
Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great on the steamdeck, terrific pixel art, and very good gameplay.
game is dead. sadly
this crap doesnt get updated
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Смешать "Выживальщиков" с РПГ системой лута - наверное одна из лучших идей, пришедших человеку.
The devs have lost their way on this one. Just finish the game, don't try and reinvent it to be something completely new . Let the player have fun. Everything doens't have to be super balanced.
这么好的游戏一直不更新中文,纱布吧
没有中文。。。
已经出了很长时间,还是没有中文,完全不重视中国市场,没必要非得玩这个游戏,代餐很多。
Not finished even after 2 years...
I usualy talking in reviews only abput CONS of games. cause PROS alredy written by others. and here my cons. Does this game cost its money? hell yeah. is it one of the best roguelike/lite on market - hell no. it had huge potential 3 years ago when it started as early access. and i played hell out of it (on different account right from start for like 30 hours). but nowadays game has same problems as many avarage roguelikes on market. and main problems: total disbalanace and complete lack of choice in leveling up. every champion has clear OP build. and if you not going it way you just shoot yourself in leg. and not in good way, like when you try to make game harder to make it more fun. no. game becoming just boring without using OP fun builds. this make the game pretty linear. escpecially dumb difficulty system. when you pick how to make map harder for yourself in exchange for better loot. with this system you dont need to run first two maps on harder difficulty. because by default last map even on lower difficulty has better loot. so you just running last map over and over again. until you get better loot and go on next level of "harder" on that map. and same goes to champions. with nowadays system you clearly has much more OP champions. that need only small investment to become gods on maps. while other champions even with best builds can have problems. and i hate the gods system they have. that not telling you that if you alredy picked like 3-4 skils form 3-4 gods. thats it. you wont be able to get skills of other gods. you gonna get only this 3 gods over and over again. while we have one cool skill that opens all gods skills. but it so hard to get it. that most players didnt even hear about it. and i hate system of "1 attack skill, few cast skills, few smite skills" and so on. it futher removes variation of builds in runs. at list give us some endlesss mode where you can have any skill from any god (with luck ofcourse). for real fun. while right now you have 1 attack skill (and we all know which one of them all prefer most players. becase clearly 1 attack skill more OP than others) like 3-4 smite skills (even if you have like 6-8 places for smite skills you still cant get so many cause usualy 1 god has like 1-2 smite or cast skills. and as i already said during run you locking yourself on like 3-4 gods. and tahts it. good at list that we have somewhat "evolutions" of smites and casts. but usually they very boring. that just make skill do more damage while stealing one smite or cast space.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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