
In collaboration with Corpse Party scenario writer Makoto Kedouin, this horror RPG follows Mai Toyama’s search for her sister in a quiet lakeside town. She’ll unravel clues to the town’s past by day, and battle Shadow Matter by night. Can you uncover the truth before reality is consumed by darkness?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 508reviews | 69% | — | $89.3K |
| $9.99−75% | 24ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not a fully negative review, but after finally reaching Chapter 8, I gotta say, the story so far, which was the highlight in the previous game has been a drag. Really hoping for an amazing ending that ties together everything... but a bit sceptical on this. Hopefully I am wrong. I wouldn't mind if the visual novel sections had more impact... but they are usually simple conversations with random people in the dorm that don't really add much to the story so far. I will come back and update the review if that changes... but it feels as if the sections that were part of NG+ were simply removed from the main story to pad the content. If it were a 3-4 hour prologue it would be alright... but after 19 hours, the game so far hasn't been as enjoyable as I was expecting, even if there is a story going on that is finally getting traction in the last chapters. The combat is OK with really minor changes from the first game, and some enemies are extremely buffed to the point that using the DLC weapons on normal didn't do enough damage to a couple of normal enemies... I don't really see a balance. EX Ending update: So... yeah, New Game + was a lot more interesting than Base story but not enough, and the story felt majorly unconnected pointing towards a 3rd game. Still, cannot recommend the game, too many issues and awful balance (The Pain Area was indeed a pain). Playing in anything other than Easy is simply not recommended.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo realmente me surpreendeu, como a nota dele não estava muito alta na steam eu já fui jogar esperando um jogo quebrado ou com história/gameplay fraca, mas não foi isso que recebi. A história conseguiu me prender do começo ao fim, cada dia novo no jogo o mistério só aumentava fazendo com que eu pensasse em teorias sobre o andamento da história, e o suspense sobre quem poderia ser o próximo a morrer era muito bom também. Eu não joguei o primeiro jogo então não tive realmente um contexto de como era o universo do jogo, mas não acho que perdi muita coisa pois deu para entender basicamente tudo, acho que a única coisa do primeiro jogo foram só alguns personagens mesmo. Não vou dizer que é uma história revolucionária, ela é bem padrão no quesito de suspense/horror mas o jogo conseguiu usar esse estilo padrão muito bem. A gameplay para mim foi "neutra", nem gostei e nem odiei, tem um estilo interessante mas depois de 50 encontros com inimigos começa a ficar enjoativo, principalmente quando os boss viram só uma esponja de dano. O boss final eu fiquei quase 20 minutos na batalha dele e nem foi porque era difícil, ele só não morria mesmo. No geral eu não entendi o motivo da nota baixa que ele tem na steam, claro que não é um jogo perfeito mas também não é um jogo medíocre, eu diria que esse jogo funcionaria melhor como uma Visual Novel, já que o que me prendeu mesmo nele foi a história, se tirasse a gameplay dele pra mim não faria diferença.
GER: Ich habe das Spiel durch gespielt und das sind meine Rezensionen -Buggy's sind Fach erschienen anstatt wie im ersten Teil wo es sie Dramatisch Auftritt hatten ❌ - Protagonisten aber eine Antagonisten (In den erste drei Kapitel) - mehr richtig Tatort /Krimi ✅ - interessant neben Geschichte ✅ (Ehemalige Mobberin fragt ständig ob sie ihr verzeihen aber immer sagt ihr" Boss" Schult dran war und das sie selber Opfer sei, aber sie hat sich nie von Herzen Einschulung weiß aber auch nicht was die sonst machen soll ) [Sie ist nichts anderes als ein faker] - das spielen und das Erscheinen von den Hauptcharakteren vom ersten teil ist zwar nett aber irgendwie random. - die Hintergrund Geschichte der Hauptcharakteren (Liliana) sind so gut geschrieben das man meint das sie aus einer echten Geschichte / privat leben kommen -Die Geschichte wechselt Zwischen (soft) horror und slice of Life. Am Ende des Spiels kommt noch Mahl der (verstörend) horrer Im Grund genommen ein schönes Spiel das mehr Aufmerksamkeit verdient hätten EN: I played through the game and these are my reviews: - Buggies appear only occasionally, unlike in the first game where they had a dramatic entrance ❌ - There are protagonists but one antagonist (in the first three chapters) - More like a crime drama ✅ - Interesting story ✅ (The former bully constantly asks for forgiveness but always says her "boss" was to blame and that she herself is a victim, but she never truly acknowledges it and doesn't know what else to do.) [She's nothing more than a faker] - Playing and the appearance of the main characters from the first game is nice, but somewhat random. - The backstory of the main character (Liliana) is so well-written that you feel like she's from a real story/private life. - The story alternates between (soft) horror and slice-of-life elements. At the end of the game, there's a meal of (disturbing) horror. Basically, it's a good game that deserves more attention.
