No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $326.9K — a different platform, not this one.
Decarnation is a pixel art masterpiece that weaves together psychological horror and emotional adventure. 1990, Paris. Gloria steps alone into a whirlpool of fate. After accepting an artistic offer from a mysterious benefactor, she descends into a dreamscape of the mind that is quickly spiraling out of control. The spotlight on stage cannot illuminate the darkness within her, and running away has never been the cure. Can you help her find herself again? = A Spine-Chilling Psychological Adventure= Gloria is a cabaret dancer at rock bottom – her career has stalled, her relationships are broken, and she’s lost her sense of self. She accepts a mysterious, alluring artistic invitation. However, this "opportunity" quickly turns into a horrific journey into the depths of her psyche. = A World Where Reality and Illusion Intermingle= Explore an ever-shifting subconscious realm, from a phantasmagoric theatre to a shattered reality. Each location harbours puzzles, enemies, and metaphors. You must journey through this twisted world, gather clues, solve puzzles, and escape with your life. = Varied Gameplay, Constant Suspense= Blending survival horror, psychological puzzles, and symbolic mini-games (rhythm, reflex, visual tricks, etc.), every gameplay element furthers the story and emotional progression. This variety immerses you, letting you experience Gloria’s struggles and growth up close. = Inspired by Classics, Homage to Masters= Decarnation is strongly influenced by psychological thriller masters like Satoshi Kon (Perfect Blue) and David Lynch (Mulholland Drive). It continues the traditional aesthetics and deep storytelling of classic 2D pixel horror adventures and psychological survival games. =Dream Monsters, Real-life Metaphors= What you face are not just ghastly creatures, but embodiments of self-denial, shame, fear, and loneliness. Each battle is an act of self-redemption. Each part of the adventure is a process of stripping away and rebuilding the psyche. Developer’s Note: When "escape" can no longer shelter us from life’s storms, will we have the courage to face our real, fragile selves? This game is the result of our long-standing focus on psychological trauma, self-identity, and inner struggles. Gloria’s journey isn’t simply a "woman’s story" — it’s a mirror of anyone who has ever felt lost in life’s labyrinth. The monsters she faces — some are from dreams, some from reality — but most are born from fears and desires deep inside that she had never confronted. We hope this story gives you an emotional resonance and strength. Perhaps not every struggle is won, but each choice to face it head-on is a step towards growth. Thank you for stepping into this dream, and thank you for fighting for yourself.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Decarnation is a pixel art masterpiece that weaves together psychological horror and emotional adventure. 1990, Paris. Gloria steps alone into a whirlpool of fate. After accepting an artistic offer from a mysterious benefactor, she descends into a dreamscape of the mind that is quickly spiraling out of control. The spotlight on stage cannot illuminate the darkness within her, and running away has never been the cure. Can you help her find herself again? = A Spine-Chilling Psychological Adventure= Gloria is a cabaret dancer at rock bottom – her career has stalled, her relationships are broken, and she’s lost her sense of self. She accepts a mysterious, alluring artistic invitation. However, this "opportunity" quickly turns into a horrific journey into the depths of her psyche. = A World Where Reality and Illusion Intermingle= Explore an ever-shifting subconscious realm, from a phantasmagoric theatre to a shattered reality. Each location harbours puzzles, enemies, and metaphors. You must journey through this twisted world, gather clues, solve puzzles, and escape with your life. = Varied Gameplay, Constant Suspense= Blending survival horror, psychological puzzles, and symbolic mini-games (rhythm, reflex, visual tricks, etc.), every gameplay element furthers the story and emotional progression. This variety immerses you, letting you experience Gloria’s struggles and growth up close. = Inspired by Classics, Homage to Masters= Decarnation is strongly influenced by psychological thriller masters like Satoshi Kon (Perfect Blue) and David Lynch (Mulholland Drive). It continues the traditional aesthetics and deep storytelling of classic 2D pixel horror adventures and psychological survival games. =Dream Monsters, Real-life Metaphors= What you face are not just ghastly creatures, but embodiments of self-denial, shame, fear, and loneliness. Each battle is an act of self-redemption. Each part of the adventure is a process of stripping away and rebuilding the psyche. Developer’s Note: When "escape" can no longer shelter us from life’s storms, will we have the courage to face our real, fragile selves? This game is the result of our long-standing focus on psychological trauma, self-identity, and inner struggles. Gloria’s journey isn’t simply a "woman’s story" — it’s a mirror of anyone who has ever felt lost in life’s labyrinth. The monsters she faces — some are from dreams, some from reality — but most are born from fears and desires deep inside that she had never confronted. We hope this story gives you an emotional resonance and strength. Perhaps not every struggle is won, but each choice to face it head-on is a step towards growth. Thank you for stepping into this dream, and thank you for fighting for yourself.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $68M | 127.2K | 94% | $29.99 | |
| $62.6M | 146.3K | 96% | $29.99 |