
Dear Magical Girls is a story-driven defense game about an overworked magical girl protecting the Mana Stone that keeps the city running. Move the vertices to reshape your magical field. Unlock modules and enchants, and build your own strategy to survive against waves of monsters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Dear Magical Girls is a story-driven defense game where you reshape a magical barrier to hold back waves of beasts.
Arin is a magical girl in her fourth year on the job, tasked with protecting the mana stones that keep the city’s magical infrastructure running.
Between sleepless shifts and emergency dispatches, she enters the Otherworld, raises her barrier, and fights off the beasts lurking within.
Move the vertices of your barrier to expand or shrink your territory.
Attack enemies with mana cannons that travel along the barrier lines.
Expand your territory to secure more resources.
Shrink the barrier to concentrate your firepower in a smaller area.
Keep buffs inside the barrier, and push harmful debuffs out.
You’ll need to keep reshaping your barrier based on the state of the battlefield and the position of nearby resources.
When things get dangerous, stop time, reposition your vertices, and prepare for the next attack.
Use the mana gained from expanding your barrier to add new vertices.
More vertices allow you to form more complex barrier shapes, increasing your offensive options.
Upgrade your attack power and attack speed, and build the shape and firepower you need for each wave.
As the story progresses, new modules and enchants will be unlocked.
Equip new attack modules, and use enchants to enhance the traits of your existing ones.
Reshape your barrier around the movement and attack patterns of your modules.
With each wave, the beasts grow stronger. Victory depends on how you shape your barrier and manage your mana.
After each mission, you’ll return to the city and see Arin’s life as a magical girl.
Meet Charlotte, a veteran magical girl; Lily, a girl who admires magical girls; and the people living throughout the city.
As emergency calls keep coming and mysterious disappearances begin to unfold, Arin draws closer to the truth behind mana, magic, and the magical girls themselves.
Polygon Defense : A defense system where you directly move vertices to reshape your barrier and control your defensive area.
Module Builds : A build system where modules and enchants change your attack patterns and growth direction.
Magical Girl Narrative : A story centered on Arin, a magical girl worn down by constant dispatches, sleepless shifts, and the burden of always having to smile.
Pixel Art : 2D pixel art visuals depicting both the modern city and the Otherworld beneath its surface.
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Log collection is strictly limited to gameplay information for game improvement purposes.
Genres
Stats
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 275 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short but enjoyable game.
The game is simple and fun, I wish it was longer tho, maybe more stages, more power ups, but nevertheless, I recommend it!
cute, short and fun!
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Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
哎......真的不能有好结局吗?不管怎么说,还是挺好玩的,如果能够扩容成更丰富的游戏就好了。
짧고 재밌고. 무료라서 더 좋고
되게 신선한 타워디펜스 게임 독특해서 즐기기 좋아요 스토리가 슬퍼요 ㅠ 나이트메어 모드에 스토리 추가가 크게 없는건 아쉬워요
Not much to say, really. You get what you see in the trailer and, at least for me, that was fun.
Nice story, but gameplay is an incomprehensible mess.
[i]oh no, it's like in madoka magica all over again[/i] free short and fun game, the progression isnt tedious and the enchantments allow to build your own playstyle!! bittersweet(?) story, the contrast between the cutesy city-defenders magical girls and the horrors of unknown monsters attacking everything they love is always interesting :3 i 100%'d the game in less than 2 hours, i wish it was longer but- it would probably just drag on the story it's great they added a nightmare mode, both as an epilogue and as a harder "final" level of sorts
The game has good art and a basic story. It also only took a little less than 2 hours to complete. I do feel that there are a good bit of sections that should have impact being completely silent. Just like an explosion noise or something on a boss death would go a long way rather than just the silence we currently have. While the game does not have many music tracks they are all good listens. I will say that the battle theme can get a little repetitive. On elite difficulty the enemy variety made chapters feel like puzzles that needed to be solved with your arsenal rather than a sandbox to be played in. The final mission in particular requiring a lot of pausing and moving of vertices to maximize damage with the cog and ball weapons. That being said, all achievements can be obtained on elite difficulty. I cant wait for Nightmare Mode.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22K | 41 | 95% | $14.99 | |
| — | 0 | — | — | |
| $318 | 4 | 75% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $431 | 3 | 67% | $4.99 |