
Deathtrap Dungeon is an interactive video realisation of Ian Livingstone's multi-million selling classic gamebook starring Eddie Marsan (Fast & Furious presents Hobbes & Shaw, Deadpool 2, Atomic Blonde) as narrator.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 186reviews | 90% | — | $90.4K |
| $17.99 | 77ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I actually like this little narrated game book. The interface is basic but it works most of the time. The narrator does a great job in conveying atmosphere. I lost but its something I will visit at sometime in the future. You have to be very careful in your choices because they can hurt you later. Overall a great little game.
Está versión de Deathtrap Dungeon es sensacional y me hace preguntarme por qué no existen más obras como esta. No me refiero al hecho de adaptar los libros de "Elige tu propia aventura" a un videojuego, cosa que ya hacen los juegos de Fighting Fantasy espectacularmente bien. Sino por la narración tan brillante (Eddie Marsan es café para los cafeteros), los puntos de guardado que ayudan a rejugar y probar otras alternativas y, por último, el sistema de dados que no permite al jugador hacer trampas. En mi caso he disfrutado mucho del juego y creo que volveré a dedicarle algo de tiempo en el futuro, para intentar finalizar con éxito la aventura. [spoiler] Superé todos los retos salvo el último porque durante el juego no ma paré a recoger cada p**a piedra del camino. Solo intentaba sobrevivir. Y claro, sobrevivir en Deathtrap Dungeon no es lo único imprescindible. [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Who though this was a good idea, to keep facing a guy closer and closer throughout the game. It is so awkward, I mean any immersion the story would have provided is killed right off the bat. It feels like a f***ing joke. Terrible game. As for my playing time, idlemaster is a thing.
Deathtrap Dungeon is an IVA similar in fashion to the old timey wimey, dice rolly D&D type RPGs, and Eddie Marsan is your DM (or GM, technically). The game has quite a nostalgic feel to it if you're an old person.. ^_- ..but is still suitably fun for the youngers. •You will die...a lot (unless you're lucky enough to roll great stats. Then, you'll die less. Whoo-hoo!) •It may take some time to gather your bearings. (Take note and possibly a compass.) •Once you've finally reached the end of the line, you may OR MAY NOT have all that you need to achieve your final goal. [insert wild obscenities here] •If the directly above is true..welp. Time to start from the start. Again. Anywho, it's fun. Play it.
Fun game with repeatability. A lot like Dungeons and Dragons the board game.
I had a good time - the added narration really adds to the experience. However, there were a fun things I really disliked. There was no way to pause the narration, so if something interrupts you, you'll need to replay the entire segment's audio, which isn't very long thankfully, but it was still annoying. The second thig I disliked is common problem of these choose your adventure games. One "wrong" choice and you are dead, and sometimes it's just picking left over right. It's fairly tame compared to some other games, but it can still be quite arbitrary. Luckily, there is a very good save system so it's easy to retry segments without restarting. However, this leads me to the third and worst point. The combat. It's a time consuming rolling of dice without any real input of the player - so you just kinda watch it unfold with no way to autoresolve it. Worst combat requires you to battle two enemies, and in a game that requires retrying paths, it's such a drag. Thankfully, the game doesn't outstay it's welcome so it's over before it's flaws really start to surface.
DD:TIVG is fine. It’s a good and faithful adaptation of the original work that has been adapted into a more digitally available and permanent form for internet documentation. That being said the only thing different from the original book(also available on steam for half the price, just FYI) is the changes to combat and the addition of Eddie Marsan. Branching Narrative Ltd. didn’t add anything of substance to this game, and while that’s not a bad thing and I’m not criticizing them for it, I feel the need to point it out. The actual plot and art were all done by other people well over 30 years ago. In my opinion, DD:TIVG is not worth the eight dollar price tag they put on it. If you’re a big fan of Deathtrap Dungeon but can’t find a physical copy, DD: TIVG is the next best thing, go for it. But otherwise, I recommend waiting to grab it on sale.
https://youtu.be/qCfyNldDQU8 Simply stunning that this title exists and provides a depth of questions about who made this and why. It's not the best way to experience the content but it is the most British way.
Very cool, old school, interactive narrative adventure with a light combat and skill system.
More intense than checking my checking account balance on a Friday before the weekend. 😩
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Players by region
Where this game's players are, estimated from review languages.
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