
Journey across space to the icy planet of Tau Volantis with Isaac Clarke and Sgt. John Carver to discover and destroy the source of the Necromorph outbreak.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 14 → 6/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 15.1Kreviews | 72% | — | $888.9K |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Depois de jogar a trilogia em sequência, fiquei com sentimentos mistos em relação ao Dead Space 3. A história continua muito interessante. A lore é o ponto alto do jogo e finalmente responde várias perguntas sobre os Marcadores, Tau Volantis e a origem da ameaça. Para quem gosta do universo da franquia, vale a pena chegar até o final. Graficamente, apesar de ser mais novo, em vários momentos tive a impressão de que o Dead Space 2 envelheceu melhor. A direção de arte da Sprawl ainda me marcou mais do que os cenários gelados do terceiro jogo. Meu maior problema foi a gameplay. O sistema de criação de armas tira um pouco da identidade da série. Nos anteriores, cada arma tinha personalidade. Aqui você monta combinações com peças, e isso nunca me conquistou. Outro ponto é o combate. Os necromorphs estão muito rápidos e aparecem em quantidades exageradas. Em vários momentos parece que surgem mais de vinte inimigos ao mesmo tempo, principalmente os Feeders. A câmera continua próxima do Isaac, então é comum apanhar de inimigos que nem aparecem na tela. Em vez de tensão, muitas batalhas passam a sensação de apenas sobreviver a hordas. Na minha opinião, Dead Space 3 se aproxima mais de um jogo de ação do que de um survival horror. Ainda existem momentos de susto, mas a maior parte do tempo lembra um jogo de enfrentar ondas de inimigos, o que fez a série perder parte da identidade que tanto gostei no primeiro e no segundo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*languages with full audio support
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая расчленялка некроморфов в коопе
coop is fun af
5/10 сделано плохо, стрельбу испортили, сюжет такой себе
Nice!
good
sb游戏,联机一直加不进,所有方式都试了个遍,ea你快去似吧
Cant even launch it. AVOID
Dead space 3 is contraversial for several reasons, which there is no shortage of explanations over so i will let those speak for those points, for me though, that was not the problem The problem for me lies in the save system, intermittent stutters (Which are very acceptable, granted), paired with a crash, which there will probably be more of if i continue playing, which makes for a horrible experience You can quit at any point, but it will only save your inventory. The game otherwise decides when you've had enough, as unlike DS 1 & 2, there are no save terminals Quitting whilst i am ahead, as adding to that the disappointment that awaits as signaled by reviews combined with my gripes, it simply cannot be a fun experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7K | 53 | 42% | $1.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $12K | 44 | 77% | $16.99 | |
| — | 0 | — | — | |
| $15.4M | 27.1K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $888.8K | 2.8K | 64% | $9.99 | |
| $888.7K | 2.4K | 68% | $19.99 | |
| $888.7K | 1.5K | 78% | $13.49 | |
| $889.6K | 1.9K | 70% | $24.99 | |
| $888.2K | 2.5K | 82% | $9.99 | |
| $889.8K | 1.8K | 85% | $19.99 |