
Use the specialized equipment at your disposal to locate & log as many paranormal events as possible. Decipher the ingredients needed for your ritual and try to exorcise any demons within. Any incorrect ingredients and you may never leave! 1-4 Players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DeathWatchers is a 4-player, online co-op horror game and the sequel to DEATHWATCH. Using various tools you must find and log a wide variety of different events all while trying your best to not aggravate whatever dangerous entities that may reside within. Once you've figured out the ingredients needed to perform the banishing ritual, build your ritual and try to banish the entity. But be warned any incorrect ingredients and you may never leave.

DeathWatchers is a unique co-op horror game, blending Spot The Difference style gameplay with ghost hunting. Find & log paranormal events to determine the ingredients you need to build your banishing ritual!
Wide variety of different event types to keep an eye out for, make sure to have your Event Logger V2.0 at the ready
A real threat. You're not just sat behind a screen. You're there and you're in danger!
.

The cameras aren't setup for you in DeathWatchers, buy your gear and setup all your equipment yourself
Log events using your event logger, observe cameras through your tablet, setup your lighting, take photos to memorize locations and many more
Intense gameplay, hide and protect yourself or die
All game modes can be played solo or with up to 3 friends
Twitch Integration
Character Creation
Great visuals
Wide Array of different equipment to use
Interactive video tutorials
Various locations that all work with each game mode
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played for the first time today with a friend and had a blast! I love the event tracker and it's a refreshing change not having to find a ghost room or identify the ghost but events can happen frequently enough that you definitely have to be on your toes to catch everything! I would definitely recommend for fans of Phasmophobia, Demonologist and similar games! Definitely worth the money. (PS, I've heard if you step in all the bear traps you'll get extra money at the end.)
Deathwatchers takes the "spot the difference" element of the first game, and has you go on site to find those differences directly, and banish the entity directly. It dovetails the two genres that were really kicked off by Observation Duty and Phasmophobia, though it is really its own game (don't expect anything similar to those). [h3]Early Access[/h3] As with any Early Access game, expect bugs and things that can be improved, of course, but what makes me recommend the game in this stage is that it's a full playable experience, AND the dev is very responsive. Quick responses in the steam discussion forums, to both bug reports and feedback, and follow up communication is good. The game has some jankiness to it (movement and interactions are fine, just a learning curve on some equipment and menu awkwardness). Lastly, I appreciate ANY game that gives a good demo to try it out. I prefer that over relying on the refund process to just figure out if I like the gameplay or not. [h3]Current Game State[/h3] The game gives a full experience: [olist] [*]There's level progression that unlocks upgrades as you go, getting better equipment as you get used to their functions. You can also customize your character and unlock different clothing, etc. Something to go for if you like that. [*]There's a good variety of maps to play with, each with their own entity, and I believe some of their own unique behaviors (haven't been brave enough to try all the big maps). They are very distinct, ranging from a small house to a larger mansion, and even abandoned subway or police station. [*] There are several game modes; if you prefer the original Deathwatch experience (sit in a chair looking at cams), you can switch to that mode too, and there's Custom gameplay settings to adjust things if you want it harder or don't like a particular difficulty element. [*] Multiplayer works well, although I admit I only ever play with my wife and friends. VERY easy to have them join (steam invite process), and I have yet to experience any lag or sync issues (wife next to me, friend lives in a different country, no problems). [/olist] Importantly, [b]the game loop is engaging and forgiving[/b]: [olist] [*] You enter a map and collect the evidence (log the changes you find). This is already enough to get you reward; it's not an "all or nothing" experience. Don't think you can survive to figure out the banishment? Leave early and still get a bunch of experience and cash. [*] You are immediately given access to nearly everything (upgrades just make them all better, or have more of them), and you have tools to defend yourself from the ghost if you are caught out in the open or cornered. [*] The banishment ritual is a matter of checking the evidence you collected and compare against the requirements for the list of herbs in the ritual. Basically "3 or more", "2 or less", "none" type of requirements, two each per herb. Eliminate down to three, find out what special item you need from the site (hairbrush, jewely box, etc) and perform the banishment to get the bigger payout. [/olist] I've only run into a single bug that caused problems with the game loop (getting 4 actual herbs by evidence, but you should only ever get 3), but the dev is highly communicative on fixing that and it should be hammered out shortly. Some game elements could use better definitions/tutorial. If you use the UV and see a splotch on the ground, that's an old Entity Sighting, and a floating audio symbol is a missed Audio, try testing audio evidence until you get the right one. I assume these are elements added afterwards, and the tutorial will need updating to catch up. [h3]Final Verdict[/h3] It ticks all the boxes for me: investigation puzzlework, skill-based gameplay, spooky atmosphere and chases, and a sense of progression. Not super complex or deep, good for "arcade" style play with some friends (play a couple missions for an hour or so). Very good for the price! I've added this to my "ghost game" rotation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I used to like this game as the concept is super fun. A spot the difference ghost hunting game? Sign me up! Unfortunately I came back to show off this game to a friend, about a year or so after last playing it, only to discover it does not function anymore. The game has two devices that help with logging the differences and fixing some of them. Somehow an update was launched at some point that causes them to cease functioning after one use. I tried to do manual logging, but could no longer bring up my pda thing to do that either. The dev appears to have fully abandoned this game. They were giving the game plenty of updates around may of last year, and then went silent until October of the same year. After that it looks like they moved onto another project. Do not buy this game. It was a great concept that was then broken and abandoned.
wondeful game. dev is very active and nice, would recommend!
The game is alright. The blending of the genre is cool, but the Move/Extra entity needs a bit of rework, its hard to tell the difference 90% of the time. We encountered several bugs including doors breaking and even ritual logic getting things wrong. Also a lot of the assets and materials are the same ones from Phasmo 1:1, the most obvious being the monsters/entities. Changing my review to positive because looking back on it, its still a fun game despite these problems. Good for a solo project!
The game is fun to play with other people. It just seams like the devs have just let the game die which is a shame. If they start adding more updates the game will be great.
Once you get the hang of it, its pretty fun and scary with friends! 7/10
I love that they added new modes. I love the cleaner mode.
É uma vibe Phasmo porém um pouco dificil de fazer os rituais e as explicações estão todas em audio em inglês :/
alright so this game is different, I like the aspect of find the anomalies to exorcise the ghost, there are no specific ghost or behavior to pay attention to great game. BUT what ever you did to patch the game screwed it up. frame rates drop when ghost spawns in and when too many action take place at once. IF that gets fixed ill give an eight only because I think its a nice vacation away from usual behavioral patterns in most ghost hunting games.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $182.8K | 704 | 76% | $15.99 | |
| $10.4K | 68 | 78% | $9.99 | |
| $4.5K | 28 | 68% | $9.99 | |
| $1.3K | 8 | 100% | $6.99 | |
| $220.1M | 839.6K | 94% | $19.99 | |
| $689.9K | 1.4K | 94% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $99.5K | 1.3K | 80% | $2.99 | |
| $99.6K | 164 | 76% | $29.99 | |
| $99.6K | 607 | 99% | $7.99 | |
| $99.5K | 195 | 85% | $14.99 | |
| $99.6K | 186 | 71% | $19.99 | |
| $99.5K | 262 | 89% | $11.99 |