
In this 2D, short narrative-based game, you assume the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 24 → 3.29/day in the week after.
About
In this small Indie, short narrative-based game, you take the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. Your choices will affect the world around you. Keep the chaos away or foil plots to destroy the world and rise through the ranks of Reapers all the way up to MIDDLE-MANAGEMENT, wow!
Death and Taxes is a game in the vein of narrative-based indie titles, such as "Papers, Please", "Reigns", "Beholder" and "Animal Inspector", to name a few. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!
Have a.. totally normal.. office job
Talk to your boss
Get monies
Buy stuff from Mortimer’s Plunder Emporium(?)
Decorate your desk
Do some paperwork
Pet the cat??
Stare in the mirror and talk to yourself
Don’t let the existential dread set in
DONT LET IT SET IN (ONLY THE FATE OF HUMANKIND IS IN YOUR HANDS, IT'S 100% OK)
Listen to that one really catchy tune in the elevator
Features:
Meaningful choices
Branching storyline with multiple [SECRET] endings
Make-Your-Own-Grim-Reaper!
Fully voiced NPCs
Original Soundtrack
Original artwork featuring watercolour graphics
Dialogue options
Upgrade shop
Twitch integration!
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 8.6Kreviews | 86% | — | $2.5M |
| $12.99 | 125ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I honestly love death and taxes (though not the latter lmao). Anyhow, I guess this game could be pretty much summed up as a more complex Papers please, I game which I absolutely adored. So yeah, take it from this random stranger online, this game is truly peak and worth your time and money! (better than paying taxes anyhow)
hafiften bayıyo 1 kere oynayıp geçersen güzel ama
It was fine...it was a tad boring...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 3.8K | 56% | $39.99 | |
| $2.6M | 4.4K | 96% | $19.99 | |
| $2.6M | 5.7K | 91% | $19.99 | |
| $2.5M | 3.7K | 92% | $19.69 | |
| $2.5M | 10K | 95% | $6.99 | |
| $2.6M | 4K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.4K | 74 | 58% | $9.61 | |
| — | 0 | — | — | |
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain, Japanese*languages with full audio support
| $1.69−87% |
| 53ratings |
| 70% |
| — |
| not modelled |
| $12.99 | 47ratings | 84% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 223 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow. 12 hours and 7 playthroughs, and finally 100% achievements. Not sure if this is the intended experience, but I actually think my compulsion to get 100% helped me really enjoy this game. When I first picked this game up, I honestly did not expect this much replayability. It seemed impossible to want to repeat the full 28 days so many times because this job felt so much like a tedious desk job with strict rules to follow. On the first run, I started by just carefully following Fate’s orders, and I understood the concept that my actions have consequences from reading the news on the phone the next day. Yet I did not completely understand the mechanics, so of course the whole world went to ♥♥♥♥ without me knowing why. On the next run, I realized I didn’t have to completely listen to Fate. Even though I accidentally got fired from disobeying too much / complaint about the job too much to the point that my own profile showed up to be marked dead, I learned that I had more agency than I thought. I followed the red profile’s orders and killed Fate. Then, I wanted to become Fate’s biggest fan -- following all his orders, agreeing that humans have to die, and wholeheartedly carrying out his mission to bring the world to an end. I have to admit, I had the most enthusiasm about the job on this run. I’d accumulated enough money to buy the lamp and the globe to clearly see how my actions affected the world through the four parameters. Destruction felt good, especially when I fully knew what I was doing. I made sure the world descended into total chaos. After that, I felt bad about destroying the world and became determined to get the best outcome. I also felt equipped to do so with the lamp and the globe, and all the profile knowledge and data points accumulated from my previous runs. So with every profile, I carefully examined them under the lamp or read every single line of their story before deciding whether their existence was good or bad for the world. With such a careful and meticulous judgment process, I successfully achieved a Utopian outcome and replaced Fate after his plans failed. Then, I did 2 more runs where I continued carefully controlling the parameters so I could collect the balanced ending, along with a couple of other stat endings I was missing. On the very last run, I’d already collected all the endings and seen the best, neutral, and worst outcomes, and all I needed to do was try all the drinks. So, I put the globe and lamp away in the drawer. I’ve seen it all, and I no longer care. I’m just here to blindly follow orders, use as little judgment as possible, and collect my paychecks so I can buy my last couple of drinks at the bar. Without meticulously upholding the balance, the world tends to converge toward higher entropy anyway. Now I can finally say I agree with Fate that it’s all a bit pointless. What a great way to finish the game.
Dying of boredom
有一点点重复,史低可以玩一下,挺有意思的设定
игрушка чем-то напоминает papers please, но после нескольких прохождений становится понемногу плевать на то, что там во внешнем мире происходит. 7 бюрократов из 10, троих уволили, пока я писал этот обзор
I'm a bit on the fence on this game. I think it's ok but some of the things in it could be improved such as the pacing. I did kinda find myself just clicking through things without really paying attention, when this game is based on figuring out the best approach for judgement. I do like the characters, but they felt somewhat to be too much in the background. It's ok and I do like the concept.
Petit jeu court et agréable
剛開始玩第一周目時完全搞不清楚狀況,大量文字對話選項但沒有目標讓人感到有點煩躁。不過後來發現會需要多周目來解成就,如果以解成就和多結局為目的,每次輪迴都有意識的選不同的選項來觀測事件走向和新的結局,反而可以找到樂趣。 比較麻煩的是,有時候不小心行差踏錯一步(選錯選項),就要重新走一遍新的周目(28天的工作!!),才能達成想要的結局。簡直是另類的社畜模擬遊戲。 [spoiler] 為了解成就走了十五個周目,玩到快吐了!! 我在最後一次遊戲後處死了所有遊戲職員!! [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.