
A parallel world created by the AI known as Iris. It's in this world Sayaka Hiwatari awakens, in a place called the Strain Area. Here, she'll encounter many familiar faces, but those who were friends in another world before may be foes here. Death looms at every step; will you ever find the end?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Story
Step into a tale of parallel universes...
Iris was born in World DE-1, a world that mirrors Earth in the 2000s. With her birth, a series of tragic loops was set in motion, which were gradually unraveled by the efforts of Arata Mizunashi and his team.
With her goodwill restored, Iris created a copy of World DE-1 named World DE-1.5. Here, feuds gave way to friendship, each person a perfect cog in a perfect world. But a new crisis threatens the peace...
A mysterious man has entered the fray, and he leads a group of people who look identical to the world's former heroes. Our new hero, Sayaka Hiwatari, confronts the rising chaos, where friends and foes seem impossible to distinguish.
And so the battle with another world enters a new phase...
Key Features
No Strain No Gain - Delve deep into the deadly dungeons of the Strain Area, filled with randomly-generated monsters, traps, and more. Think carefully about your actions, because when you move, your enemies will get to take their turn as well. Explore every corner of a dungeon to find useful items, and try to make your way further and further down.
Blink and You're Dead - Every move you make may spell certain death in the form of dozens of violent Death Ends. You may even trigger a brutal Double Death End, featuring gruesome art by Kei Nanameda and overseen by the diabolically twisted Makoto Kodouin.
You Keep on Walking and You Don't Look Back - Your biggest challenge awaits at the bottom of each dungeon. Get ready to test your limits as you must fight a powerful boss. Once the boss is defeated, it's time to save your friend and try to make it out of the Strain Area alive, your new companion in tow.
Bring it Around Town! - Between trips to the Strain Area, make sure to take a break at home where you can stock up on invaluable items, head to the Night Owl Café to enhance your weapons, or check in on friends around town.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 99reviews | 79% | — | $62.4K |
| $14.99−70% | 146ratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chaotic asf, and i like that.
Ocena ogólna: 5/10 Nie mogę tego polecić, mimo spoko fabuły gameplay w mojej ocenie jest ciężki - na pewno nie za taką cenę. Link do oceny rozłożonej na czynniki pierwsze: https://gacha.ovh/recenzje/death-end-re-quest-code-z-ocena-gry
1. go to dungeon > death > become stronger 2. go to dungeon again > another death > become stronger
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
entretenido y se explican más cosas de la saga
Se rimuovi tutta la parte con i dungeon (aka il gameplay stesso) il gioco diventa pure divertente
全ての "死の王" へのファンサービス的作品。 デスリク1と2の全エンドを回収してからのプレイを推奨。 (私は2の一部エンドを拾って無かったので壮大にネタバレを食らいました) 気になった点があるとすれば "一部雑魚敵が強すぎるかな……?" ってぐらい。 それ以外はとても良かった。 "ジカイサク" にも期待。
[h1]Death end re;Quest: Code Z 游戏简评[/h1] [h2]游玩体验[/h2] 地雷社的作品,地雷社偶尔还是能整点惊喜,这部不是雷,我觉得做的挺不错的。 游戏最吸引我的还是美术,美术这块地雷社是真的稳,祖传的二次元审美针不戳,角色立绘质量很高,地牢q版的角色建模也特别可爱,挥着武器跑来跑去萌萌的,而且游戏一打开就是主题曲,音乐很好听,支线剧情都有cv配音,那是真的一点没有缩水,游戏的演出氛围这块做的还锁很不错的。 游戏最大的特色应该还是死亡cg,番茄汁嘎嘎爆汁,四处乱溅,有断裂的骨头,撕裂的肌肉,扭断的脖子,怪异的姿势,各种死相都十分凄惨,那脸上扭曲的痛苦表情配上角色惨叫,感染力还是可以的。而且度把握的也很好,整体还是属于能过审的程度,不会恶心到让人生理不适,玩不下去,不至于太猎奇,适合喜欢带一点点猎奇要素的玩家,比如爱玩尸体派对的玩家。 玩法这块就比较看人了,本作是走格子回合式的迷宫探索。你走一步,敌人也走一步,攻击,使用道具,回血,都会消耗回合,同时你还要注意你的理智值。 游戏性只能说中规中矩,要一点点资源规划,然后互送的时候需要路线规划,没什么动作操作,地图是随机生成的,还有各种阴人的陷阱,控制理智值合理使用道具,策略性还是有一点点的,不过玩久了也会觉得流程有点重复。 游戏做了手柄适配,我是后来改拿手柄玩,体验明显舒服不少,键盘默认按键我觉得不太舒服,建议有手柄直接上手柄,舒服太多了。 PC版一些设置也比较一般,作为2025年的作品,玩下来一股子复古风味,ui做的也只能是及格。 本作美术作为死亡终局系列的外传,我觉得做的还是不错的,立绘,配音,音乐这些内容都保持了地雷社一贯的高水准。系列玩家和喜欢这种带一点黑暗猎奇氛围的jrpg的玩家,还是挺值得体验的,虽然游戏性谈不上特别惊艳,但是死亡cg演出还是做得挺有味道,至少挺对我的胃口,期待系列能有后续新作。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
《死亡终局 轮回试炼 Code Z》将视觉小说外加迷宫冒险的消结合,在《死亡终局》系列中算是一次转变的小尝试,原本的JRPG玩法,变为现在这个Q版形象可爱画风,加上更偏向即时的回合制战斗,以世界观剧情为底子,重复死亡为核心,反复进行迷宫探索。而本作虽然在画面上做出一定的取舍,但人物立绘依旧保持原本优秀的精美画风,陪一方面更延续的豪华声优阵容,作为一个新尝试蛮不错的。
[h1] 快跑!这根本不是新玩家能体验的作品! [/h1] 每一次死亡,都会让你变得更强。 在时间之中,噩梦的记忆被“重现”,再次露出獠牙…… 一切都是为了至高无上的结局。 本作是死亡终局系列的第三部作品,但并不是正传续作,而是外传作品《死亡终局 轮回试炼 代码Z》。别以为是外传作品就可以掉以轻心,实际上本作包含了一代与二代所有角色,并且剧情上与一代二代作品有着强关联,一般玩家甚至都玩不明白的作品。 本作在玩法设计上,也不同于前两部作品,前两部作品是回合制JRPG融合了台球的设计,玩家需要击飞敌人并不断让敌人与敌人碰撞以此造成更高的伤害,而本作则是一反常态,尝试起了风来的西林LIKE的玩法,玩家需要挑战高达三十四层的迷宫,高难度下每次死亡都会丢失随身携带的物品以及经验,但是嘛,你也知道的,这可是地雷社啊。数值的崩坏以及强制刷刷刷的要素可以说是在这款游戏中比比皆是。而本作另一个核心设计就是通过各种死亡获得技能点数,以此来强化主角的性能,真结局更是强迫玩家刷一半以上的死亡结局,也就是最少要刷五十个…… 剧情层面的话在世界观的进一步展开,以及对一二代的剧情补完还是很不错的,也顺利地引出了三代的剧情,但是对于新人玩家来说就完全体验不到剧情的精妙之处了。 综上所述,本作是一部彻头彻尾的核心粉丝向的续作,只推荐玩过一二代并且喜欢一二代剧情的玩家前来游玩。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
PEAK
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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