
The creator of Legacy of Kain is back with a small indie team. Become the undead in a third-person narrative-driven action RPG where your choices shape your legend and the world around you. Feed to grow stronger, embrace powerful classes, and carve your path alone or in co-op through dark realms.
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About

From the creative director of Eternal Darkness and Legacy of Kain, Denis Dyack returns once more, only this time with a small indie team of fewer than 10 developers.


Early Access players are supporting a small indie team building Deadhaus Sonata directly with the community.
Your $19.99 contribution helps fund ongoing development, including new classes, expanded systems, content updates, optimization, and future improvements.

Games shouldn’t vanish. Worlds shouldn’t die. Players shouldn’t lose what they’ve built.
We believe the future belongs to living games. Worlds that persist, evolve, and stay in the hands of the players who shape them. POWERED BY THE NEW ETERNITY ENGINE, Deadhaus Sonata is designed to endure, a foundation that supports long-term evolution, player-driven content, and a future where the game doesn’t disappear, it grows.
Something new is coming… and it changes what it means for a game to last.

Become the undead and step into the iconic role of the Vampire. Feed on the living to grow stronger, unlock supernatural abilities, and evolve through a progression path built around dominance and mastery. Other undead forms wait in the dark, ready to be revealed.

Explore a land shattered by divine war and corruption. Malorum is filled with haunted fortresses, forgotten kingdoms, and ruins shaped by ancient history. Every discovery reveals new layers of lore where nothing is ever as it first appears.

Harness supernatural mobility, strike with precision, and unleash abilities that reward timing, positioning, and clever decision-making. Your undead form is your greatest weapon, and more forms will emerge as your power grows.

Deadhaus Sonata features a tarot-based skill system where every card represents arcane power shaped by Malorum’s forgotten history. Cards are earned through quests, battles, and exploration, and each one unlocks new abilities that can be mixed, matched, and upgraded.
Build for precision, raw power, mobility, tanking, or supernatural control. The tarot system gives you endless ways to refine your build and unleash devastating forces against the living.

Loot in Deadhaus Sonata is earned through feats that track your actions, history, and performance, not random drops. Every item is shaped by what you do.
Gear, artifacts, legendary items, and tarot cards all tie into Malorum’s supernatural and political history. Playing is crafting, and your past becomes a resource that influences your future.

Deadhaus Sonata is a story-driven experience, featuring more than 15 hours of professionally voiced narration.
Created by Denis Dyack, known for his work on Eternal Darkness: Sanity’s Requiem, Blood Omen: Legacy of Kain, and Too Human, Deadhaus Sonata is a new dark fantasy world shaped by psychological depth, interconnected lore, and player-driven consequence. Every choice leaves a mark on your character and the world around you, with sentient gear, persistent events, and outcomes shaped by time, place, and action.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fiz muito esforço pra gostar do jogo, ainda mais tendo recebido ele de forma gratuita para trazer pro meu canal do YouTube e por ser mais uma obra do criador de Legacy of Kain, que é uma das minhas franquias de jogos favoritas de todos os tempos, mas o estado atual do jogo, mesmo sendo um acesso antecipado, tá lastimável e o valor cobrado não vale a experiência. Não recomendo.
New to these types of games, was reccomended by a friend. Considering the size of the studio they're definetly punching above their weight to make something really cool, you can tell there's a lot of love put in and it makes a big difference. Gonna be putting more hours in very soon. :)
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Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deadhaus Sonata Early Access has been good fun so far. I really enjoy the dark, atmospheric world that feels genuinely fresh, and the combat—especially the unique undead classes—shows huge potential. Even though the game is in its early stages, the game nails its tone, offers satisfying abilities, and the devs have hinted at a deep, repayable experience. Everything I have seen so far has left me very optimistic, I’m excited to see how it develops in the future.
i think its a fun concpet, especially with the astrological signs being a puzzle mechanic. the tarot card system is fun and gives you the fun of trading cards (without spending tons like pokemon!). def recommend this game :D a very worthwhile game :D
I'm a supporter of the project, I really love tiny Indie teams! This is moving along and every turn shows more and more progress! Everyone involved has a great attitude and is driving for a good result. I can't wait to see more and as it goes I will be more and more involved on the end user level. A wonderful project that keeps growing and evolving. I will update after release with a proper full detail review.
I hope you develop the game to the level we saw before. I was disappointed when I saw the different look of the game and the graphics , there's a lot of problems in the game too .... i still waiting see the game as i seen it in the videos the company put before
Ledwo dotknąłem tę grę, ale powiem tak - od czasów Kenshi (pierwszej gry w Early Access) nie widziałem produkcji, która jest w tak surowym i niedopracowanym stanie. Pomysł jest okej, świat przedstawiony jest okej. Ale póki ta gra nie będzie w lepszym stanie, zarówno technicznym jak i designowym, to nie polecę jej nikomu, kto chciałby w grze chociaż szkielet "core experience". Zwłaszcza, że jej wymagania sprzętowe są mocno nieadekwatne do tego, co dostajemy w grze. I tak, pisząc to zdanie biorę pod uwagę, że jest to gra w Early Access i ma nie tylko prawo, ale wręcz obowiązek bycia niedorobioną. Mam jednak nadzieję, że wersja 0.3.0 albo nowsza zmotywuje mnie do przepisania tej recki.
I quite enjoy the screams
Great Experince, as someone who's new to the genre i highly reccomend this
I played for the first time today and I am very excited for where this game can go I've been waiting for this game for a very long time I was a huge fan of the legacy of Kain games and this feels like a natural succession to those games to anyone who chooses to play Please remember this is Early Access Make sure you hop in the discord make suggestions give comments provide feedback Incredibly excited to see where this game goes.
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Where this game's players are, estimated from review languages.
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