
Journey across space to the icy planet of Tau Volantis with Isaac Clarke and Sgt. John Carver to discover and destroy the source of the Necromorph outbreak.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 14 → 6/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 15.1Kreviews | 72% | — | $891.1K |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its okay bud I'd only play this if you REALLY liked the first 2 games (like me)
Dead Space 3
as much as i love being able to play it the 0 controller support for a game that was ported from console to pc mixed with the horrid K&M keybinds makes this game just a pure nightmare to play.. like idk how the devs managed this.. dead space 2 has controller support but no achievements cause they were too lazy to do it.. but dead space 3 they decided to transfer the achievements over but ♥♥♥♥ off the controller support..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $891.3K | 834 | 64% | $29.99 | |
| $890.6K | 8K | 93% | $4.99 | |
| $891.8K | 2.3K | 81% | $14.99 | |
| $891.9K | 1.1K | 82% | $22.99 | |
| $890.3K | 3.8K | 81% | $8.99 | |
| $889.8K | 1.8K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7K | 53 | 42% | $1.99 | |
| $2.3M | 25.9K | 94% | $3.99 | |
| $14.8M | 63.1K | 91% | $14.99 | |
| $12K | 44 | 77% | $16.99 | |
| — | 0 | — | — | |
| $15.4M | 21.7K | 81% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
classico muy bueno terror del espacio muy bueno
як на мене чудовий сюжетне продовження прогулянки нашого давно знайомого Айзека і ще де можна просто побродити в видкритому космосі в свое задоволення
Much longer than Dead Space 1 and 2, but has some very tedious and needless sections. Still has unskippable cutscenes and the story is less well thought out. It is like this instalment was made by a team who had only seen the trailer of the first two games, switching horror elements for almost all-out action, which becomes repetitive and predictable. Side missions add some benefits, however, collecting scrap tires and some may not take advantage of the somewhat messy create-your-own gun system. There is some fun to be had, so is worth trying when on sale.
awsome game, 10/10 would scare again
❤️❤️❤️❤️❤️ Gameplay ❤️❤️❤️🖤🖤 Visuel ❤️❤️❤️❤️❤️ Performances ❤️❤️❤️🖤🖤 Sound Design ❤️❤️🖤🖤🖤 Musique ❤️❤️❤️🖤🖤 Accessibilité
Fermatevi al secondo
Le mouton noir de la famille, mais un diable de bon moment entre potes. 7/10 – Pas le meilleur Dead Space, mais un sacré bon jeu coop. On ne va pas se mentir : Dead Space 3 est un pur produit de son époque (2013), avec tous les défauts qui allaient avec à l'époque. EA a voulu en faire un blockbuster d'action pour plaire au grand public, et ça se sent. Des nouvelles idées... qui n'étaient pas forcément bonnes : Le système de craft trop complexe qui casse le rythme, l'abandon des munitions spécifiques par arme au profit de munitions universelles, les roupettes des mercenaires humains à dessouder au fusil d'assaut... Le jeu a troqué l'horreur pure pour du TPS d'action grand spectacle. Sauvé par sa coop : C'est là que la magie opère. Faire toute la campagne en coop avec un pote transforme totalement l'expérience. Le système d'hallucinations asymétriques (où un joueur voit des trucs effrayants que l'autre ne voit pas) est une idée de génie. Le jeu devient un défouloir ultra fun à deux. Il clôt la saga (mais il la clôt quand même !) : Même s'il a enterré la franchise pendant une décennie et que sa fin est pour le moins... brutale, il a au moins le mérite de boucler l'histoire d'Isaac Clarke et l'arc des Monolithes. On a enfin le fin mot de l'histoire. Ce n'est clairement plus le survival-horror oppressant des débuts, mais si vous le prenez pour ce qu'il est — un excellent jeu d'action horrifique coopératif —, vous allez passer un super moment sur cette planète glacée.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.