
Face the Ancient Gods! Set the sails of your flying pirate ship and embark on a roguelite adventure in the steampunk world of Dead Weight. Explore floating islands in search of loot. Choose a class and enjoy turn-based tactical combat on tiny battlefields where every step matters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A marvelous steampunk adventure awaits you in the roguelite world of Dead Weight. Board a flying ship, stock up on fuel, hire a trusty crew and get ready to explore dangerous islands and fight the Ancient Gods in turn-based combat. Unlock new skills, characters, get stronger and uncover the darkest secrets of this world.
Face the Ancient Gods
The world is rapidly changing and you will have to change with it. Mighty creatures have risen from their eternal slumber. Will you fight them or follow them in pursuit of forbidden knowledge?
Enjoy Turn-based Combat
The battlefield is tiny. Think ahead if you want to survive.
Get Stronger
Upgrade your ship and train the crew. An extensive skill tree, 4 characters with unique gameplay. Combine different equipment to create a build that fits your playstyle.
Explore the World Full Of Danger
Travel across the skies on your swift ship. Find ancient ruins and uncharted islands scattered across the steampunk world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
Engagement
Reviews
Themes across 469 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. It is Fire Emblem combat, a RPG, and a rouge-like all in one. You command a air ship to fly around and find POI's. These can be random events, items, or just combat but even the combat can be manipulated before you start. Combat is turn based and you have the environment to help or hurt you. Enemies can alter the environment and you can use that against them. Enemies are predictable but smart so you think you got it down just to die in one turn from full health. Die and you get meta progression. Solid story and beautiful graphics.
Неплохой рогалик в духе Into the Breach, понравилась идея, особенно полёты на корабле, единственное что довольно коротенькая и слишком легко собирается имбалансный билд, а так, в остальном неплохая игра
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 470 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
多分ゲームはどっちかというとInto the Breachより XCOMかFEとかのほうが好きなので残念 翻訳は機械翻訳寄りで これを日本語対応!というのは翻訳者への愚弄だと常々思っているが 女の子や神々がかわいいので許します
挺好的 让我想起在抖音刷到的小游戏 先礼貌的说一声拜拜
В целом, игра понравилась. Не сложная, но если ты один раз ошибся, то ты ошибся. Лично мне не хватает активностей: квесты в городе, разные уровни "моря", это как пример. Тут разгуляться есть где.
Покупал игру для стим дека, что бы коротать время в отпуске, но играется на нём она крайне неудобно.
问题很严重,战斗系统收益完全不匹配难度,石头强化装备有些根本就是直接把装备原本的词条给砸烂了 雇佣单位性能太差以至于你不给他带个移动力+1根本没法用 主角也是基本上绑着+1移动力和经验衣服 远程攻击单格陷阱全是2伤,导致锁路一格移动力根本跑不了 还有更加逆天的bug,1区小怪有如果有两个扔手雷的眩晕就会无限循环眩晕直接控到死 2区也是,2区有个小怪的远程投掷2血也是打中就无限眩晕到死,我真cnm了什么年代了还能单小怪硬控到死的,不会加入眩晕一次后后续1回合免疫眩晕吗我真cnm了
[h3]即使敌众我寡,也能一个一个把哥布林做掉 [/h3] 《Dead Weight》(死亡重量)是一款像素风蒸汽朋克的战棋回合制游戏,此外还融入了飞艇探索的玩法,氛围感和策略性并重,玩起来挺有意思的。玩家开局操作的英雄叫做“阿恩”,在一位叫做“因西德”的女神指引下选择面对无法逃避的命运,驾驶飞艇在云端世界寻找浮岛,大战哥布林。 游戏非常重视策略性,所以来自各种机制的压力颇多。首先移动工具一定需要动力来源,我们的飞艇自然也需要燃料,你在地图上探索的过程中几乎无时无刻不在耗费燃料,仅有在岛屿上空时可以避免。但非常可以携带的燃料是非常有限的,一旦耗尽就会进入不可预测的漂流状态,开始随机前往新的目的地。 当然补充燃料的方式的确不少,包括在码头购买、在特殊岛屿上获取以及随机事件和战斗的奖励等等,但除了能随身携带的燃料桶以外,你难以找到其他即使的恢复手段。当没有燃料桶傍身时,眼看着燃料一点点消耗总是会给你带来难以言喻的紧张感。 与此同时,你长时间的在空中漂流和探索岛屿还会增长你的疲劳值,一旦疲劳值累积到10点就会让你的冒险告一段落,等待下次重新开始。你只有通过回到城市的酒馆花费金币,才能稳定的降低危及整个计划的疲劳值。这意味着你得在探索途中多次往返城市和其他岛屿之间,所以你还得细致的规划每次行动大致会消耗多少燃料,要在几次行动后回归城市,这种燃料和疲劳值相互捆绑的机制,需要玩家有不错的资源管理能力才能统筹全局。 就我个人体验来说,本作的战斗内容才是真正的特色。区别于大部分战棋回合制游戏的大地图,《Dead Weight》的战场却限制在范围非常小的岛屿或者飞船表面。而且还由此催生出了将敌人击退至地图外直接秒杀的机制,只要利用好这个规则就可以通过走位把敌人勾引到危险的位置,轻而易举的战而胜之。 战斗部分并没有速度来影响行动顺序,每次来到新的战场都会有敌人率先行动。不过可以放心,他们并不会马上对你发动攻势,而是在移动后的下一回合才正式攻击,而且会显示出攻击范围,帮助你更好的走位来躲避。更有趣的是,每一个我方角色在单回合内都可以行动两次,你甚至可以让一个角色行动一次后,切换至另一个角色行动,以此来打出配合。另外,游戏内的技能不分敌我,当敌人的远程技能瞄准你时,你还能通过移动让他击中你身后的敌军,让他们自相残杀。 当积累经验值让角色升级后,还有天赋树可以加点,让每次进入战斗之前拥有更大的优势。不过受限于前期角色的属性确实较低,疲劳值和燃料也没那么容易控制,有限的资源和非常高的失误代价会经常让你陷入重开的困境。你在这一局里辛苦收集的装备、水晶、道具,瞬间就会付诸东流。幸好你在局内的每一次优异表现都被诸神看在眼里,他们的认可会在你坠入深渊时转化为神赐,来为你提供额外的局外加成。 另外,城市内的各个功能性建筑都需要你完成一些任务才会解锁,不过建筑的解锁都是永久性的,不会随着一次游戏的失败被再度封印。 总体而言,在我几个小时的体验里,游戏内的剧情完全无关紧要,实际内容大概以战斗70%探索30%的比例分布。随着流程的推进,你的操作就会慢慢简化为移动飞船→进入战斗,然后不断操控角色移动、攻击、结束回合的循环,整体的难度并不会很高,在适应后就可以从容应对全部情况。如果你想要寻找一款比较轻松的战棋回合制游戏来体验战术的魅力,《Dead Weight》是个不错的选择。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Проект сейчас кажется сыроватым. Боевка хорошая, прокачка позволяет почувствовать мощь персонажей, команду мечты собирать прикольно, но я честно не знаю, зачем игра хочет быть роглайтом, если от него только метапрогрессия, затрудняющая первые прохождения. А так, хорошо вложившись в мету можно увидеть все возможные острова и их ивенты за одно прохождение, отчего уникальность каждого забега, который так часто ожидают от роглайгов, проявляется лишь в выбранном персонаже и текущей прокачке метапрогресса. Маловато. Тем не менее, игра затягивает. О проведённом времени не жалею. Пара апдейтов с увеличением разнообразие и этот палец будет поднят вверх.
