
Dead Second is the award-winning rail-shooter inspired by arcade classics like Time Crisis. Easy to learn but hard to master, use the 'Dead Second' bullet time system to take down enemies with high fidelity impact physics reactions. Experience intense shootouts and gunplay unlike any game before it!
Modeled estimate, not a reported figure. How we estimate →
Designed for first-time VR players and demos to friends and family in mind, Dead Second is easy to pick up and instantly fun in short play sessions!
Easy to learn but hard to master. Compete against the world for speed, accuracy and score across 8 missions with a huge range of guns and unlockable skins!
Feel like John Wick stringing together headshots or Neo from The Matrix dodging bullets in slow-motion. All in super smooth framerate!
Inspired by classic shooters like House of the Dead and Time Crisis, Dead Second combines iconic lightgun-style gameplay with the next-level immersion of VR.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 51reviews | 88% | — | $17.7K |
| $7.99−20% | 310ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its like gunman contracts, good but the teleportation movement makes me sick and you cant change it, so for people who don't like teleportation i don't recommend
Very Aracde-ish kind of fun which amplified even greater with VR. - You are playing as a hired hitman and your main goal is simple, Kill everyone on your own way from start to finish of each stage - The game will be separate by stages each stage got, Easy Medium and Hard difficulty (which aside from different health point , The score multiplier not much really changing in between) - The game movement using a fix teleportation position. So its kind an on rail shooter experience but you can pick the spot where you can standing around. - The fun start when you are able to making a combo. Yes a combo system, Imagine playing Call of Juarez: Gunslinger and you get the idea . Although its not really that deep, It is still very addictively satisfied to see the headshot combo racking up as you killing the enemies. - When you succeed on killing the enemy, The slow mo will kick in, No no its not the trigger abilities but more like occuring only when you killing the enemy, You get a brief moment of slow mo. If you can kill another enemies while still under slow mo period, The combo racking up and the slow mo continue. - So the fun from this game is simple, You choose a weapon (which you can dual wield different weapon or bought extra for same gun for akimbo) >> You choose a stage >> You move around in teleportation mode >> Killing everything while trying to score headshot for fun and build up the slow mo and combo as you go >> You hit the end stage. Rinse and repeat. The game is quite short and very repetitive as I've mention. But its still fun to play just for a whiff of feeling like an action star. As it is there are only couple of pistols , semi pistols and automatic pistol . Hopefully the dev may added more in the future. But at current price point and what you'll get, I think its still a fair enough deal.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent jeu de tir. Système de déplacement très bien pensé, simple et efficace. Il y a 8 stages que l'on peut faire en 3 difficulté différentes, des armes a débloquer, des skins... Il existe un mode de tirs sur cible avec classement en ligne. Je recommande vivement, très fun et accessible.
Simple VR shooter, works as intended. It's not _great_, but easy to jump in, you have gun(s) and shoot stuff. I wish there were more challenges in the training section. I wonder how many players are there, as I got global top 10-30 at first tries, and during the actual assignments, I feel like my aim sux.
[Update] After spending another 3 hours with the game I am still having a lot of fun. It's easy to just jump in if you want to play for a short session but also keeps the fun going if you want to play for longer periods of time. The action is fast and the shooting is really satisfying. My only request would be that more levels are added and maybe some sort of boss or tougher enemy that comes out on occasion. Maybe someone with a bit of armor that you have to shoot off to open up a good kill shot. [Original review] I've been having a lot of fun with this game. The shooting/weapons feel great and the length and pacing of each level is perfect for me (anywhere from 5 to 10 minutes). I've only unlocked a couple of the weapons but looking forward to getting my hands on the rest! Playing on easy is super easy but it gives you a chance to quickly get used to the game mechanics before increasing the difficulty. The shooting range is also a great addition. I pretty much always avoid games that don't have a locomotion movement option but teleport movement works great here and is implemented really well. Not sure if it would be any better at all with locomotion. Played on Valve Index.