[h1]死亡非终点,前进无止境[/h1] 太好了,有官方中文!本作作为地雷社发行的死亡终局系列的第二部作品,游戏一定程度的延袭了前作的内容,是一部质量不错的日式角色扮演续作作品。 《死亡终局 轮回试炼2》是一款剧情向的回合制战斗日式角色扮演游戏。在游戏中,人家将扮演东山舞,一边寻找妹妹早苗的下落,一边在途中接近背后的真相。 [h1]精致的画面表现[/h1] 美术上可以说本作是沿袭了前作的精美制作,不仅每名角色都有个性鲜明,制作精致的立绘,还有各种华丽的变身动画。游戏的地图设计也非常的立体精致,跑图探索引导制作也比较好(其实时好时坏),体验起来非常的流畅舒适。 [h1]游戏内容上[/h1] 在剧情上,游戏衔接前作,整体故事剧情还是比较传统的悬疑剧情,并且在二周目会触发额外的剧情内容。在战斗上,游戏还是非常经典的日式角色扮演的回合制战斗,过本作中每回合有三个行动点数,攻防协调搭配更多。虽然相较一代减少了一些玩法,但总体来说,战斗难度不算太简单,体验感还是挺不错的,没有什么非常大的亮点,但各方面做的都不错。 [h1]总结[/h1] 总的来说,本作是一款画面精美、玩法经典传统、剧情合格的日式角色扮演游戏。对于系列的粉丝和地雷社的终实粉丝,本作质量还是挺高的。如果你对本作的题材玩法感兴趣,对回合制战斗的日式角色扮演游戏感兴趣,本作也是可以尝试的。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h1]死亡无止[/h1] 《死亡终局 轮回试炼2》是一部RPG回合制互动游戏,是地雷社死亡系列第二部作品,我们将扮演东山舞,在寻找妹妹早苗的途中,发现了夜晚出现怪物的真相。游戏的风格为哥特风恐怖悬疑,画面偏向阴暗,让人在探索中有种角落里会藏着怪物的错觉。回合制战斗也采用了独特的一回合三次动作模式,可以先喝点小药增加属性,然后攻击一下,再进行防御,有着相当不错的高速战斗体验。每位角色的立绘精致,性格塑造有特点,值得体验。 作为地雷社经典系列游戏,有着经典的回合制战斗,对比其他几部作品的一回合一动或者二动,本部的一回合三动,操作空间就更大了,可以实现高速战斗,快速结束对局,然后畅快的体验剧情。 在游戏进行跑图探索的时候,界面左上角会有小地图,上面会有任务标识提示,人物方向标识,还有怪物提示,可以根据标识选择战斗或者绕开怪物,自由度较高。虽然标识偶尔会丢失,需要在地图上跑来跑去寻找任务触发点,但是跑图还是比较快乐的。 游戏阴暗的背景,昏暗的场景构建,构建出了一个恐怖又残忍的世界,可主角们精致的立绘,绚丽的战斗特效,华丽的剧情演绎,让人玩起来,反差感较大,体验感不错。 [h1]总结[/h1] 游戏的立绘精致,人物性格特点塑造立体,剧情演绎华丽,变身动画相当不错,除了剧情偶尔谜语人,跑图偶尔会卡脚,攻击偶尔会卡手,基本没什么大问题。众所周知,地雷社的游戏只管爽就行,剩下的交给立绘。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Esse gostei bastante, a trama desse jogo até agora me prendeu. A trilha sonora consegue ser bem envolvente, gera um ambiente amedrontador e, em contrapartida, um clima suave ao decorrer. Isso é ótimo. O modo de combate é muito bom também, me lembra jogos como Romance Saga de console SNES. Você desbloquear novas skills com combinações é genial e divertido. Os gráficos 3D são médios, lembram jogos de PlayStation 2. Já a parte 2D é muito bem-feita. Vale muito a pena. Eu gosto muito da cultura japonesa. Poderiam ter adicionado outros idiomas e, quando falo isso, me refiro ao [h1] Português (Brasil) [/h1]. Sério, pelo tema e estilo proposto, deveria ter mais idiomas. O que até hoje me incomoda em jogos japoneses que já joguei é isso: são ótimos, só que não têm disponibilidade de idiomas, algo básico. Em uma época com tantos avanços, IAs, robôs e etc., os jogos não terem disponibilidade de idioma é muito triste. É provável que não venha uma atualização em português para esse jogo, mas pensem nisso para o próximo da franquia. O Brasil é um dos países que mais tem japoneses depois do Japão, poderiam ser mais gentis e fazer esse favor para a gente.