Dead Weight, developed by Klukva Games and published by Klukva Games alongside Spaghetti Cat, is an indie title that confidently combines several genres into one cohesive experience. At its core, it is a roguelite adventure set among the clouds, but it also incorporates tactical combat, resource management, and exploration mechanics that support its sky-pirate fantasy remarkably well. From the opening moments, the game establishes a world of floating islands, ancient deities, and endless opportunities for discovery, inviting players to captain a flying ship across a dangerous yet captivating frontier. The game's greatest accomplishment is the atmosphere it creates. Its pixel-art visuals are rich with personality, presenting a steampunk-inspired world that feels both mysterious and lived-in. Every island promises something new, whether it is valuable loot, hidden dangers, or clues about the world's forgotten history. The setting benefits greatly from its emphasis on exploration, as players are constantly encouraged to venture beyond familiar territory. The narrative backdrop involving ancient gods and lost civilizations adds a layer of intrigue that elevates the experience beyond a straightforward pirate adventure. Gameplay revolves around managing your vessel and making meaningful choices during each run. Your ship serves as transportation, headquarters, and survival tool all at once. Resources are finite, forcing players to think carefully about where to travel and how to prepare for upcoming encounters. Recruiting crew members and improving equipment become essential parts of progression, and the roguelite structure ensures that every expedition feels distinct. Even unsuccessful journeys contribute to a better understanding of the game's mechanics, making experimentation an enjoyable part of the experience rather than a punishment. Combat introduces a tactical, turn-based system that rewards positioning and careful planning. Battles take place on compact grids where every action matters, encouraging players to think several moves ahead. The inclusion of multiple classes and abilities adds welcome variety, allowing different strategies to emerge over repeated playthroughs. While the combat system may not reach the complexity of dedicated tactical RPGs, it strikes an effective balance between accessibility and strategic depth. Encounters remain engaging without overstaying their welcome, helping maintain the game's overall pacing. One of Dead Weight's most appealing qualities is how naturally its systems work together. Exploration feeds progression, progression improves combat effectiveness, and combat opens new opportunities for discovery. The result is a gameplay loop that consistently reinforces the fantasy of becoming a legendary sky captain. There is an undeniable sense of satisfaction in upgrading your ship, assembling a capable crew, and charting a course through an unpredictable world filled with hidden treasures and formidable enemies. The game is not entirely without flaws. Some players may wish for greater complexity in its tactical systems or more variety in certain encounter types over extended sessions. Likewise, elements of its roguelite design will feel familiar to genre veterans. However, these shortcomings are relatively minor when compared to the strength of its presentation and overall design philosophy. Dead Weight succeeds because it focuses on delivering a compelling adventure rather than overcomplicating its mechanics. In the end, Dead Weight stands out as a memorable indie experience that effectively blends exploration, strategy, and roguelite progression. Klukva Games has created a world that is easy to become invested in, supported by charming visuals and a satisfying gameplay loop. Players who enjoy tactical encounters, replayable adventures, and the fantasy of commanding a flying pirate ship will find plenty to appreciate here. It may not redefine the genres it draws inspiration from, but it combines them with enough confidence and creativity to leave a lasting impression. Rating: 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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