
There's no time to waste. Collect powerups and kill everything in sight as you roadtrip across the world with a mythical beast on your tail.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
This is fun
I really want to like this game, but as it is right now, it's really hard to get behind. It still needs a lot of work. So many concepts are unexplained or not fleshed out enough like trinkets being basically useless, also there's no way to know what a trinket does unless you stumble upon it in a random store or something. The hunger and thirst goes down way too fast with there being barely any way to get food to avoid dying. Every monster ticks down one heart out of three, so it is very unbalanced. I only made it to the second biome once out of the several runs I did, and dreaded even trying to go through it because I knew I wasn't going to last. The main threat is always close by, so the sleeping mechanic is basically useless too, I can always get one, maybe two hours of sleep before the monster shows up, and then I'm met with dozens of bad effects on my character. The controls are very clunky, and don't even bother trying to play multiplayer, it is so confusing trying to make it work. You only start with three classes, and it is unclear how to get the currency to unlock anything, so every run feels the same and repetitive. The different personalities in the character creator serve no purpose and is unexplained. There is a very small variety in character creation. I believe this game has potential to be something great, but as of right now, it really needs some work, and the positive reviews do not help because they're just "ha ha, funny meme in game." All in all, please continue to update and fix the mechanics to make it actually playable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 32 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $3.5M | 10.5K | 93% | $14.99 | |
| $76.8K | 4.5K | 85% | $0.89 | |
| $66.2K | 228 | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 50 | 60% | $7.99 | |
| $8.4K | 118 | 81% | $4.99 | |
| $8.4K | 303 | 98% | $1.99 | |
| $8.4K | 212 | 78% | $2.79 | |
| $8.4K | 62 | 85% | $11.99 | |
| $8.4K | 299 | 64% | $0.99 |