Macht Spaß. Spielaufbau: man hat eine erste Waffe, geht in das erste Level (einfach). Man verdient sich darin ein wenig Geld, schaltet eine nächste Waffe frei. Man kann, wenn bestanden, entweder die gleiche map auf normal spielen, oder zu einer anderen wechseln (wieder zunächst auf leicht). Es gibt noch "hart" als Schwierigkeit. Setzt immer voraus, man hat die Schwierigkeit davor bestanden. Schwierigkeit steigt insofern an, das die Feinde zunehmen, an den unterschiedlichsten Stellen stehen (bzw. sich bewegen), aus verschiedenen Richtungen kommen. Sie befinden sich irgendwann zum Teil hinter Fenstern, oder anderen schwerer zu erreichbaren Stellen, haben mehr Möglichkeiten sich zu verstecken. Einige stehen auf Hausdächern oder Treppen. Man schießt also nach oben oder auch unten (und wird logischerweise auch von dort beschossen) , während die anderen auf der Ebene wie man selbst herumschleichen (und auch schießen). Zur Auswahl, um das Gefecht zu meistern, hat man ein paar vorgegebene Punkte, zu denen man sich teleportieren und wo man auch Deckung suchen kann. Ab und an taucht ein Herz auf, mit dem man seine Gesundheit wieder auffüllen kann. Nach drei Treffern ist das Spiel ansonsten verloren. Jede Waffe kann auch auf dem Schießplatz getestet werden. Leider sind hier die Aufgaben für jede Waffe gleich, aber immerhin bekommen sie einen eigenen Highscore. Damit komme ich zum interessanten Thema, oder vielleicht eher erschreckenden, was mit dem eigentlichen Spiel selbst aber nichts mehr zu tun hat, mir aber in vielen anderen Spielen auch aufgefallen ist. Die VR-Welt scheint wirklich klein zu sein. Wenn man die Namen auf den Rangplätzen liest und sich denkt: ah, kenn ich doch auch aus dem und dem Spiel. Und es ist egal, ob Shooter oder Rhythmusspiel. Man begegnet oft Leuten, die man woanders her auch kennt. Und die Rangliste ist oft scheinbar auch nicht sehr lang. Ich gehe also davon aus, dass solche kleineren Spiele nicht von sehr vielen Leuten gespielt werden (kann auch täuschen). Ein gewisses berühmtes Rhytmusspiel in dem man Würfel zerhackt hat sich mehrere Millionen Male verkauft. Das setzt eine VR-Brille voraus, also haben auch mehrere Millionen Menschen eine VR-Brille. Aber was machen die eigentlich damit? Nunja, zurück zu diesem Spiel. Ich finde hier Preis-Leistung durchaus angemessen. Es hat nicht sooo viel Inhalt und es hat Potential zum Ausbau, aber man kann durchaus einige Stunden damit verbringen: alle Waffen freischalten, alle Skins, alle Level auf den verschiedenen Schwierigkeitsgraden. Man kann alle Level mit den verschiedenen Waffen durchspielen (was durchaus einen Unterschied macht), man kann alle Level mit doppelten Waffen durch spielen (also in jeder Hand eine), mit automatischen Nachladen oder manuell. Man kann das Spiel einige Monate liegen lassen und dann noch mal spielen. Praktisch ist das dann wie ein Neubeginn, zumindest wenn man so ein Gedächtnis hat wie ich und schon nach drei Tagen Pause alles vergessen hat, was Reihenfolge, Ablauf etc. betrifft. Andererseits speichert wenigstens der Körper doch gewisse Dinge ab (immer wieder faszinierend).
Think Virtua Cop or Time Crisis in VR. Very underrated.
This is decent fun, it's basically a VR version of an arcade cabinet shooter, which isn't a bad thing. I would watch a video about how the gameplay works to get your expectations in order. While this is not a game you can go exploring in, it is built for that high physical demand duck behind cover type shooting. Plenty of fun so far.
It is fun, but there is only 2.5 hours of content. Finished hard mode. Did target range. An endless wave mode would add more playtime.
Fun game. Finally something to put my anger management in to.
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