
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $94.8K — a different platform, not this one.
Smersh is Russian for "Death to Spies" and was the name of a set of counterintelligence agencies formed in the Soviet Army during World War II. Their mission was to secure the rear of the active Red Army by arresting traitors, deserters, spies and criminal cells. During the war these agents became the main force combating the German intelligence service. As captain of the 4th department of Smersh, it is your job to execute these operations in the heart of enemy territory. Be prepared to complete various tasks, including stealing important documents, eliminating enemy officers, kidnapping high-ranking officials, and sabotaging enemy plans. Third-person stealth action immerses the player into the atmosphere of World War II military intelligence operations. Different types of missions based on real historical intelligence and counterintelligence operations. Freedom to choose the way a mission is completed. Extensive real-life indoor and outdoor locations.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $0.75−85% | 175ratings | 74% | #141 | not modelled |
| $4.99 | 800reviews | 76% | — | $94.8K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #134, worst RU #257 · 7 markets collected
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $4.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 222 | 82% | $6.99 | |
| — | 4.3K | 92% | $2.99 | |
| — | 67 | 74% | $34.99 | |
| — | 90 | 78% | $1.05 | |
| — | 268 | 70% | $9.99 | |
| — | 324 | 80% | $1.99 |