
You're alone in the abandoned place where great evil awaits. It's always there... sensing your every move. Deathlike: Awakening is a first person survival horror, featuring outstanding mechanics and atmospheric gameplay. Supports HTC Vive and Oculus Rift headsets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
scared the hell out of me, great vr horror
Deathlike Awakening has a horrifying atmosphere, overwhelming darkness, creepy scenery and it's scary as hell. Although it has some bugs - normal for early access, it still is a cool gaming experience. Great game for VR. I can't wait for an update.
должна быть бесплатной, 59р много за неё
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
doesnt work with oculus rift s. couldnt even press start ;-;
Tried to finish the game a dozen times, stopped cause of near heart attacks. Def gonna try again soon.
Dont buy when you have oculus. Its not working at all.
Deathlike: Awakening, developed and published by Cybreath, is a first-person survival horror experience that leans heavily into psychological tension and atmospheric dread rather than action-driven gameplay. From the moment the game begins, it establishes a sense of isolation and vulnerability, placing the player in a desolate environment haunted by a persistent and hostile presence. Instead of empowering players with weapons or combat tools, the game strips them down to their most basic instincts: observe, listen, and survive. This design philosophy defines the entire experience and shapes how players approach every corridor, room, and shadow. The narrative framework is deliberately minimalistic. Rather than presenting lengthy cutscenes or extensive exposition, the story unfolds through environmental cues and subtle contextual hints. You find yourself trapped in a forsaken location that feels both abandoned and corrupted, and your objective revolves around locating and breaking mystical seals that bind you to this nightmare. This clear but understated goal provides structure while maintaining a sense of mystery. The lack of overt storytelling allows the environment itself to carry much of the emotional weight, encouraging players to interpret the setting through atmosphere rather than dialogue. Gameplay emphasizes stealth and awareness above all else. The unseen threat stalking you cannot be confronted directly, which shifts the focus toward careful movement and strategic pauses. One of the more distinctive mechanics involves remaining still and facing your fear when danger approaches, turning what would typically be a moment of panic into a test of composure. This inversion of typical survival horror instincts creates a unique tension. Instead of fleeing immediately, players sometimes need to resist the urge to run, heightening the psychological pressure during encounters. Every footstep feels deliberate, and every sound cue becomes significant. Visually, Deathlike: Awakening relies on dim lighting and oppressive environments to generate unease. Darkened corridors, sparse light sources, and heavy shadows create a constant sense of uncertainty. While the graphical fidelity may not rival larger-budget horror titles, the art direction effectively supports the game’s tone. The design prioritizes mood over spectacle, using contrast and negative space to encourage imagination. Often, what you cannot see becomes more frightening than what is visible, and the game capitalizes on that uncertainty to maintain suspense. The sound design plays an equally crucial role in shaping the horror experience. Ambient drones, distant noises, and sudden auditory shifts create a landscape where silence itself becomes unnerving. The absence of consistent background music amplifies environmental sounds, making each creak or echo feel intentional and potentially threatening. Because there is no combat system to distract from these details, players are forced to pay close attention to audio cues, further deepening immersion and tension. One notable feature of Deathlike: Awakening is its support for virtual reality. In VR mode, the sense of presence intensifies dramatically, as the confined spaces and looming darkness surround the player completely. The horror becomes more immediate and personal, transforming simple exploration into a nerve-wracking ordeal. Even outside of VR, the game maintains a strong immersive quality, but the added dimensionality of VR enhances the fear factor and underscores the developer’s commitment to atmospheric design. Despite its strengths in tension and atmosphere, the game’s relatively limited scope may leave some players wanting more variety. The environments, while effective, do not expand into a sprawling world, and replay value is somewhat constrained once objectives are understood. However, for those who appreciate focused, contained horror experiences, this compact structure can be seen as a strength rather than a flaw. The game does not overextend itself or dilute its impact with unnecessary mechanics. Overall, Deathlike: Awakening stands as a focused and moody survival horror title that prioritizes psychological unease over action. Its stealth-based gameplay, distinctive fear-facing mechanic, and atmospheric presentation combine to create an experience that feels intimate and tense. While it may not deliver expansive storytelling or high-end production values, it succeeds in crafting a haunting environment where survival depends on patience, composure, and attentiveness. For players drawn to slow-burn horror and immersive tension, it offers a memorable and unsettling journey into darkness. Rating: 6/10
i give this game twelve pages
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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