
A mic sensitive monster, an ancient alien temple with strange puzzles to solve. See if you can survive long enough to figure out the truth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Designed to scare you and keep you on edge, either sneak your way through, or run as fast as you can. The monster can hear your microphone so be careful.
Strange puzzles developed by an ancient race long gone, as well as some new technology that seems to be fused into what was once created here.
Genres
Engagement
Reviews
Dead exhale has a interesting premise, the creature who is chasing you heards your microphone. That adds more thrill to the playthrough. There were times where I was really scared to being caught, and the creature face is not cute per see. I figured out how the puzzles worked but would be good if the games offers a more detailed tutorial. The game had a good storyline, all tasks was linked to a single objective which was defeating the creature. I would like to see this game with more polishing mechanics like smooth movement and more moveset variations. My overview of the game https://youtu.be/zITr8Uurqwc
Unfortunetly this feels like a half baked horror game. It's got a great idea and what I caught of the story was interesting but it's filled with bugs and the story isn't presented well. The talking points in game shouldn't be during moments where you are being hunted, I'm not reading a convo if there is a ten legged monster after me. Best fix for that is to either stop the hunting so the player can read or have voice actors added so the player can at least listen. One other major problem was the worm enemy, it can go through walls and if you need to go through a vent you need to wait ages for it to despawn before you can progress with the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Portuguese - Brazil, Turkish, Dutch, Simplified Chinese, Polish, Romanian, Swedish, French, Indonesian +2 more
Hours played at review time, across 23 reviews with recorded playtime.
Great example of how horror should be done ! The feeling of constantly being on edge mixed with the atmosphere and sound the enrivoment crestes . Being stalked by the evil just adds to it . Im pretty sure I held my breath 95% of the way through
The dev is a Very nice person and the game has a super nice monster with a AI that maybe better than alien isolation
A Janky Horror Adventure. You are tasked with tasks in a disgusting meat space ship while being hunted by a spider-man-creature who can hear you mic. I feel like the game has a lot of potential and there was some genuinely interesting mechanics and aesthetics but the game does get weighed down by the jank. The mechanic of the monster being able to hear you didn't really seem to affect the gameplay all that much. You can run away from the monster pretty easily and even if you don't get away it just resets you back to the start point with no real repercussions. I can see the potential of the dev and their ideas in strange horror games. This is one of those games where I wish Steam allowed mixed reviews.
One of the most terrifiying games ive ever played
I will say I got this game by the dev BUT I will say how I felt. Its a very common game-play but I've read reviews where some say it doesn't catch the atmosphere of the place or doesn't seem scary I'm not sure how they play it, the only way I enjoy these horror games if i do play it at night by myself and that's because i just get scared easier. Now there are these vases you destroy to get these rocks that can upgrade your Run speed, Crouch speed, and your silent. I thought that was very cool for someone who likes to upgrade things its cool to do, not much horror games do that. This is done by a solo dev which he should be proud, this is a good game, I know the price is 6 dollars but I would have bought the game, I have bought many games that was higher that wasn't that good or the jump scares didn't get me, this got me Because I needed to sneak around. In every game I play I always have a hard time with puzzles and I mean ALWAYS for some reason these puzzles were acutely easier then it looks like. not once it took me hours to solve one, I did the whole game under an hr. If you're looking for a scary but short sci-fi game that you feel like your stuck in space in a way this is the game its not long, its just right and it really depends on the person who would enjoy horror games. I still think it's a nice horror game to pick, and its on sale right now so yea I enjoyed a lot thank you for the dev for letting me play it early and I hope you're proud of this project, excited to see what else you got coming!
Got this game from the dev and man it’s very scary. Even the slightest sounds from my mic the monster can hear you.