全成就了- 雖然故事延續一代,但因為一代有許多輪迴相關的設定,所以總體而言沒辦法沿用一代的思考。 故事上比起一代來說較為能接受一些,一代的反派太蠢了,二代的反派動機挺鮮明的。 不過可惜的是二周目額外新加的內容有點貧瘠,雖然新增了很多背景設定,但總覺得完全可以再做一個額外的結局吧?結果二周目給的結局只是一個額外劇情而已。 不過倒也給出了神奇的反轉,雖然我也覺得『那個人』在一代明明就被虐待狂抓起來,結果後來出場好像都沒發生什麼事很怪,另一個被虐待狂抓的人甚至立繪都沒了,結果現在結尾跟我說『那個人』也是特別的,倒也有種可以接受的感覺。 總之,推薦。
This game is how you do horror JRPG well.
This game is a must-play for anyone who loves the first one!
《死亡终局:轮回试炼2》(Death end re;Quest 2)是地雷社(Compile Heart)推出的黑暗幻想风格角色扮演(RPG)游戏,该作为2018年发行的《死亡终局:轮回试炼》的续作。游戏以其独特的恐怖氛围,错综复杂的剧情以及创新的战斗系统,在日式RPG领域占据别树一帜的地位。 游戏开始时有关游戏内容带有血腥暴力的提示,以及主界面标题的闪烁,无不透露着一种诡异感,让人觉得些许恐怖并产生疑问——地雷社不应该是可爱美少女贴贴吗?带着这样的疑问我们进入了前情提要剧情。开始的剧情刻画的非常悲惨。女主的父母离婚,她跟着自己的父亲,而她的妹妹跟着母亲,她的父亲酗酒成性,经常辱骂和殴打她,但是这一次她并没有选择退缩,而是举起砍刀,狠狠的砍向了眼前的这只禽兽。后续的剧情故事则围绕着一座被诅咒的城市“里茨什瓦拉”展开。主人公东山舞因杀死父亲而被送到位于里茨什瓦拉市的女子宿舍:华兹渥斯“。她搬进宿舍的主要目的是寻找分别已久的妹妹——早苗,然而宿舍中的所有人都说从没听说过这个名字。随着剧情推进,东山舞发现这座宿舍乃至整个城市都隐藏着不为人知的恐怖秘密,许多女孩接连失踪,无法理解的神秘现象不断发生。 游戏的玩法比较有趣,我们可以在地图上自由探索触发事件。然后就可以观看剧情。在战斗上,我们操控角色在地图自由探索,可能会遇到宝箱和怪物。在游戏设计方面,《死亡终局:轮回试炼2》延续并改进了前作的战斗系统。游戏采用回合制战斗,同时创新地采用一回合执行三次行动的「三连行动」系统。每回合从「攻击」「道具」「防御」「技能」任意选择三项行动的系统。选择〈攻击〉・〈防御〉・〈道具〉,即代表攻击后进行防御再使用道具。。这一系统既保留了传统回合制RPG的策略性,又通过行动组合增加了战斗的不确定性,带有一些肉鸽风味。 我个人比较欣赏的是这款游戏的美术设计,在这款游戏中作者精心绘制了数十个角色形象,每个角色都拥有鲜明的个性和外貌特征。游戏的整体风格上呈现了一种哥特式的黑暗风格与游戏的恐怖悬疑主题完美契合。游戏中的场景设计同样十分精美,许多建筑都通过灰暗的色彩和精致的细节设计传递出一种压抑的感觉。除此之外游戏中还存在很多的动画,这些动画充满"诡异"色彩,却又在“诡异”中又多了份美感——一种凄惨的唯美感。 总的来说,《死亡终局:轮回试炼2》是一款特点鲜明的日式黑暗幻想风格RPG,它成功地将恐怖元素、悬疑叙事与传统回合制战斗结合在一起,打造出一个既美丽又残酷的游戏世界。顺便一提,由于游戏剧情与前作有所关联,建议有兴趣的玩家先从《死亡终局:轮回试炼》开始体验,以便更好地理解整个故事剧情的发展和角色关系。如果你是回合制战斗的爱好者,并且十分欣赏黑暗哥特式风格,那么这款游戏非常值得你投入时间去好好体验。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
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Players by region
Where this game's players are, estimated from review languages.
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