
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $149.7K — a different platform, not this one.
Deathbound is a one-of-a-kind party-based soulslike set in a callous world where Faith and Science clash. The forbidden city of Akratya is an unforgiving land that cannot be conquered alone. Bind with fallen warriors found throughout your crusade and dynamically transform between the characters seamlessly mid-combat with the unique 4-hero party system. The fallen are individual characters with their own unique skill sets, combat styles, and rich history. By absorbing their essence, you inherit the fiber of their very being. The characters' conflicts and synergies greatly impact gameplay, so relationships must be balanced. Strong synergies may offer combat buffs that can spell disaster for the ruthless boss awaiting your steel and magic. Throughout combat, you will charge a sync meter shared across all the characters. During an opportune moment, dispel your sync meter and unleash a devastating Morphstrike using the combined power of the bound fallen warriors. When faced with a formidable abomination, a precisely executed Morphstrike can be the deciding factor between life and death The world of Deathbound has been lovingly crafted and influenced by the developer’s homeland of Brazil, a vibrant culture brimming with life, creativity, rhythm, and a rich history. From the Afro-Brazilian martial art of Capoeira to the sweeping music cascading through Akratya, TrialForge’s origins shine throughout every aspect of Deathbound. Gain the skills, memories and identities of fallen warriors throughout the world. Combine their unique personalities and combat styles and switch between them seamlessly. The essences you absorb form your party. Deathbound features a robust party system that allows players to craft a playstyle through talent trees. Seamlessly switch between fallen warriors to harness their skills and abilities. Each party member’s affiliation in life will affect their synergy in death. Unleash the combined powers of fallen warriors with devastating Morphstrikes. Utilize different attack styles to pull-off powerful combinations and finishing blows to defeat all who oppose you. Ziêminal is a world that mixes a technological past and a medieval present, home to diverse cultures. The city of Akratya is rich in lore and dangers. Explore a city falling into ruin under the shadow of a grand crusade. From the body-filled streets to arenas and places of worship. With its imposing brutalist architecture and melding of technology, it’s a city bound for oblivion. Face challenging enemies crafted to push you to your limits. Their very nature is based on the five stages of grief, with each new encounter commanding the attention of any soul who dare face them.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $13.49−55% | 21ratings | 72% | — | not modelled |
| $29.99 | 328reviews | 75% | — | $149.7K | |
| $13.49−55% | 921ratings | 62% | — | not modelled | |
| $29.99 | 73ratings | 80% | — | not modelled | |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 90 | 74% | $6.25 | |
| — | 315 | 94% | $24.99 | |
| — | 45 | 88% | $19.99 | |
| — | 158 | 98% | Free | |
| — | 2K | 90% | $39.99 | |
| — | 3 | 100% | $17.99 |