Dead Exhale is a first-person survival horror game developed and published by ODale Studios that attempts to distinguish itself through a clever and immersive central mechanic. Set within an ancient alien temple filled with hidden dangers and cryptic mysteries, the game blends exploration, puzzle-solving, and stealth-based survival into a tense experience where staying alive depends not only on in-game actions but also on the player's real-world behavior. Its most distinctive feature is a creature that can detect sound through a microphone, transforming ordinary reactions into genuine risks and creating a level of immersion rarely seen in indie horror projects. The game's setting plays a major role in establishing its identity. Rather than relying on familiar haunted houses or abandoned facilities, Dead Exhale places players inside a mysterious extraterrestrial structure that feels both ancient and otherworldly. The temple's dark hallways, strange architecture, and hidden chambers encourage careful exploration while maintaining a constant sense of unease. Every new area raises questions about the origins of the location and the forces lurking within it. This atmosphere of uncertainty becomes one of the game's strongest assets, making exploration feel rewarding while simultaneously keeping players nervous about what may be waiting ahead. What truly separates Dead Exhale from many other horror titles is its microphone-based detection system. The monster stalking the player reacts to noise captured by the microphone, meaning that speaking, gasping, or making unexpected sounds can potentially attract danger. This mechanic creates a unique connection between the player and the game world. Instead of simply pressing buttons to hide or escape, players must remain physically quiet, which naturally heightens tension during frightening encounters. Even experienced horror fans may find themselves becoming more cautious because their own reactions become part of the gameplay experience. The puzzle design adds another layer to the overall formula. Throughout the temple, players encounter various obstacles and mysteries that require observation and problem-solving skills. These sections help break up exploration while maintaining suspense, since solving a puzzle often leaves players vulnerable to the ever-present threat of the creature. The balance between intellectual challenges and survival elements gives the game a steady rhythm, preventing it from becoming a simple walking simulator or a nonstop chase sequence. Each successful solution feels meaningful because it pushes the story forward while increasing the stakes. Storytelling in Dead Exhale relies heavily on discovery rather than direct exposition. The game encourages players to uncover the truth behind the temple, its origins, and the terrifying entity that inhabits it. This approach complements the mysterious atmosphere and rewards curiosity. Rather than presenting all the answers immediately, the narrative unfolds gradually through exploration, environmental details, and the player's progress through increasingly dangerous areas. Fans of subtle storytelling and lore-driven horror will likely appreciate this method of narrative delivery. Visually, the game focuses on mood over spectacle. The environments are designed to support fear and isolation, using darkness, limited visibility, and eerie surroundings to maintain suspense. The first-person perspective enhances immersion, making encounters feel more immediate and personal. While the production values are understandably constrained by its independent development status, the presentation succeeds in creating a convincing horror atmosphere that supports the game's core mechanics. Dead Exhale is not entirely free from shortcomings. Its reliance on microphone functionality may not appeal to everyone, especially players who prefer traditional gameplay systems or those playing in environments where maintaining silence is difficult. Some players may also find that the game's independent nature results in occasional rough edges in presentation or polish. However, these issues do not overshadow the creativity behind its design and the effectiveness of its central concept. Overall, Dead Exhale delivers an engaging horror experience built around a genuinely original idea. By combining alien-themed exploration, environmental puzzles, atmospheric storytelling, and microphone-sensitive survival mechanics, it offers something different from the typical indie horror formula. While it may not possess the refinement of larger-budget horror releases, it compensates with imagination, tension, and memorable moments that emerge naturally from player interaction. For those seeking a horror game that actively involves them beyond the screen, Dead Exhale is a worthwhile and surprisingly immersive experience. Rating: 6/10
A pretty fun game, though I got a little frustrated at times with some aspects like the little monsters camping out where I died, or seemingly making it impossible not to die to them. But the deaths are forgiving in that it doesn't put you back to the beginning of the game. I did get the game for free so be aware of that. I am curious to try a harder difficulty at some point to see what may be different. Here is my gameplay I uploaded to youtube: https://www.youtube.com/watch?v=eCh_DLiM6tA
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Players by region
Where this game's players are, estimated from review languages.
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