
A digital adaption of the iconic Deathtrap Dungeon trilogy of books by Ian Livingstone. Play as a novice adventurer and rise up through the ranks in this epic tale of deadly traps, fearsome monsters and devious adversaries.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved these books as a kid. Would play them for hours. This faithfully reproduces things I guess but it loses its pinache somehow. I keep getting kicked back to the starting point. It's like I"m making no progress ever. And then there is the fact that this is based on a BOOK and yet one of the most frequently used words in the book is misspelled.
加点全部加红色子,剩下的就交给命运了
まずサイコロの乱数が信用出来ない。 明らかにおかしな数値の出方が多く、乱数が操作されているとまでは言わないまでも、乱数を決定する乱数表がいい加減で低い結果に偏りがちになっていると思える程、低い結果が多発する。 一番重要なランダム部分が一切信用出来ない為、攻略しづらく単に詰まりやすいだけになっている。 また、翻訳が所々意味が正しくなっておらず、説明どおりの意味で取ると実は全く違う意味である事が時々あり、その結果微妙な性能の物を手に入れたり、体力を失うといった状況がある為、文章自体にもトラップがある状態になってしまっている。 ついでに言うと、最初から3作全てプレイ出来ないのもどうかと思います。 元はどれも単品なわけですし、どれからプレイ出来ても別に良い気がします。 むしろ何故ロックされているのかが理解しがたいです。 ゲーム自体は悪くないものの、この2点によってマイナス要素の方が大きい為、おすすめし難いです。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pour ceux et celles qui ont connu les livres dont vous êtes le héros, en particulier "Le Labyrinthe de la mort et "L'épreuve des champions", ce jeu éveillera la nostalgie du passé. J'ai beaucoup aimé cette trilogie qui m'a couté que 2.69 $ et je pense que j'en ai eu pour mon argent. Le bémol, c'est que j'aurais aimé que le personnage que l'on joue ait des bonus et compétence spécifiques. Mais bon, c'est très bien en général.
Deathtrap Dungeon and Trial of Champions are great. However, Armies of Death is pretty broken. In fact, this game hates you. As you wander around the map you can pick up curses and injuries at random without any chance of a saving roll and these can really mess things up for you. Furthermore, when you get to the end game you face one terrific combat after the other without any chance of healing. This rapidly becomes pretty soul destroying.
第二章,即死陷阱太多了,体验极差。制作者要是想表现地牢制作者的恶意,直接入门即死得了。知道,前面肯定是即死陷阱,连回头的选项都没有。
Awesome text style dungeon crawler brought to life.
Very frustrating but satisfying when you've completed a stage. It's important to remember: 1) You will probably die at least twice 2) Explore 3) Draw a map and note the location of boons and banes
Aki szerette a könyveket annak kötelező darab!
** (of 5) It's a nice little dungeon crawler, where you have to decide what you want to do and how to improve. It's about half solving puzzles and half fighting (with dices). It's quite interesting to find your way through the maze but quite tiresome to start all over all the time. In the first trial you learn from your mistake and can make your way to the end. You get to know what you must seek and there are almost no instantly deadly traps. This changes completely for the second trial, which makes it too frustrating: One thing not found or taking a wrong random choice or turn in the labyrinth and inevitable death awaits. Especially frustrating ist, that you cannot turn around when you discover you are on that road...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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