
Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
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Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably my favorite game in this genre. Hopefully there's more content coming and more purchases in the future too to fuel that. I would perhaps only want a mode that is a bit shorter session than 20 mins. Also played this before buying it myself for many hours.
"유기만 안하면 됐지." 이 게임 제작자들은 업데이트를 딱 면피용으로만 취급합니다. 2년 가까이 기다려온 결과는 참담하네요. 죽은 게임으로 봐도 될 정도입니다. 23,24년도라면 모를까, 2026년까지 와서 이 게임을 사는 바보짓을 할 필요는 없습니다.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game strokes my 'tism.
бнбеоа
Das Spiel hat definitives Suchtpotenzial. Die Kombination aus spielen und looten bewirkt einen Sog aus Faszination und Entspannung. Hier und da sind noch einzelne Bugs im Spiel vorhanden, was aber dem momentanen Stand der Spieleversion nichts negatives zum Spielgefühl beiträgt. Auf längerer Dauer sollte sich ein Übersetzerteam daran setzen, eine akzeptable ins deutsche zu übersetzende Sprache in Augenschein zu nehmen.
The game is cool, I like the PixelArt style! is really gorgeous but there's some Game Design issues that should be better or at least have some upgrades on it: - Audio Design It's not enjoyable to listen to for long periods; it loses its charm and becomes very repetitive. The music is tedious and does not give me a challenge feeling, and the sound effects could be better utilized, especially in the gameplay/UI Interaction. - MAP: What is the reason of having a Minimap if I cannot see the whole map to see where I could go? At least I couldn't find it if it has one. - The game has some cool spots that you can strengthen or that increase your luck, among other things, but having a map so I can locate myself and know where there are more available spots would be a great idea. Currently, the minimap just becomes a "maybe I'll get lucky if I walk this way". So it makes me just walk completely random. - It would be nice to have the option to increase the difficulty someway so that more enemies appear and you can farm more EXP. Currently, it seems that upgrading the amount of EXP you gain is completely useless since in the late game it doesn't seem to have any real importance in leveling up this attribute. It's easier to just pick up random blessings that will satisfy you more in gameplay than to focus on scaling your level. - The progression system is confusing; in the Lobby there are several different stops you can go through to upgrade different things for each character. Why not just one place? It would be better and more intuitive to know what my character is actually gaining. The information isn't clear enough. The Shop System/Inventory System is really awesome and personally I love it. But there's so much things that I feel that should be different to make the gameplay more satisfying specially the SFX and VFX on screen and a scalling system. Game has so much potential but it needs to be explored. And as I said the Art is gorgeous. 6/10.
This game is a fun mix of bullet hell, itemization and a little roleplay, worth a buy for fans of this genre
ну на время я еще не-
[b]DEATH MUST DIE[/b], is a very unique and fun combination of survivors-like and ARPG. It features a very similar and clearing inspired boon system to Hades, and the gods actually have quite charming novice voice acting. The loot system, like many ARPGs is quite overwhelming as gear can be unique featuring set stats or can roll many many multitudes of different stats and combinations. The pixel art is great and easy to run. The lore is mysterious and is very compelling. However, the character heroes feel very 2D and lacks the same amount of lore or depth as the gods. There are ways to mitigate loot RNG through the shop and stash to keep your previously looted items. Runs are easy to understand but can feel a little sad when you're going for specific builds, as only a predetermined set of gods will talk to you in a run and can only be slightly altered. The skill tree can take a little to understand and can feel quite limiting but can allow players to focus more on loadouts instead of it being a general meta-progression. [b]PROS[/b]: - Great voice acting - Easy to understand mechanics - Charming pixel art - Fun blend of survivors-like and ARPG - Easy to run - Captivating lore [b]CONS[/b]: - Overwhelming loot system - Lacklustre player dialogue [i]The voice acting is actually so good and I really hope more gods and dialogue is added.[/i]
내가 이 겜 이후로 얼리억세스 앞서 해보기 게임을 절대 구매하지 않음^^
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