
Dear Red is a game based on two choices: Truth or Lie. Each of your choices will lead to a different result.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I personally think it should be free...not enough story or gameplay for the price. I think this game could have been really touching, if the characters, story, and everything else were given more detail and depth. It's not a bad concept, but it just feels like that: a concept, very underdeveloped.
hikayesi ortalama olan bir rpgmaker oyunu oynanış fena değil konusu iyi gideri var
Part of me really wants to put a positive spin on this game because I want to see more from its creator, if for no reason than to see that cute “Sang Game Boy” logo on another game. Is it anything special, though? No, don’t even think it’s good. I guess when it comes to 2010s RPGMaker games, I’m used to seeing games that are obviously broken or unfinished, while this is simply not particularly deep. It’s a super short game, pretty much a proof-of-concept, and you could argue that it works as such. The writing isn’t cringeworthy, but it doesn’t sound very natural either. For example, I don’t recall ever seeing a native English-writer use the contraction “this’s.” The murder revenge plot, the moral dilemma, and the mystery are coherent, but they don’t offer any fun twists, much less compelling storytelling or character writing. Dear Red neither amuses nor intrigues me. On the flip side, I am neither particularly offended nor bored by it. It has decent direction and is mostly functional. I’ve seen people saying that the achievements are bugged, so I don’t know if I was just lucky or if they got fixed. I’m half-curious to see what the “long” sequel that the developer was planning to make might look like, just so the world can understand his real vision and capabilities, but it’s been years without an update, so… I would like to say this to the developer: Mr. Sang, based on my personal standards, I cannot recommend this game as a purchase, but I implore you, for the sake of posterity, please follow your dreams.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short but very emotional experience with multiple endings.
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The dad clearly made a really stupid decision. I also made one by playing through all the endings.
"Sometimes You" makes weird nonsensical stuff buh
💋
Content warning: [spoiler]child and parent murder[/spoiler] Interesting concept, but the execution is very amateurish. The writing is extremely shallow while trying to be dramatic; the whole game feels like it was written by an angsty teenager. And even with 17 different endings/angles to the story, the specifics remain vague and nonsensical. Also I was really missing some sort of indication of which decision branches I've already played through instead of having to keep it all in mind. At least it doesn't overstay its welcome - all 17 endings can be finished in about 45 minutes.
Preety nice, quite a few endings and secrest with it. Deserves more than ''neutral reviews''. It's way too small, but enjoyable
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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