS. While this didn't let you know which levels you needed to visit, it did let you see everything you needed to collect/where the zombies you still needed to hunt down were. This is a vital addition. - Factories (or whatever the equivalent is) don't produce gold anymore, only materials. So you have to grind gold in the endless area to get the "all weapons" achievement. Decision 3: - Threat increases way too quickly, and too many "seige" events with a large cost if you don't miss them. Firing the turrets at waves of zombies slowly coming is the least fun. - you now have to collect "survivors" in order to do any building. Also the factories cost way too much for way too little reward. The vast majority of my gold came from just killing zombies, it wasn't worth the time/personnel to upgrade the factories with the bonus upgrades. Survivors would be fine if you didn't need so many of them. I frequently had to "ramble" areas hoping to get the right survivor type. Not fun. So the games get better in some ways, but also worse in others. There's a winning formula somewhere in here, but I don't think the devs ever found it (at least in this collection). Honestly I probably wouldn't recommend this game outside of nostalgia. It isn't that fun, there's no story, and completion is a chore. BUT I did complete it. Mostly because it's the perfect mindless game to listen to audiobook to while you grind it out. I listened to Komarr, Dungeon Crawler Carl (1 and part of 2) while playing this one. I honestly yearn for that type of game sometimes, where it only demands half my brain.
👍
Heh... memories... -v-
No 16:9 ???
Decision Legacy Collection is an ancient collection of Flash games from 2012. It's a whopping 14 years old at the time of this review. The games lack support for the typical features of modern gaming PCs, and haven't been modernised or updated to run smoothly on contemporary machines. The collection looks and feels dated. Despite this lack of modernisation, it carries a pretty high price tag for such old games. This seems to have be lingering on Steam with an inflated price to try profit from abandonware. The games themselves are really badly made top down twin stick shooters where you just shoot waves of zombies... it's a snorefest that would only appeal to kids who could only afford to play crap browser/Flash games. So yeah. Ten bucks on Steam for free browser games. Valve has no ethics filter on Steam Direct. From a technical perspective, the collection doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the games is extremely low as a result. The graphics aren't great. ancient Adobe Flash pixelcrap That will understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the games to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure these are running at the native resolution of your display. There's no guarantee these games will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the games unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Let's cut to the core problem here. This is a collection of Adobe Flash/AIR games. It's now 2026, and these were released back in 2012, gamers and the industry expect and deserve better than this kind of low effort shovelware. These were designed to run in a web browser. They have no place in your Steam library, which is for PC games. It's impossible for Adobe Flash games made for web browsers to compare even remotely well to professionally developed PC games. These technical defects push this collection below acceptable standards for any modern PC game. So, should you buy these games? Is this collection one of the best of the 130,000+ games on Steam? Decision Legacy Collection is relatively expensive for an abandonware nostalgia gouge, at $10 USD, and it's not worth it. The games are just too old, haven't been modernised. And as the old saying goes, you can't go home again. For comparison, the $10 asking price for this collection could get you games like "The Vanishing of Ethan Carter", "Ghostrunner" or "Rise of the Tomb Raider". No pixelcrap is worth $10. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. We must also question the ethics of a game publisher charging TEN BUCKS FOR FREE BROWSER GAMES. This is a serial pattern of highly unethical behaviour from this "publisher"... trying to scam gamers into paying cash money for free browser games is reprehensible.
Nostalgia game Still runs good ,but has some bugs that might affect gameplay experience, but for me it was a decent experience
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Where this game's players are, estimated from review languages.
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