
Control history in Decade - a groundbreaking indie adventure. Explore an alternate past. Discover how its ideas develop, distort, and disappear. Seed new movements, destroy others. Subvert the rise and fall of empires, art, ideologies, and individuals in this experimental narrative game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 15 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Decade is an experimental adventure game where you will send children back into the past - ten years at a time - to learn how the world ended, and what you can do to change it.

Investigate documents, technologies, and artefacts to understand history. Manage the children and their abilities as they age dramatically. Try to make the right decisions as you create multiple futures that you can venture into.

20 FMV endings to discover
A deep and complex narrative (Over 50k word script)
9 unlockable themes - each with its own soundtrack
A unique and compelling gameplay mechanic

Decade is a first-time solo-dev project.
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Обожаю концепцию временных путешествий и эффекта бабочки, одноименный фильм - вообще один из любимых, "Дверь в лето" Хайнлайна - одна из любимейших книг и все такое прочее. Но отвратный интерфейс; неочевидность некоторых вещей; отвратный интерфейс; отсутствие фиксации метазнаний у игрока, ментальной карты, глоссария, лично заполняемого дневника, чего угодно и отвратный интерфейс сильно мешали получать удовольствие. Лично мне не очень понравилась эксцентричная графика и недосказанность в описании мира, но это совсем вкусовщина. Самое главное, что язык достаточно художественный и полон уникальных для игры терминов, так что без крутого английского будет очень туго. Ну и интерфейсы не очень удобные. Короче - если вы лютый фанат такого поджанра, знаете английский достаточно хорошо, и готовы терпеть интерфейсы - брать, в любом другом случае - нет.
Decade is profoundly strange yet... impressive and leaves me with a sense of awe and trepadation.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is very little of anything else like this game.
Literally my life. Where do I find the soundtrack?
well done, Mons...
Fantastic concept, fantastic writing, fantastic game! I love how much is done with so little. The game makes you bond with every character as you send them through the unknown, again and again. It is like playing a detective trying to save their family as well as humanity in this dark and mysterious world. Tons of unique, complex and incredibly well-written philosophies to discover. A hidden gem.
An excellent narrative experience with a very very unique core concept. Feels like this was made in 2003. Don't be afraid to look up a walkthrough if you get stuck. And go play it!
i am vetiverist
A very fascinating game, there's clearly a lot of love and effort poured in. The story is well written for the most part, but the repetition sets in after about three runs. The game desperately needs more dialogue for more situations, as well as to sometimes just have a bit more casual conversation. The endless lore about each era made me gloss over sometimes after the tenth one about Lavenderites and Neoralites who this time want things to be pure but in a kind of backwards unbackwards straight way this time. The "True Ending" also was funny to me, it makes sense and kind of brings it all full circle. But I do hope that for this devs next game they add more casual dialogue, since for me the parts that hit hardest weren't the endless dystopias, the messed up worlds. It was sending someone into a messed up era and them coming back to ask me if I think they're like me. And having to think: "Ma'am, you're a thirty year old woman but you still want my approval because I raised you. My opinion is, don't be like me I'm a crazed apocalypse survivor." That stuff really hit. My favorite non-three ending is either the Ula one or the one where we shoot everyone over thirty. That one seems WAY better than the reverse.
I liked it. I think the high concept was excellent, and the story was genuinely really good (even if different routes had somewhat noticeable differences in quality of the writing). I think the gameplay was meh, maybe 5/10, and the differences between the 3 protagonists almost not explored at all (outside of their individual routes). Probably due to lack of development time/energy/money. Still, well worth playing given the story, plus its cheap. Just use the official guide on steam (you can both check for vague hints and for explicit instructions) and play it as a visual novel if you dont wanna bother figuring how to progress at each step.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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