
Deathtrap Dungeon is an interactive video realisation of Ian Livingstone's multi-million selling classic gamebook starring Eddie Marsan (Fast & Furious presents Hobbes & Shaw, Deadpool 2, Atomic Blonde) as narrator.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 186reviews | 90% | — | $90.4K |
| $17.99 | 77ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got this initially because I love FMV games. When playing it, I was delighted to find it is like a combination of a D&D game and a Choose Your Own Adventure book. Eddie Marsan is a great narrator, and really brings the story to life visually with his words. I don't really have much bad to say about it...I wouldn't get it if you're not a fan of FMV games or Choose Your Own Adventure style games. Many hours of fun and high replayability--replay it to see all of the different choices.
I'm enjoying this enormously. Eddie Marsan is very soothing. I could play a hundred games like this one, with various great actors appearing as my own personal DM. Vin Diesel should be making these instead of movies. I can go either way with FMV in general but this formula really hit the spot, in part because Eddie is just intimately telling me a story and not trying to awkwardly engage me as a fictional character through the 4th wall. Thanks Fanbyte, for turning me on to this hidden gem.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deathtrap Dungeon is based on a book of the same name from the Fighting Fantasy series. This "choose your own adventure" book was published in 1984, and I remember buying it from WH Smith and playing through the adventure with my dice, pencil and character sheet. The narrator, Eddie Marsan, reads you a section of the story, then the game presents you with choices about what you want to do next (e.g. "go north" or "fight the monster"). Combat involves rolling a couple of dice vs. your opponent and adding the result to one of your character's attributes to determine who damages who. There is also a lot of rolling for luck. The presentation of the game is excellent and the interface and simple game rules make playing through the adventure straightforward. This is greatly enhanced by Eddie Marson's excellent narration. The problem is that, like the book, choices are not always obvious and you can be severely punished if you pick the wrong one. For example, depending on the route you pick, you might finally reach the dungeon exit without some essential items that you need to get out. There are no clues in your travels that you'll need these items and the game just finishes. However, this frustration is somewhat mitigated by the autosave, allowing you to backtrack and try again. I think most modern gamers will bounce off this pretty quickly, but for those of us who read the Fighting Fantasy books back in the 1980s when we were teenagers, this is an very well done blast of nostalgia!
loved the variety of gameplay
Superbly produced. Eddie Marsan is just perfect, as are the subtle sound effects, and the overall video and audio work. Also nicely subtle is how the game mechanics (there are "points" and "skills" and die rolls) are blended in without intruding on the storytelling. It's a thoughtful and very-well put together total experience. It's too bad that the source material is so mediocre. Ian Livingstone's original game was a silly dungeon crawler with a pointless background story and cringey challenges, basically what you would get if a bunch of 11-year-olds were playing D&D for the first time. This is not an "adventure", but rather a series of rooms with either good things or bad things in them, and more often than not it's all about just guessing. Will the left button give you a reward? Will the right button poison you? There's no thinking involved, no puzzles, and no satisfaction in choosing to "go north" rather than to "go west". After going about randomly for a while I got frustrated and looked up a walkthrough to finish the game. This is a wonderful and new way to make games. I hope it's applied in the future to content that's actually good. Unless you're playing this for research, better to skip.
Low to no replay value, sounds design that is quite poor in places with the background noise blaring over the speaker. Definitely not worth it at full price.
I grew up on the books of Steve Jackson & Ian livingstone and I can say without question, this is a fantastic experience. Bringing together the amazing writing and voice acting makes you wonder... why hasn't this been done to this standard with any other fighting fantasy book before? With any luck, there will be more D&D style books from the authors re-created in this way (as they have an extensive library), which means a whole new generation of people can be introduced to an experience which they may have missed out on if it wasn't for the devs of this game. Big thumbs up from me :) Grab your weapon and delve into the Deathtrap Dungeon...will you survive?
This game is misleading and dumb. It's a D&D game, realize that before you buy it.
JUSTICE FOR THROM!!! T_T
Do you miss the old days of AD&D modules' casual coin-toss of life or death with no context? Pick one: left or right. One option just kills you, the other is a key item. You *could* just run away from every encounter and never open doors to avoid risks, but then you won't have the kit you'll need to succeed. Make choices, die pointlessly, load the last checkpoint. You have stats and resources, but that's not really important. Even if that doesn't appeal, buy it anyway. The narration is top notch and the nostalgia (for some) harkens back to happier, more youthful days. Don't take your deaths seriously... Just enjoy the old school narration.
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Players by region
Where this game's players are, estimated from review languages.
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